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[OOC] Shamutanti Hills - psi/gng [3/4]
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<blockquote data-quote="doghead" data-source="post: 2160133" data-attributes="member: 8243"><p><strong>Bendyn, the Bandit and the Javlin.</strong></p><p></p><p>On range and rounds.</p><p></p><p>While each characters actions occur in turn, I try and interpret events as happening over the course of the round. So at the start of the round, the bandit is 30 feet away. By the time Bendyn has drawn his Javlin (mv action) the bandit will have covered some more distance. Given you can move and attack in a round, a move action takes what, about 2 or 3 seconds (depending on the action and distance I suppose). So the bandit is about 40 feet away when Bendyn throws.</p><p></p><p>While I realise that this intrepretive reading is a little less quantifiable, it seems more appropriate for a RPG. The current DND rules seem very much set up for the absolute world of table top minitures battle. And quite frankly, sometimes quite unhelpful.</p><p></p><p>In this instance I gave Bendyn +1 for height (technically its only for melee, but I find it easier to throw down than up), -2 for range and -2 for visibility. I let the bandit keep some of his defense bonus as he was conscious of the possibilty of attack and doing his best to avoid being hit.</p><p></p><p>On talking and turns</p><p></p><p>Similarly, I do consider the time taken on discussion. While characters can talk as a free action, if characters discuss what they are going to do first, then they will not do it until they are finished talking. In this case for instance, it takes about 6-7 seconds to say what Casparen said. It didn't come into play here, as I read the post as meaning Bendyn choose to throw immediately. But it gave me pause for thought. And I thought I should mention it now.</p><p></p><p>I am generally pretty easy going on these things. I am looking to try and give the world a realistic feel, rather than penalise planning or any such thing. Or perhpas, a better way to look at it is that I am trying to avoid "rule trumps reality" situations.</p><p></p><p>I suppose, what I am trying to do is create a game that imersive and hopefully, fun. So let me know what you think. I am not the most experienced of DM's (though I have been playing for a few years; I suppose I DM the way I like to play). I am also fairly new to 3rd Ed. Am I missing anything?</p><p></p><p>thotd.</p></blockquote><p></p>
[QUOTE="doghead, post: 2160133, member: 8243"] [b]Bendyn, the Bandit and the Javlin.[/b] On range and rounds. While each characters actions occur in turn, I try and interpret events as happening over the course of the round. So at the start of the round, the bandit is 30 feet away. By the time Bendyn has drawn his Javlin (mv action) the bandit will have covered some more distance. Given you can move and attack in a round, a move action takes what, about 2 or 3 seconds (depending on the action and distance I suppose). So the bandit is about 40 feet away when Bendyn throws. While I realise that this intrepretive reading is a little less quantifiable, it seems more appropriate for a RPG. The current DND rules seem very much set up for the absolute world of table top minitures battle. And quite frankly, sometimes quite unhelpful. In this instance I gave Bendyn +1 for height (technically its only for melee, but I find it easier to throw down than up), -2 for range and -2 for visibility. I let the bandit keep some of his defense bonus as he was conscious of the possibilty of attack and doing his best to avoid being hit. On talking and turns Similarly, I do consider the time taken on discussion. While characters can talk as a free action, if characters discuss what they are going to do first, then they will not do it until they are finished talking. In this case for instance, it takes about 6-7 seconds to say what Casparen said. It didn't come into play here, as I read the post as meaning Bendyn choose to throw immediately. But it gave me pause for thought. And I thought I should mention it now. I am generally pretty easy going on these things. I am looking to try and give the world a realistic feel, rather than penalise planning or any such thing. Or perhpas, a better way to look at it is that I am trying to avoid "rule trumps reality" situations. I suppose, what I am trying to do is create a game that imersive and hopefully, fun. So let me know what you think. I am not the most experienced of DM's (though I have been playing for a few years; I suppose I DM the way I like to play). I am also fairly new to 3rd Ed. Am I missing anything? thotd. [/QUOTE]
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[OOC] Shamutanti Hills - psi/gng [3/4]
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