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<blockquote data-quote="Game Control" data-source="post: 144198" data-attributes="member: 4033"><p><strong>House rules</strong></p><p></p><p>HOUSE RULES 1</p><p></p><p>You'll be glad to learn that I consider the Hush Puppy modification significantly more silent than the rules would indicate. Replace -5 by -10 to listen check and double any modifier to the listen check cause by obstacles such as a door or a wall. </p><p></p><p>HOUSE RULE 2</p><p></p><p>When a minion or a minor NPC is both flatfooted and unaware of your presence, any successful attack automatically take him out. Also, he does not get to use his class bonus to defense.</p><p></p><p>When a minion is flat footed but aware of your presence, any successful attack is an automatic threat. As you know, a critical attack against a minion always take him out. Therefore by spending a few action dice you can quickly take out a lot of minions if you win initiative or have a surprise round.</p><p></p><p>I mean flat footed in the strictest sense. Losing dex bonus is not sufficient.</p><p></p><p>I mean aware of your presence in the broadest sense. Knowing your exact location is not required.</p><p></p><p>In both case you need to be using a weapon that can inflict critical to benefit from those rules. (Unarmed attack can't do critical unless you have martial arts)</p><p></p><p>These rules do not apply to PC, henchman, Mastermind, Foils or Major NPC.</p><p></p><p>With this houserule you can take out a large number of minions if you have surprise on your side.</p></blockquote><p></p>
[QUOTE="Game Control, post: 144198, member: 4033"] [b]House rules[/b] HOUSE RULES 1 You'll be glad to learn that I consider the Hush Puppy modification significantly more silent than the rules would indicate. Replace -5 by -10 to listen check and double any modifier to the listen check cause by obstacles such as a door or a wall. HOUSE RULE 2 When a minion or a minor NPC is both flatfooted and unaware of your presence, any successful attack automatically take him out. Also, he does not get to use his class bonus to defense. When a minion is flat footed but aware of your presence, any successful attack is an automatic threat. As you know, a critical attack against a minion always take him out. Therefore by spending a few action dice you can quickly take out a lot of minions if you win initiative or have a surprise round. I mean flat footed in the strictest sense. Losing dex bonus is not sufficient. I mean aware of your presence in the broadest sense. Knowing your exact location is not required. In both case you need to be using a weapon that can inflict critical to benefit from those rules. (Unarmed attack can't do critical unless you have martial arts) These rules do not apply to PC, henchman, Mastermind, Foils or Major NPC. With this houserule you can take out a large number of minions if you have surprise on your side. [/QUOTE]
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