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OOC: [T20] High Law and Low Justice
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<blockquote data-quote="DrZombie" data-source="post: 2496912" data-attributes="member: 15640"><p>Wilphe, how about a few levels of traveller or merchant? With two levels of traveller you get a reasonable amount of skill points, and two feats. The traveller feats are all-round feats, you could go any way you like. And the way I saw ruzz'koff : the only good thing he could do was lead. He's a bit of a jack-of-all-trades : he knows a little about a lot. Just enough to know what the specialists are doing, and he delegates from there.</p><p>Also, I noticed he plays best when you had a few beers before you start typing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p><p>(sorry, but i've grown a bit fond of playing the hairy little bugger)</p><p> </p><p> </p><p>As for the cohorts. I've sat here staring at the screen for a few minutes wondering if I should post this. I really do not want to tell you what you should or should not do. All I want to say is, from my personal experience, that either the cohorts will be empty shells cleaning the floors and shooting at things, so you'll end up wasting a feat, or they'll be full-fleshed real people, giving the GM a headache, or they'll be under youur control, giving you a headache and five characters to control. That is one thing.</p><p> </p><p>The other is that, for me, the feel of playing traveller is having five or six people in a spaceship held together with duct-tape, chewing gum and old habit, who really would like to have a few extra people but not enough money to pay them, and they just have to make do with what they got. So if you're in the middle of a battle you might have to have one of the players abandon the sensors to the computer so he can fix the jammed gun or whatever. I think the 'team-spirit-feeling-thingie' will be a bit lessened by taking five extra crewmembers on.</p><p> </p><p>But I won't whine or sigh or whatever if you take the leadership feat. It's your ( and Maerdwyns) choice and whatever you choose will be fine with me.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 2496912, member: 15640"] Wilphe, how about a few levels of traveller or merchant? With two levels of traveller you get a reasonable amount of skill points, and two feats. The traveller feats are all-round feats, you could go any way you like. And the way I saw ruzz'koff : the only good thing he could do was lead. He's a bit of a jack-of-all-trades : he knows a little about a lot. Just enough to know what the specialists are doing, and he delegates from there. Also, I noticed he plays best when you had a few beers before you start typing :D . (sorry, but i've grown a bit fond of playing the hairy little bugger) As for the cohorts. I've sat here staring at the screen for a few minutes wondering if I should post this. I really do not want to tell you what you should or should not do. All I want to say is, from my personal experience, that either the cohorts will be empty shells cleaning the floors and shooting at things, so you'll end up wasting a feat, or they'll be full-fleshed real people, giving the GM a headache, or they'll be under youur control, giving you a headache and five characters to control. That is one thing. The other is that, for me, the feel of playing traveller is having five or six people in a spaceship held together with duct-tape, chewing gum and old habit, who really would like to have a few extra people but not enough money to pay them, and they just have to make do with what they got. So if you're in the middle of a battle you might have to have one of the players abandon the sensors to the computer so he can fix the jammed gun or whatever. I think the 'team-spirit-feeling-thingie' will be a bit lessened by taking five extra crewmembers on. But I won't whine or sigh or whatever if you take the leadership feat. It's your ( and Maerdwyns) choice and whatever you choose will be fine with me. [/QUOTE]
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