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OOC: [T20] High Law and Low Justice
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<blockquote data-quote="DrZombie" data-source="post: 2328233" data-attributes="member: 15640"><p>Oh allmighty and allknowing gamesmaster:</p><p>[sblock] Well, scout ships come in all sizes. From what I've gathered, they "loan" them sometimes to retired scouts, so they have access to ships in all the corners of space. Also, scouts never retire, they're placed on non-active duty. </p><p> </p><p>Several ways you could go:</p><p>1 Ignore the ship, I'll reroll and you do whatever you like.</p><p> </p><p>2 Retired scout : an old scout-ship rebuilt as a trader, looking for a crew. He might off-course be placed on active status at any time, and his ship repossessed, without any prior notice. The crew will have little choice in the matter if they're in some out-of-the way system without a way back.</p><p> </p><p>3 Not-so-retired scout : given a scout ship with some nifty sensors and stuff, sent away to whatever corner of the universe to trade, and in the meanwhile collect data for the scouts-ISS-whatever. The other characters needn't know about this.</p><p> </p><p>4 Unretired scout. The characters are told in no uncertain terms that joining the scouts and getting the hell out of the system would be a very wise and life-lengthening career move on their parts. My character happens to have room on his ship.</p><p> </p><p>I like option 2 and 3, since they don't seem to railroad the characters too blatantly, but you can manipulate to your hearts' desire behind the screens. But you're the allmighty wise gamesmaster, so you do what you like [/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 2328233, member: 15640"] Oh allmighty and allknowing gamesmaster: [sblock] Well, scout ships come in all sizes. From what I've gathered, they "loan" them sometimes to retired scouts, so they have access to ships in all the corners of space. Also, scouts never retire, they're placed on non-active duty. Several ways you could go: 1 Ignore the ship, I'll reroll and you do whatever you like. 2 Retired scout : an old scout-ship rebuilt as a trader, looking for a crew. He might off-course be placed on active status at any time, and his ship repossessed, without any prior notice. The crew will have little choice in the matter if they're in some out-of-the way system without a way back. 3 Not-so-retired scout : given a scout ship with some nifty sensors and stuff, sent away to whatever corner of the universe to trade, and in the meanwhile collect data for the scouts-ISS-whatever. The other characters needn't know about this. 4 Unretired scout. The characters are told in no uncertain terms that joining the scouts and getting the hell out of the system would be a very wise and life-lengthening career move on their parts. My character happens to have room on his ship. I like option 2 and 3, since they don't seem to railroad the characters too blatantly, but you can manipulate to your hearts' desire behind the screens. But you're the allmighty wise gamesmaster, so you do what you like [/sblock] [/QUOTE]
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