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<blockquote data-quote="Game Control" data-source="post: 182810" data-attributes="member: 4033"><p>Okay so Luddite feels there was too much fights. I was going for a James Bond level of action/stealth so I figured we were on target. What do the others feel about it?</p><p></p><p>But I would add that most fights were a reaction to your actions and not an integral part of my adventure design. In fact, I hadn't scripted any specific fight in this adventure, just set up things so that a certain amount of action was likely. And admitedly I was hawking for an opportunity to have my villains spring into action.</p><p></p><p>I ''scripted'' the fact that Neilan was going to get hit on the agent's first night in Harare. This was happening whether you went to the bar or not. He was supposed to be shot on his way home. I seized the opportunity afforded by Kim's 1 to have some fun and decided that the soldier would fear interference and rush the hit.</p><p></p><p>As for the the fight in Binga, I explained in detail why it happened in the previous OOC thread. I ''scripted'' the nature of the opposition and their motivations but what happened was simply a chain reaction, not something I had planned in details. </p><p></p><p>-----------------</p><p></p><p>Fox; from your post I get...</p><p></p><p>1 - Communication problem and differing assumptions: </p><p></p><p>I guess we'll have to use these OOC thread even more to avoid these problems.</p><p></p><p>2- Antagonistic GC: </p><p></p><p>Well, perhaps a little. I'm not really gunning for your head. But I don't fudge dice rolls and I don't fudge much on my ''script''.</p><p></p><p>Kareem getting shot down is an example of ''no dice fudge'': he almost got killed because I got lucky with my attacks and dmg rolls.</p><p></p><p>Gournay immediately ''making'' Luddite is an example of ''No script fudge''. I hope you realize by know that Gournay was much more craftier and paranoid than you gave him credit for. He was ''scripted'' that way, that's all. </p><p></p><p>But during the fight in the pub where the team was cornered by soldiers, I could have hit you with twice as many goons given the proximity of the barrack and the amount of soldiers I had ''scripted in''. Laying off some of those soldiers is an example of a ''Let's not slaughter the whole party'' script fudging.</p><p></p><p>On the upside, I don't fudge when you roll well and I do very little to none script fudging if the PCs start to walk all over the opposition through clever tactics and luck.</p><p></p><p>So that's where I stand on this issue.</p><p></p><p>3- Tailor a few encounter to allow individual PC to show their strenght.</p><p></p><p>Okay, I'll try to keep this in mind.</p></blockquote><p></p>
[QUOTE="Game Control, post: 182810, member: 4033"] Okay so Luddite feels there was too much fights. I was going for a James Bond level of action/stealth so I figured we were on target. What do the others feel about it? But I would add that most fights were a reaction to your actions and not an integral part of my adventure design. In fact, I hadn't scripted any specific fight in this adventure, just set up things so that a certain amount of action was likely. And admitedly I was hawking for an opportunity to have my villains spring into action. I ''scripted'' the fact that Neilan was going to get hit on the agent's first night in Harare. This was happening whether you went to the bar or not. He was supposed to be shot on his way home. I seized the opportunity afforded by Kim's 1 to have some fun and decided that the soldier would fear interference and rush the hit. As for the the fight in Binga, I explained in detail why it happened in the previous OOC thread. I ''scripted'' the nature of the opposition and their motivations but what happened was simply a chain reaction, not something I had planned in details. ----------------- Fox; from your post I get... 1 - Communication problem and differing assumptions: I guess we'll have to use these OOC thread even more to avoid these problems. 2- Antagonistic GC: Well, perhaps a little. I'm not really gunning for your head. But I don't fudge dice rolls and I don't fudge much on my ''script''. Kareem getting shot down is an example of ''no dice fudge'': he almost got killed because I got lucky with my attacks and dmg rolls. Gournay immediately ''making'' Luddite is an example of ''No script fudge''. I hope you realize by know that Gournay was much more craftier and paranoid than you gave him credit for. He was ''scripted'' that way, that's all. But during the fight in the pub where the team was cornered by soldiers, I could have hit you with twice as many goons given the proximity of the barrack and the amount of soldiers I had ''scripted in''. Laying off some of those soldiers is an example of a ''Let's not slaughter the whole party'' script fudging. On the upside, I don't fudge when you roll well and I do very little to none script fudging if the PCs start to walk all over the opposition through clever tactics and luck. So that's where I stand on this issue. 3- Tailor a few encounter to allow individual PC to show their strenght. Okay, I'll try to keep this in mind. [/QUOTE]
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