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OOC Sword of Valor, Wrath of the Righteous AP by MLeibrock and Scotley
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<blockquote data-quote="Scotley" data-source="post: 6364469" data-attributes="member: 11520"><p>Okay, you guys do like to challenge your GM's don't you? The Message spell requires Meliara to point at her intended targets. She can't see them so you will be guessing with your pointing. There are 7 party members and three cultists upstairs. The floor above you represents a foot of stone, but you have enough range (160') to reach pretty much anywhere upstairs even with the spell needing to travel through the door, across the rooms down here up the stairs (the spell description does allow for this). So You have 7 targets you want to hit and 3 you don't spread over about 70 squares (that is being very generous). I figure the math works out to you having about a 1 in 10 chance of hitting a party member. Failing to hit a party member you then have about a 1 in 20 chance to hit a cultist. I'm being very generous here, you are essentially shooting blind. </p><p></p><p>So, why don't you roll 6d10 and if you get a 10 you hit a party member with the spell and they hear you (you can roll a 8 and if you get an 8 you can pick, if not we'll assume that you hit in the order the characters are posted in the RG). For each miss roll a 1d20 and if you get a 1 you hit a cultist and they will hear you. Seem reasonable? </p><p></p><p>If you want to get creative and try to hear folks moving on the floor above with a perception check I might give a bonus based on how well you roll, but the chances of hitting a cult member will go up as well. Add a perception check to the rolls we'll adjust accordingly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Scotley, post: 6364469, member: 11520"] Okay, you guys do like to challenge your GM's don't you? The Message spell requires Meliara to point at her intended targets. She can't see them so you will be guessing with your pointing. There are 7 party members and three cultists upstairs. The floor above you represents a foot of stone, but you have enough range (160') to reach pretty much anywhere upstairs even with the spell needing to travel through the door, across the rooms down here up the stairs (the spell description does allow for this). So You have 7 targets you want to hit and 3 you don't spread over about 70 squares (that is being very generous). I figure the math works out to you having about a 1 in 10 chance of hitting a party member. Failing to hit a party member you then have about a 1 in 20 chance to hit a cultist. I'm being very generous here, you are essentially shooting blind. So, why don't you roll 6d10 and if you get a 10 you hit a party member with the spell and they hear you (you can roll a 8 and if you get an 8 you can pick, if not we'll assume that you hit in the order the characters are posted in the RG). For each miss roll a 1d20 and if you get a 1 you hit a cultist and they will hear you. Seem reasonable? If you want to get creative and try to hear folks moving on the floor above with a perception check I might give a bonus based on how well you roll, but the chances of hitting a cult member will go up as well. Add a perception check to the rolls we'll adjust accordingly. :cool: [/QUOTE]
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OOC Sword of Valor, Wrath of the Righteous AP by MLeibrock and Scotley
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