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OOC: Tales from Algernon's Amazing Archmagical Academy!
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<blockquote data-quote="Eluvan" data-source="post: 2572784" data-attributes="member: 24812"><p>Jemith Dultarin</p><p>Male Human</p><p>Apprentice 3 (Directed Study)</p><p>Alignment: Chaotic Good</p><p>Experience: 3,000 xp</p><p></p><p>8 Strength (-1)</p><p>12 Dexterity (+1)</p><p>10 Constitution (+0)</p><p>16 Intelligence (+3)</p><p>8 Wisdom (-1)</p><p>12 Charisma (+1)</p><p></p><p>Initiative: +1</p><p>Speed: 30’</p><p></p><p>BAB: +1</p><p>Grapple: +0</p><p></p><p>Melee Attack: +0</p><p>Damage: 1d4-1 (Dagger)</p><p>AC: 11 (+1 Dex)</p><p></p><p>Hit Points: 8</p><p>Fortitude Saves: +1</p><p>Reflex Saves: +2</p><p>Will Saves: +2</p><p></p><p>Feats:</p><p>Simple Weapon Proficiency</p><p>Nimble Fingers </p><p></p><p>Skills: </p><p>+3 Appraise [0]+3 (Int)</p><p>+1 Balance [0]+1 (Dex)</p><p>+4 Bluff [3cc]+1 (Cha)</p><p>-1 Climb [0]-1 (Str)</p><p>+6 Concentration [6]+0 (Con)</p><p>+3 Craft [0]+3 (Int)</p><p>+5 Decipher Script [2]+3 (Int)</p><p>+1 Diplomacy [0]+1 (Cha)</p><p>+7 Disable Device [2cc]+5 (Int, Nimble Fingers)</p><p>+1 Disguise [0]+1 (Cha)</p><p>+1 Escape Artist [0]+1 (Dex)</p><p>+3 Forgery [0]+3 (Int)</p><p>+1 Gather Information [0]+1 (Cha)</p><p>-1 Heal [0]-1 (Wis)</p><p>+3 Hide [2]+1 (Dex)</p><p>+1 Intimidate [0]+1 (Cha)</p><p>-1 Jump [0]-1 (Str)</p><p>+5 Knowledge (Arcana) [2]+3 (Int)</p><p>-1 Listen [0]-1 (Wis)</p><p>+1 Move Silently [0]+1 (Dex)</p><p>+5 Open Lock [2cc]+3 (Dex, Nimble Fingers)</p><p>+1 Perform [0]+1 (Cha)</p><p>+1 Ride [0]+1 (Dex)</p><p>+5 Search [2cc]+3 (Int)</p><p>-1 Sense Motive [0]-1 (Wis)</p><p>-- Speak Language [0]+4 (Int, Bonus from Academy)</p><p>+9 Spellcraft [6]+3 (Int)</p><p>-1 Spot [0]-1 (Wis)</p><p>-1 Survival [0]-1 (Wis)</p><p>-1 Swim [0]-1 (Str)</p><p>+1 Use Rope [0]+1 (Dex)</p><p></p><p>Spellbook:</p><p>Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue</p><p></p><p>Level 1: Animate Rope, Burning Hands, Erase, Floating Disk, Silent Image, Ventriloquism</p><p></p><p>Prohibited: Comprehend Languages, Unseen Servant</p><p></p><p>Spells:</p><p>Level 0: (3/day, DC 13)</p><p>Light</p><p>Ray of Frost x2</p><p></p><p>Level 1: 4/day, DC 14)</p><p>Burning Hands x3</p><p>Silent Image </p><p></p><p>Equipment:</p><p>Backpack (2gp)</p><p>*2 Bottles of Extraordinarily Cheap Wine (4sp)</p><p>*Spellbook (free)</p><p>Dagger (1d4 damage, 19-20/x2 crit) (2gp)</p><p>Spell Component Pouch (free)</p><p></p><p>6sp</p><p></p><p>Height: 5’4”</p><p>Weight: 105 lbs</p><p>Eyes: Green</p><p>Hair: Red</p><p>Age: 16</p><p></p><p>Languages: Common, Draconic, Dwarven, Gnome, Orc</p><p></p><p>Description: Jemith (Jem to everybody except his parents and a few of his least favourite teachers) is a short, skinny boy full of restless energy. He’s prone to hyperactivity, causing more than one person to wonder (jealously, as far as he’s concerned) how he could ever possibly be a mage. He’s capable of dedicated, hard work when he sees a need to practice it though, and for the cause of incredible power to blow stuff up, teleport around, and get chicks, he sees a need. He has a precocious talent and a bright, enquiring mind that commonly gets him into trouble by enquiring about the wrong things. Not so much ‘I wonder how one resolves this philosophical paradox’ or ‘when x is y/z, I wonder what yz is’, but more ‘I wonder if I tweaked this magical formula, could I make things explode’ or ‘I wonder if I can jimmy the lock to the girls’ dorms’. He’s possessed of a certain kind of boyish charm and good looks, with unruly flame red hair and green eyes that are rarely free of the spark of mischief.</p><p></p><p>Background: Jem was the son of one of the university’s professors, a dry old sage and head of Divination who surprised everybody by still being able to father a child, let alone finding somebody to do it with. Unsurprisingly perhaps the mother could not tolerate him very long, and left when Jem was still very young. His father took a somewhat laissez-faire approach to parenting, having no real inclination to divert time from his studies and not the faintest idea of how to bring a child up anyway. Jem therefore developed something of a reputation rather quickly, and the faculty all came to know him and to regard him with a blend of fondness and irritation that varied from professor to professor. </p><p></p><p>His father died when he was seven, leaving behind easily enough money to cover Jem’s living expenses and education, and a substantial nest egg on top of that. One of the professors who was most fond of, and least irritated by, Jem took guardianship of the boy and thus also took control of the inheritance until Jem was old enough to receive it himself. At first he was going to send Jem away to school, but it emerged that the lad had inherited a very substantial portion of his father’s magical talent, and to the horror of much of the faculty the decision was made to educate Jem at the Academy.</p></blockquote><p></p>
[QUOTE="Eluvan, post: 2572784, member: 24812"] Jemith Dultarin Male Human Apprentice 3 (Directed Study) Alignment: Chaotic Good Experience: 3,000 xp 8 Strength (-1) 12 Dexterity (+1) 10 Constitution (+0) 16 Intelligence (+3) 8 Wisdom (-1) 12 Charisma (+1) Initiative: +1 Speed: 30’ BAB: +1 Grapple: +0 Melee Attack: +0 Damage: 1d4-1 (Dagger) AC: 11 (+1 Dex) Hit Points: 8 Fortitude Saves: +1 Reflex Saves: +2 Will Saves: +2 Feats: Simple Weapon Proficiency Nimble Fingers Skills: +3 Appraise [0]+3 (Int) +1 Balance [0]+1 (Dex) +4 Bluff [3cc]+1 (Cha) -1 Climb [0]-1 (Str) +6 Concentration [6]+0 (Con) +3 Craft [0]+3 (Int) +5 Decipher Script [2]+3 (Int) +1 Diplomacy [0]+1 (Cha) +7 Disable Device [2cc]+5 (Int, Nimble Fingers) +1 Disguise [0]+1 (Cha) +1 Escape Artist [0]+1 (Dex) +3 Forgery [0]+3 (Int) +1 Gather Information [0]+1 (Cha) -1 Heal [0]-1 (Wis) +3 Hide [2]+1 (Dex) +1 Intimidate [0]+1 (Cha) -1 Jump [0]-1 (Str) +5 Knowledge (Arcana) [2]+3 (Int) -1 Listen [0]-1 (Wis) +1 Move Silently [0]+1 (Dex) +5 Open Lock [2cc]+3 (Dex, Nimble Fingers) +1 Perform [0]+1 (Cha) +1 Ride [0]+1 (Dex) +5 Search [2cc]+3 (Int) -1 Sense Motive [0]-1 (Wis) -- Speak Language [0]+4 (Int, Bonus from Academy) +9 Spellcraft [6]+3 (Int) -1 Spot [0]-1 (Wis) -1 Survival [0]-1 (Wis) -1 Swim [0]-1 (Str) +1 Use Rope [0]+1 (Dex) Spellbook: Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue Level 1: Animate Rope, Burning Hands, Erase, Floating Disk, Silent Image, Ventriloquism Prohibited: Comprehend Languages, Unseen Servant Spells: Level 0: (3/day, DC 13) Light Ray of Frost x2 Level 1: 4/day, DC 14) Burning Hands x3 Silent Image Equipment: Backpack (2gp) *2 Bottles of Extraordinarily Cheap Wine (4sp) *Spellbook (free) Dagger (1d4 damage, 19-20/x2 crit) (2gp) Spell Component Pouch (free) 6sp Height: 5’4” Weight: 105 lbs Eyes: Green Hair: Red Age: 16 Languages: Common, Draconic, Dwarven, Gnome, Orc Description: Jemith (Jem to everybody except his parents and a few of his least favourite teachers) is a short, skinny boy full of restless energy. He’s prone to hyperactivity, causing more than one person to wonder (jealously, as far as he’s concerned) how he could ever possibly be a mage. He’s capable of dedicated, hard work when he sees a need to practice it though, and for the cause of incredible power to blow stuff up, teleport around, and get chicks, he sees a need. He has a precocious talent and a bright, enquiring mind that commonly gets him into trouble by enquiring about the wrong things. Not so much ‘I wonder how one resolves this philosophical paradox’ or ‘when x is y/z, I wonder what yz is’, but more ‘I wonder if I tweaked this magical formula, could I make things explode’ or ‘I wonder if I can jimmy the lock to the girls’ dorms’. He’s possessed of a certain kind of boyish charm and good looks, with unruly flame red hair and green eyes that are rarely free of the spark of mischief. Background: Jem was the son of one of the university’s professors, a dry old sage and head of Divination who surprised everybody by still being able to father a child, let alone finding somebody to do it with. Unsurprisingly perhaps the mother could not tolerate him very long, and left when Jem was still very young. His father took a somewhat laissez-faire approach to parenting, having no real inclination to divert time from his studies and not the faintest idea of how to bring a child up anyway. Jem therefore developed something of a reputation rather quickly, and the faculty all came to know him and to regard him with a blend of fondness and irritation that varied from professor to professor. His father died when he was seven, leaving behind easily enough money to cover Jem’s living expenses and education, and a substantial nest egg on top of that. One of the professors who was most fond of, and least irritated by, Jem took guardianship of the boy and thus also took control of the inheritance until Jem was old enough to receive it himself. At first he was going to send Jem away to school, but it emerged that the lad had inherited a very substantial portion of his father’s magical talent, and to the horror of much of the faculty the decision was made to educate Jem at the Academy. [/QUOTE]
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