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<blockquote data-quote="Argent Silvermage" data-source="post: 2571252" data-attributes="member: 4322"><p>And Grimmbear makes 5.</p><p>Going for the Basic concept apprentice</p><p></p><p>Name: Kedrin Cobbleshoe </p><p>Class: Apprentice</p><p>Race: Gnome</p><p>Alignment: Chaotic Good </p><p>Deity: </p><p>Age: 24</p><p>Gender: Male</p><p>Height: 3’2”</p><p>Weight: 28 lbs</p><p>Eyes: Azure</p><p>Hair: White</p><p>Skin: nut brown</p><p></p><p>Ability Scores: Str: 6/Dex: 12/Con: 12/Int: 16/Wis: 8/Cha: 12 </p><p>HP: 11 (3d4+3)</p><p>AC: 12 (+1 Dex, +1 size)</p><p>Init: +1 (+1 dex) </p><p>BAB: +1</p><p>Saves: Fort: +2/Ref: +2/Will: +2</p><p>Move: 20’</p><p>Weight Allowance: Light , Medium , Heavy, Pull , Lift .</p><p></p><p>Attacks: </p><p>Club +0 1d4-2 damage.</p><p> </p><p>Racial Abilities:</p><p>l*+2 Constitution, –2 Strength.</p><p>* Small: As a Small creature, a gnome gains a +1 size</p><p>bonus to Armor Class, a +1 size bonus on attack rolls,</p><p>and a +4 size bonus on hide checks, but he uses smaller</p><p>weapons than humans use, and his lifting and carrying</p><p>limits are three-quarters of those of a Medium character.</p><p>* Gnome base land speed is 20 feet.</p><p>* Low-Light Vision: A gnome can see twice as far as a</p><p>human in starlight, moonlight, torchlight, and similar</p><p>conditions of poor illumination. He retains the ability to</p><p>distinguish color and detail under these conditions.</p><p>* Weapon Familiarity: Gnomes may treat gnome hooked</p><p>hammers as martial weapons rather than exotic</p><p>weapons.</p><p>* +2 racial bonus on saving throws against illusions.</p><p>* Add +1 to the Difficulty Class for all saving throws</p><p>against illusion spells cast by gnomes. This adjustment</p><p>stacks with those from similar effects.</p><p>* +1 racial bonus on attack rolls against kobolds and</p><p>goblinoids.</p><p>* +4 dodge bonus to Armor Class against monsters of the</p><p>giant type. Any time a creature loses its Dexterity bonus</p><p>(if any) to Armor Class, such as when it’s caught flatfooted, it loses its dodge bonus, too.</p><p>* +2 racial bonus on listen checks.</p><p>* +2 racial bonus on craft (alchemy) checks.</p><p>* Automatic Languages: Common and Gnome. Bonus</p><p>Languages: Draconic, Dwarven, Elven, Giant, Goblin,</p><p>and Orc. In addition, a gnome can speak with a</p><p>burrowing mammal (a badger, fox, rabbit, or the like,</p><p>see below). This ability is innate to gnomes. See the</p><p>speak with animals spell description.</p><p>* Spell-Like Abilities: 1/day—speak with animals</p><p>(burrowing mammal only, duration 1 minute). A gnome</p><p>with a Charisma score of at least 10 also has the</p><p>following spell-like abilities: 1/day—dancing lights, ghost</p><p>sound, prestidigitation. Caster level 1st; save DC 10 +</p><p>gnome’s Cha modifier + spell level. (DC11/12)</p><p></p><p></p><p></p><p>Class Abilities: </p><p>None</p><p></p><p>Spells Per Day: </p><p>Cantrips: 3 : Any</p><p>1st Level: 3 : Protection from Evil, Unseen Servant, Comprehend Languages, Identify, Floating Disk, Silent Image, Ventriloquism, Animate Rope, Erase</p><p></p><p>Spells Known:</p><p>Cantrips: </p><p>1st Level: </p><p></p><p>Feats: </p><p>Eschew Materials</p><p></p><p>Skills: (Ability + Ranks + Misc.) </p><p>Hide +0 (+1 Dex, +4 size) </p><p>Move Silently +0 (+1 Dex) </p><p>Listen +1 (-1 Wis, +2 racial) </p><p>Search +3 (+3 Int) </p><p>Spot -1 (-1 Wis)</p><p>Jump -2 (-2 Str)</p><p>Climb -2 (-2 Str)</p><p>Swim -2 (-2 Str)</p><p>Knowledge Arcana +9 (+3 Int, 6 ranks)</p><p>Craft Alchemy +11 (+3 Int, +2 Racial, 6 Ranks)</p><p></p><p>Languages: Common, Gnomish, Giant, Orc, Terran, & Goblin.</p><p></p><p>Gear: (Total weight: w) </p><p> 5gp.</p><p>Has basic apprentice traveling clothing (Free)</p><p></p><p>Physical Description: </p><p>Kedrin is small and frail looking even for a Gnome. He dresses in russets and browns with a long scarf (ala the Doctor) in various greens. He almost always smells like chemicals.</p><p> </p><p></p><p>Personality: </p><p>Shy and retiring he has a slight stutter when not casting.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 2571252, member: 4322"] And Grimmbear makes 5. Going for the Basic concept apprentice Name: Kedrin Cobbleshoe Class: Apprentice Race: Gnome Alignment: Chaotic Good Deity: Age: 24 Gender: Male Height: 3’2” Weight: 28 lbs Eyes: Azure Hair: White Skin: nut brown Ability Scores: Str: 6/Dex: 12/Con: 12/Int: 16/Wis: 8/Cha: 12 HP: 11 (3d4+3) AC: 12 (+1 Dex, +1 size) Init: +1 (+1 dex) BAB: +1 Saves: Fort: +2/Ref: +2/Will: +2 Move: 20’ Weight Allowance: Light , Medium , Heavy, Pull , Lift . Attacks: Club +0 1d4-2 damage. Racial Abilities: l*+2 Constitution, –2 Strength. * Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. * Gnome base land speed is 20 feet. * Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. * +2 racial bonus on saving throws against illusions. * Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. * +1 racial bonus on attack rolls against kobolds and goblinoids. * +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flatfooted, it loses its dodge bonus, too. * +2 racial bonus on listen checks. * +2 racial bonus on craft (alchemy) checks. * Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description. * Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. (DC11/12) Class Abilities: None Spells Per Day: Cantrips: 3 : Any 1st Level: 3 : Protection from Evil, Unseen Servant, Comprehend Languages, Identify, Floating Disk, Silent Image, Ventriloquism, Animate Rope, Erase Spells Known: Cantrips: 1st Level: Feats: Eschew Materials Skills: (Ability + Ranks + Misc.) Hide +0 (+1 Dex, +4 size) Move Silently +0 (+1 Dex) Listen +1 (-1 Wis, +2 racial) Search +3 (+3 Int) Spot -1 (-1 Wis) Jump -2 (-2 Str) Climb -2 (-2 Str) Swim -2 (-2 Str) Knowledge Arcana +9 (+3 Int, 6 ranks) Craft Alchemy +11 (+3 Int, +2 Racial, 6 Ranks) Languages: Common, Gnomish, Giant, Orc, Terran, & Goblin. Gear: (Total weight: w) 5gp. Has basic apprentice traveling clothing (Free) Physical Description: Kedrin is small and frail looking even for a Gnome. He dresses in russets and browns with a long scarf (ala the Doctor) in various greens. He almost always smells like chemicals. Personality: Shy and retiring he has a slight stutter when not casting. [/QUOTE]
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