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[OOC] Shamutanti Hills - psi/gng [3/4]
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<blockquote data-quote="Scotley" data-source="post: 1840993" data-attributes="member: 11520"><p>Okay, here's a very rough draft. I don't have much experience with the grim and gritty rules, but how do they handle ranged touch attacks and some of the feats and powers I chose? I listed regular armor class and such so I've got some conversion to do. I should be able to finish up Monday. </p><p></p><p>Scotley.</p><p></p><p>Human</p><p>Fighter 1/Psion (Egoist) 2 </p><p>Exp: 3001</p><p></p><p>Str. 16+3 (10)</p><p>Dex. 14+2 (6)</p><p>Con. 12+1 (4)</p><p>Int. 14+2 (6)</p><p>Wis. 10 (2)</p><p>Cha. 8-1 (0)</p><p></p><p>Height: 5’9”</p><p>Weight: 145</p><p>Age: 21</p><p>Hp: 19</p><p>Speed: 30’</p><p>Power Points: 6+2</p><p>AC: 19, Touch 12, Flat Footed (17)</p><p>Armor Check Penalty: -4</p><p>Init: +2</p><p>Alignment: NG</p><p>Languages: Common, </p><p></p><p>Race/Class Abilities/Feats: Bonus Feat and Skills, Proficient with all Simple and Martial Weapons, and All Armor and Shields, Bonus Discipline Psychometabolism, Psicrystal Affinity, Alertness (/w Psicrystal), Exotic Weapon Proficiency—Bastard Sword, Weapon Focus-Bastard Sword, Psionic Body, Psionic Weapon</p><p></p><p>Saves: Fort—2+1 Con=+3, Ref—+2Dex=+2, Will—3+0Wis=+3</p><p></p><p>BAB: +2 </p><p></p><p>Melee +3 Str. </p><p></p><p>MW Bastard Sword: +7 Attack 1d10+3 s 19-20 x2 crit (335gp)</p><p></p><p>Lance: +5 Attack 1d8+3 (x2 if charging mount) p x3 crit (10gp) Reach</p><p></p><p>Dagger: +5 Attack 1d4+3 p or s 19-20 x2 crit Has 3 (6gp)</p><p></p><p>Ranged +2 Dex.</p><p></p><p>Javelin: +4 Attack 1d6+3 p x2 crit range--30' (has 12) (12gp)</p><p></p><p>Dagger +4 Attack 1d4+3 19-20 p crit range—10’ (has 3) </p><p></p><p>Armor: MW Breastplate (350gp), MW Heavy Wooden Shield (157gp)</p><p></p><p>Skills: Fighter (2+2Intx5) Psion (2+2Intx2) Human Bonus (4+2)</p><p></p><p>Appraise xx (+2Int)</p><p>Autohypnosis p (2+0Wis)</p><p>Balance p (1+2Dex) ac</p><p>Climb b (1+3Str) ac</p><p>Concentration p (2+1Con)</p><p>Craft p f (+2Int)</p><p>Escape Artist xx (+2Dex) ac</p><p>Forgery xx (+2Int)</p><p>Handle Animal f (-1Cha)</p><p>Heal p (4+0Wis+2 Kit)</p><p>Hide xx (0+2Dex) ac</p><p>Intimidate f (4-1Cha)</p><p>Jump f (1+3Str) ac</p><p>Knowledge p (other) (0+2Int)</p><p>Knowledge p (psionics)(1+2Int)</p><p>Listen xx (2+0Wis+2Feat)</p><p>Move Silently xx (+2Dex) ac</p><p>Profession- p (+0Wis)</p><p>Psicraft p (2+2Int)</p><p>Ride f (4+2Dex) (+2 to stay in the saddle)</p><p>Search xx (2+2Int)</p><p>Sense Motive xx (+0Wis)</p><p>Spot xx (2+0Wis+3Psicrystal+2Feat)</p><p>Swim f (1+3Str)</p><p>Use Rope xx (+2Dex)</p><p></p><p>ac=armor check penalty, p=Psion skills f=fighter skills xx=cross class</p><p></p><p>Powers Know: 5 1st Level + Discipline </p><p></p><p>Thicken Skin (1 point) +1 enhancement to AC 10min./level. 3 additional points adds +1 AC, 6 additional points to use as a swift action. </p><p></p><p>Call to Mind (1 point) Meditate 1 min. after failed knowledge check for second chance at +4.</p><p></p><p>Energy Ray (1 point)</p><p></p><p>Mind Thrust </p><p></p><p>Precognitive Defense (1 point)</p><p></p><p>Precognition Offensive: +1 insight bonus on your attack rolls. Each 3 additional points adds +1, 6 additional points makes swift rather than standard action. </p><p></p><p>Psicrystal: Observant (+3 Spot), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Skills as owner—4 minimum on spot, listen, move silently, and search. </p><p></p><p>Other Gear: Backpack (2gp), Explorers Outfit (Base), Traveler's Outfit (1gp), Bedroll (1sp), Belt pouchesx2 (2gp), torchx3 (3cp), Quiver sized for javelins, Waterskin x2 (2gp), Flint and Steel (1gp), Healers’ Kit (50gp), Trail Rations 2 weeks (7gp), Light War Horse (150gp), Military Saddle, bags, bit and bridle (26gp) </p><p></p><p>Cash: 7 gp, 6 sp, 7 copper </p><p></p><p>Appearance/Personality: </p><p></p><p>Background/History:</p></blockquote><p></p>
[QUOTE="Scotley, post: 1840993, member: 11520"] Okay, here's a very rough draft. I don't have much experience with the grim and gritty rules, but how do they handle ranged touch attacks and some of the feats and powers I chose? I listed regular armor class and such so I've got some conversion to do. I should be able to finish up Monday. Scotley. Human Fighter 1/Psion (Egoist) 2 Exp: 3001 Str. 16+3 (10) Dex. 14+2 (6) Con. 12+1 (4) Int. 14+2 (6) Wis. 10 (2) Cha. 8-1 (0) Height: 5’9” Weight: 145 Age: 21 Hp: 19 Speed: 30’ Power Points: 6+2 AC: 19, Touch 12, Flat Footed (17) Armor Check Penalty: -4 Init: +2 Alignment: NG Languages: Common, Race/Class Abilities/Feats: Bonus Feat and Skills, Proficient with all Simple and Martial Weapons, and All Armor and Shields, Bonus Discipline Psychometabolism, Psicrystal Affinity, Alertness (/w Psicrystal), Exotic Weapon Proficiency—Bastard Sword, Weapon Focus-Bastard Sword, Psionic Body, Psionic Weapon Saves: Fort—2+1 Con=+3, Ref—+2Dex=+2, Will—3+0Wis=+3 BAB: +2 Melee +3 Str. MW Bastard Sword: +7 Attack 1d10+3 s 19-20 x2 crit (335gp) Lance: +5 Attack 1d8+3 (x2 if charging mount) p x3 crit (10gp) Reach Dagger: +5 Attack 1d4+3 p or s 19-20 x2 crit Has 3 (6gp) Ranged +2 Dex. Javelin: +4 Attack 1d6+3 p x2 crit range--30' (has 12) (12gp) Dagger +4 Attack 1d4+3 19-20 p crit range—10’ (has 3) Armor: MW Breastplate (350gp), MW Heavy Wooden Shield (157gp) Skills: Fighter (2+2Intx5) Psion (2+2Intx2) Human Bonus (4+2) Appraise xx (+2Int) Autohypnosis p (2+0Wis) Balance p (1+2Dex) ac Climb b (1+3Str) ac Concentration p (2+1Con) Craft p f (+2Int) Escape Artist xx (+2Dex) ac Forgery xx (+2Int) Handle Animal f (-1Cha) Heal p (4+0Wis+2 Kit) Hide xx (0+2Dex) ac Intimidate f (4-1Cha) Jump f (1+3Str) ac Knowledge p (other) (0+2Int) Knowledge p (psionics)(1+2Int) Listen xx (2+0Wis+2Feat) Move Silently xx (+2Dex) ac Profession- p (+0Wis) Psicraft p (2+2Int) Ride f (4+2Dex) (+2 to stay in the saddle) Search xx (2+2Int) Sense Motive xx (+0Wis) Spot xx (2+0Wis+3Psicrystal+2Feat) Swim f (1+3Str) Use Rope xx (+2Dex) ac=armor check penalty, p=Psion skills f=fighter skills xx=cross class Powers Know: 5 1st Level + Discipline Thicken Skin (1 point) +1 enhancement to AC 10min./level. 3 additional points adds +1 AC, 6 additional points to use as a swift action. Call to Mind (1 point) Meditate 1 min. after failed knowledge check for second chance at +4. Energy Ray (1 point) Mind Thrust Precognitive Defense (1 point) Precognition Offensive: +1 insight bonus on your attack rolls. Each 3 additional points adds +1, 6 additional points makes swift rather than standard action. Psicrystal: Observant (+3 Spot), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Skills as owner—4 minimum on spot, listen, move silently, and search. Other Gear: Backpack (2gp), Explorers Outfit (Base), Traveler's Outfit (1gp), Bedroll (1sp), Belt pouchesx2 (2gp), torchx3 (3cp), Quiver sized for javelins, Waterskin x2 (2gp), Flint and Steel (1gp), Healers’ Kit (50gp), Trail Rations 2 weeks (7gp), Light War Horse (150gp), Military Saddle, bags, bit and bridle (26gp) Cash: 7 gp, 6 sp, 7 copper Appearance/Personality: Background/History: [/QUOTE]
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[OOC] Shamutanti Hills - psi/gng [3/4]
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