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OOC: [T20] High Law and Low Justice
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<blockquote data-quote="Maerdwyn" data-source="post: 1894510" data-attributes="member: 835"><p>These three are absolute necessities if you plan on jumping out of here, and can't be doubled on a ship of this size:</p><p>Pilot</p><p>Sensors</p><p>Astrogation</p><p>Engineer (Not on the bridge, but in Engineering. Just needs to monitor things down there - unless something goes wrong, or there's damage)</p><p> </p><p>These are optional - They cannot be doubled simlutaneously, but one could alternate between stations:</p><p> </p><p>Captain (increase others effectiveness; decide on tactics to improve ship's attack and defense or movement.)</p><p>Computer (aid weapons, defense, astrogation, or in some cases, other things)</p><p>Communications</p><p>Gunner (One on the bridge, and up to one per turret for increased effectiveness)</p><p> </p><p>Edit: No poblems known with the jump drives. Zaed and Saanath think they got the problem in the Astrogation software fixed, or at least isolated, so that it won't screw up the next jump.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1894510, member: 835"] These three are absolute necessities if you plan on jumping out of here, and can't be doubled on a ship of this size: Pilot Sensors Astrogation Engineer (Not on the bridge, but in Engineering. Just needs to monitor things down there - unless something goes wrong, or there's damage) These are optional - They cannot be doubled simlutaneously, but one could alternate between stations: Captain (increase others effectiveness; decide on tactics to improve ship's attack and defense or movement.) Computer (aid weapons, defense, astrogation, or in some cases, other things) Communications Gunner (One on the bridge, and up to one per turret for increased effectiveness) Edit: No poblems known with the jump drives. Zaed and Saanath think they got the problem in the Astrogation software fixed, or at least isolated, so that it won't screw up the next jump. [/QUOTE]
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