Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
OOC: Temple of Elemental Evil: Dim_Darknight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 2687779" data-attributes="member: 24609"><p><strong>Egoz Quickhands</strong></p><p></p><p>[CODE][B][COLOR=Green]Egoz Quickhands [/COLOR] [/B] </p><p>Male Halfling Spellthief 2</p><p>Neutral Good</p><p>Diety: Olidammara</p><p>Representing Roy - Strahd</p><p>***************************</p><p>[B]Abilities:[/B]</p><p>Strength 8 (-1) ; Dexterity 18 (+4) ; Constitution 12 (+1) </p><p>Intelligence 15 (+2) ; Wisdom 14 (+2) ; Charisma 18 (+4) </p><p>***************************</p><p>[B]Apperance:[/B]</p><p>Size: Small ; Height: 3' 0" ; Weight: 33 lb </p><p>Skin: Light ; Eyes: Green ; Hair: Red </p><p>***************************</p><p>Total Hit Points: 11</p><p></p><p>Speed: 20 feet</p><p></p><p>Armor Class: 17 = 10 +2 [leather] +4 [dexterity] +1 [small] </p><p>Touch AC: 15 ; Flat-footed: 13</p><p>***************************</p><p>Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] </p><p>Fortitude save: +2 = 0 [base] +1 [constitution] +1 [halfling] </p><p>Reflex save: +5 = 0 [base] +4 [dexterity] +1 [halfling] </p><p>Will save: +6 = 3 [base] +2 [wisdom] +1 [halfling] </p><p> </p><p>Attack (handheld): +1 = 1 [base] -1 [strength] +1 [small] </p><p>Attack (unarmed): +1 = 1 [base] -1 [strength] +1 [small] </p><p>Attack (missile): +6 = 1 [base] +4 [dexterity] +1 [small] </p><p>Grapple check: -4 = 1 [base] -1 [strength] -4 [small] </p><p>***************************</p><p>Light load: 20 lb. or less</p><p>Medium load: 20-40 lb.</p><p>Heavy load: 41-60 lb.</p><p>Lift over head: 60 lb.</p><p>Lift off ground: 120 lb.</p><p>Push or drag: 300 lb.</p><p>***************************</p><p>[B]Languages:[/B] Common Gnome Goblin Halfling </p><p>***************************</p><p></p><p>Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]</p><p></p><p>Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]</p><p></p><p>Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.] </p><p></p><p>***************************</p><p>[B]Feats:[/B]</p><p>Improved Initiative </p><p></p><p>[B]Skills:[/B]</p><p>Appraise Int 4 = +2 +2 </p><p>Balance Dex* 4 = +4 </p><p>Bluff Cha 7 = +4 +3 </p><p>Climb Str* 1 = -1 +2 [halfling] </p><p>Concentration Con 4 = +1 +3 </p><p>Decipher Script Int 5 = +2 +3 </p><p>Diplomacy Cha 4 = +4 </p><p>Disable Device Int 4 = +2 +2 </p><p>Disguise Cha 4 = +4 </p><p>Escape Artist Dex* 6 = +4 +2 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha 6 = +4 +2 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 9 = +4 +1 +4 [small] </p><p>Intimidate Cha 4 = +4 </p><p>Jump Str* -5 = -1 +2 [halfling] -6 [speed 20] </p><p>Knowledge (history of the viscounty) Int 3 = +2 +1 </p><p>Knowledge (local Verbobonc and the area) Int 3 = +2 +1 </p><p>Listen Wis 6 = +2 +2 +2 [halfling] </p><p>Move Silently Dex* 8 = +4 +2 +2 [halfling] </p><p>Open Lock Dex 8 = +4 +4 </p><p>Ride Dex 4 = +4 </p><p>Search Int 6 = +2 +4 </p><p>Sense Motive Wis 2 = +2 </p><p>Spellcraft Int 4 = +2 +2 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** -1 = -1 </p><p>Tumble Dex* 7 = +4 +3 </p><p>Use Rope Dex 5 = +4 +1 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>***************************</p><p>First-level Spellthief spells: 1 (0+1) per day</p><p></p><p></p><p></p><p>***************************</p><p>Halfling stats:</p><p>[sblock]</p><p>+2 dexterity / -2 strength (already included)</p><p>Small (combat bonuses, +4 to hide already included)</p><p>+2 racial bonus on climb, jump, move silently</p><p>+1 racial bonus on all saving throws (already included)</p><p>+2 morale bonus on saves vs. fear (stacks with racial bonus)</p><p>+1 to hit with thrown weapons and slings</p><p>+2 racial bonus on listen checks (already included)</p><p>[/sblock]</p><p>Spellthief stats:</p><p>[sblock]</p><p>Core class from "Complete Adventurer"</p><p>Level 1: Sneak attack +1d6; steal spell (0 or 1st), trapfinding</p><p>Level 2: Detect magic spellgrace +1, steal spell effect</p><p>Level 3: Steal energy resistance 10</p><p>Level 4: Steal spell (2nd)</p><p>Level 5: Sneak attack +2d6, steal spell-like ability</p><p>Level 6: Steal spell (3rd)</p><p>Level 7: Absorb spell</p><p>Level 8: Steal spell (4th)</p><p>Level 9: Arcane sight, sneak attack +3d6</p><p>Level 10: Steal spell (5th)</p><p>Level 11: Spellgrace +2, steal energy resistance 20</p><p>Level 12: Steal spell (6th)</p><p>Level 13: Discover spells, sneak attack +4d6</p><p>Level 14: Steal spell (7th)</p><p>Level 15: Steal spell resistance</p><p>Level 16: Steal spell (8th)</p><p>Level 17: Sneak attack +5d6</p><p>Level 18: Steal spell (9th)</p><p>Level 19: Steal energy resistance 30</p><p>Level 20: Absorb spell (immediate casting), spellgrace +3</p><p>[/sblock]</p><p>***************************</p><p>[B]Egoz Quickhands's Equipment:[/B]</p><p>Crossbow bolts (quiver of 10) x2 (2 lb.) - On me</p><p>Backpack (2 lb.) - On me</p><p>small sized Bedroll (2.5 lb.) - chest</p><p>Bell (0 lb.) - Chest</p><p>Caltrops (2 lb.) - In backpack</p><p>Candle (0 lb.)</p><p>Crowbar (5 lb.) - Chest</p><p>Grappling hook (4 lb.) - chest</p><p>Ink vial (0 lb.)</p><p>Ink pen (0 lb.)</p><p>Mirror (0.5 lb.) - chest</p><p>Lock (good) - (1 lb.) - On chest</p><p>Parchment sheets x5 (0 lb.)</p><p>Rope (50', hempen) x1 (10 lb.) - chest</p><p>Rope (50', silk) x1 (5 lb.) - chest</p><p>Sacks x1 - (0.5 lb.) - In back pack</p><p>Sealing wax (1 lb.) - chest</p><p>Sewing needle (0 lb.) - backpack</p><p>Soap (0 lb.) - chest</p><p>Torches x3 (3 lb.) - 1 in Backpack, 2 in chest</p><p>Thieves' tools (1 lb.) - On me.</p><p>[U]Total weight:[/U] 44 lb Weapons / Armor / Shield (from above)</p><p>[U]Total weight on Egoz:[/U] 19.5 lb (Light load)</p><p></p><p>Remark: Egoz is not carrying all the equipment, some of that he leave in his room at the Inn.</p><p>He uses the good lock for keeping the chest closed.</p><p>***************************</p><p>Wealth - 20 silver</p><p></p><p>[/CODE] </p><p></p><p>Egoz quickhands born in Highfolk to a big family, they trade in Antiques</p><p>And moved from place to place, when he was quite grown up he stayed in Verbobonc and his family continued to Veluna. Most of his life he grew in Verbobonc, learning the history of the place and there were enough places in the area to hunt for treasures and magic stuff for trading.</p><p>He especially loved to go adventuring in the Gnarly forest and the Kron hills.</p><p>But he didn't delve too much inside those places, for a little Halfling this places was dangerous to travel alone.</p><p>Now he is staying in the Inn of the welcome wench, waiting for opportunity to adventure again.</p><p>Ocaasionaly he goes to the small Olidammara shrine outside town to pray for luck,there he met other worshiping folks that stay in this small village.</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 2687779, member: 24609"] [b]Egoz Quickhands[/b] [CODE][B][COLOR=Green]Egoz Quickhands [/COLOR] [/B] Male Halfling Spellthief 2 Neutral Good Diety: Olidammara Representing Roy - Strahd *************************** [B]Abilities:[/B] Strength 8 (-1) ; Dexterity 18 (+4) ; Constitution 12 (+1) Intelligence 15 (+2) ; Wisdom 14 (+2) ; Charisma 18 (+4) *************************** [B]Apperance:[/B] Size: Small ; Height: 3' 0" ; Weight: 33 lb Skin: Light ; Eyes: Green ; Hair: Red *************************** Total Hit Points: 11 Speed: 20 feet Armor Class: 17 = 10 +2 [leather] +4 [dexterity] +1 [small] Touch AC: 15 ; Flat-footed: 13 *************************** Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] Fortitude save: +2 = 0 [base] +1 [constitution] +1 [halfling] Reflex save: +5 = 0 [base] +4 [dexterity] +1 [halfling] Will save: +6 = 3 [base] +2 [wisdom] +1 [halfling] Attack (handheld): +1 = 1 [base] -1 [strength] +1 [small] Attack (unarmed): +1 = 1 [base] -1 [strength] +1 [small] Attack (missile): +6 = 1 [base] +4 [dexterity] +1 [small] Grapple check: -4 = 1 [base] -1 [strength] -4 [small] *************************** Light load: 20 lb. or less Medium load: 20-40 lb. Heavy load: 41-60 lb. Lift over head: 60 lb. Lift off ground: 120 lb. Push or drag: 300 lb. *************************** [B]Languages:[/B] Common Gnome Goblin Halfling *************************** Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing] Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]] Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.] *************************** [B]Feats:[/B] Improved Initiative [B]Skills:[/B] Appraise Int 4 = +2 +2 Balance Dex* 4 = +4 Bluff Cha 7 = +4 +3 Climb Str* 1 = -1 +2 [halfling] Concentration Con 4 = +1 +3 Decipher Script Int 5 = +2 +3 Diplomacy Cha 4 = +4 Disable Device Int 4 = +2 +2 Disguise Cha 4 = +4 Escape Artist Dex* 6 = +4 +2 Forgery Int 2 = +2 Gather Information Cha 6 = +4 +2 Heal Wis 2 = +2 Hide Dex* 9 = +4 +1 +4 [small] Intimidate Cha 4 = +4 Jump Str* -5 = -1 +2 [halfling] -6 [speed 20] Knowledge (history of the viscounty) Int 3 = +2 +1 Knowledge (local Verbobonc and the area) Int 3 = +2 +1 Listen Wis 6 = +2 +2 +2 [halfling] Move Silently Dex* 8 = +4 +2 +2 [halfling] Open Lock Dex 8 = +4 +4 Ride Dex 4 = +4 Search Int 6 = +2 +4 Sense Motive Wis 2 = +2 Spellcraft Int 4 = +2 +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** -1 = -1 Tumble Dex* 7 = +4 +3 Use Rope Dex 5 = +4 +1 * = check penalty for wearing armor *************************** First-level Spellthief spells: 1 (0+1) per day *************************** Halfling stats: [sblock] +2 dexterity / -2 strength (already included) Small (combat bonuses, +4 to hide already included) +2 racial bonus on climb, jump, move silently +1 racial bonus on all saving throws (already included) +2 morale bonus on saves vs. fear (stacks with racial bonus) +1 to hit with thrown weapons and slings +2 racial bonus on listen checks (already included) [/sblock] Spellthief stats: [sblock] Core class from "Complete Adventurer" Level 1: Sneak attack +1d6; steal spell (0 or 1st), trapfinding Level 2: Detect magic spellgrace +1, steal spell effect Level 3: Steal energy resistance 10 Level 4: Steal spell (2nd) Level 5: Sneak attack +2d6, steal spell-like ability Level 6: Steal spell (3rd) Level 7: Absorb spell Level 8: Steal spell (4th) Level 9: Arcane sight, sneak attack +3d6 Level 10: Steal spell (5th) Level 11: Spellgrace +2, steal energy resistance 20 Level 12: Steal spell (6th) Level 13: Discover spells, sneak attack +4d6 Level 14: Steal spell (7th) Level 15: Steal spell resistance Level 16: Steal spell (8th) Level 17: Sneak attack +5d6 Level 18: Steal spell (9th) Level 19: Steal energy resistance 30 Level 20: Absorb spell (immediate casting), spellgrace +3 [/sblock] *************************** [B]Egoz Quickhands's Equipment:[/B] Crossbow bolts (quiver of 10) x2 (2 lb.) - On me Backpack (2 lb.) - On me small sized Bedroll (2.5 lb.) - chest Bell (0 lb.) - Chest Caltrops (2 lb.) - In backpack Candle (0 lb.) Crowbar (5 lb.) - Chest Grappling hook (4 lb.) - chest Ink vial (0 lb.) Ink pen (0 lb.) Mirror (0.5 lb.) - chest Lock (good) - (1 lb.) - On chest Parchment sheets x5 (0 lb.) Rope (50', hempen) x1 (10 lb.) - chest Rope (50', silk) x1 (5 lb.) - chest Sacks x1 - (0.5 lb.) - In back pack Sealing wax (1 lb.) - chest Sewing needle (0 lb.) - backpack Soap (0 lb.) - chest Torches x3 (3 lb.) - 1 in Backpack, 2 in chest Thieves' tools (1 lb.) - On me. [U]Total weight:[/U] 44 lb Weapons / Armor / Shield (from above) [U]Total weight on Egoz:[/U] 19.5 lb (Light load) Remark: Egoz is not carrying all the equipment, some of that he leave in his room at the Inn. He uses the good lock for keeping the chest closed. *************************** Wealth - 20 silver [/CODE] Egoz quickhands born in Highfolk to a big family, they trade in Antiques And moved from place to place, when he was quite grown up he stayed in Verbobonc and his family continued to Veluna. Most of his life he grew in Verbobonc, learning the history of the place and there were enough places in the area to hunt for treasures and magic stuff for trading. He especially loved to go adventuring in the Gnarly forest and the Kron hills. But he didn't delve too much inside those places, for a little Halfling this places was dangerous to travel alone. Now he is staying in the Inn of the welcome wench, waiting for opportunity to adventure again. Ocaasionaly he goes to the small Olidammara shrine outside town to pray for luck,there he met other worshiping folks that stay in this small village. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC: Temple of Elemental Evil: Dim_Darknight
Top