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[OOC] The Banewarrens
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<blockquote data-quote="Uriel" data-source="post: 515869" data-attributes="member: 8222"><p>I Just rolled 16 14 16 12 18 13</p><p></p><p>Verakka </p><p>Lizardman (+2CR)Level 1 Rogue, Level 1 Ranger, Level 1 Sorcerer (Monte Version)</p><p>Align: Neutral</p><p>Male, 6'3".175 pounds, yellow eyes, dark green skin with pale yellow undersides, light green spines and dewlap (neck 'comb'). Age 16 (human equiv 25)</p><p></p><p>Str 18 16 +2 </p><p>Dex 18 18</p><p>Con 16 14 +2 </p><p>Int 14 16-2 </p><p>Wis 12 </p><p>Cha 14 13+1@4th </p><p></p><p></p><p>HP 51 (LM) 7+5 + (Rogue) 6,+ (Sorcerer) 4 + (Fighter) 8 + 15 Con =45</p><p>BaB +3 (LM) +1</p><p>Fort +5 </p><p>Ref +10 (LM) +3</p><p>Will +3 </p><p>Init +4</p><p>Move 30'/Swim 30'</p><p>Speaks Draconic, Common</p><p></p><p>AC: 20</p><p>Flat: 16</p><p>Touch: 19</p><p></p><p>Listed attacks are 2 claws (or Greatclub, the listed weapon in the MM, implying that claws/weapons are used in combination with their bite as a single full attack action).</p><p>I have Multiattack, Ambidex and Two Weapon Fighting. I assume I can use a combo of claws, weapons and the bite? My bonuses would be claws as standard + bite @-2 or weapon as standard + Bite @ -2 or 2 weapons at -2 each plus Bite @ -2.</p><p></p><p></p><p>+5 Natural Armor</p><p>+6 Jump, +8 Swim, +4 Balance</p><p>Skills:10 (LM) + 40 Rogue,6 Ranger,6 Sorcerer</p><p>Multi-Attack</p><p>Weapon Proficiency</p><p>Exotic Weapon: Bastard Sword</p><p>Combat Reflexes</p><p>Track, 2 Weapon fighting, Ambidexterity</p><p>Favored Enemy: Humans</p><p>Sneak Attack +1D6</p><p>Summon Familiar</p><p>Evasion</p><p><Leadership></p><p></p><p>Attacks</p><p></p><p>Claws +7 /+5 as off-hand with sword 1D4+4 20/X2</p><p>Bite 1D4 /+5 1D4+2 20/X2 Gets this in addition to claws/weapons</p><p>Bastard Sword +8/+6 as 2 Weapon fighting) 1D10+6 two handed, +4dam 1 handed 19-20/X2</p><p>Short Sword +8 1D6+4/2 in of-hand 19-20/X2 </p><p>Club +7 1D6+4/2 in off-hand 20/X2</p><p>Long Composite Bow +7/+8 with master worked arrows 1D8+4 20/X3 110' increments</p><p>Dagger +7 1D4+4 10' Increments</p><p></p><p>Familiar: "Sletha" Tiny Pit Viper</p><p>HD:5, HP 22 Initiative +3 Move 15' Climb, Swim and standard</p><p>Str 6 Dex 17 Con 11 Int 6 Wis 12 Cha 2 AC:18 (3Dex,2 Size, 3 Natural)</p><p>Bite +5 1D4-3 (I min) + Poison: DC 11 Primary and Secondary is 1D6 Con</p><p>Scent, Balance +12, Climb +12, Hide +18, Listen +8, Spot +8.</p><p>Weapon Finesse: Bite</p><p>Alertness, Improved Evasion, Share Spells,</p><p> Empathic Link to 1 Mile. +1 NA</p><p>Dark Brown with tiny yellow flecks.</p><p></p><p>Listen 5/+11 (+13 with familiar)</p><p>Spot 5/+11 (+13 with familiar)</p><p>Search 7/+9</p><p>Hide 6/+10</p><p>Move Silently 6/+10</p><p>Disable Device 4/+10</p><p>Open Locks 4/+10</p><p>Decipher Script 3/+4</p><p>Use Magic Device 4/+6</p><p>Bluff 2/+4</p><p>Appraise 1/+2</p><p>Balance 4/+12</p><p>Tumble 3/+7</p><p>Jump 4/+14</p><p>Swim 2/+14</p><p>Climb 2/+6</p><p>Spellcraft 2/+3</p><p>Concentration 2/+5</p><p>Know: Arcana 2/+3</p><p>Intimidate 1/+3</p><p>Gather Information 1/+3</p><p>Wilderness Lore 3/+4</p><p></p><p>Spells Known: 5/3 Per Day:5/4</p><p>Cantrips: Detect Magic, Mage Hand, Light, Daze, Quick Boost</p><p>1st Level Spells: Mage Armor, True Strike.</p><p></p><p></p><p>Heward's Handy Haversack (2,000GP)</p><p>+1 Bastard Sword (2,335GP)</p><p>Neck-Torc of Resistance +1 (1,000GP) as Cloak</p><p>MW Short Sword (310)</p><p>MW Thieves Tools :2 Sets (200GP) < 1 set in Haversack></p><p> Mighty Long Composite Bow (600GP)</p><p> Quiver of 20 MW Arrows (140GP)</p><p>Quiver of 20 Normal Arrows (1GP) <In Haversack></p><p>4 Daggers (8GP)</p><p>Club (on back)</p><p>Headband of the Observant (2,000) +5 to Spot and Listen (pg 242 DMG , Vest of Escape as example of an item that gives bonus to 2 skills, still 10 total)</p><p>Small pouch for Sletha (5 SP)</p><p>Scrolls: (All at 1st level casting) (150GP) <In Haversack></p><p>Color Spray</p><p>Spider Climb</p><p>Hold Portal</p><p>Change Self</p><p>Erase</p><p>Feather Fall</p><p></p><p></p><p>< 5 Cure Light Wounds 1D8+1 250GP></p><p>< Scrolls of (@ 1stLevel) Change Self,Erase, Tenser's Floating Disk X2 =100GP></p><p>< Bracers of Armor +1 = 1,000GP></p><p>< Potion of Bull's Strength (3rd Level) 300GP></p><p> 1650 spent of 1696..19 GP left.</p><p></p><p></p><p></p><p>Potions: </p><p>Cure Light Wounds 1D8+1 X4 (200GP) <In Haversack></p><p></p><p>3 Tindertwigs (3GP) <In Haversack></p><p>50 Hemp Rope & Grapnel <In Haversack> (2GP)</p><p>3 flasks of acid (30GP) <In Haversack></p><p>Belt Pouch (1GP)</p><p>3 Sunrods (6GP) <In Haversack></p><p>4 flasks of oil (4SP) <In Haversack></p><p>crowbar (2GP) <In Haversack></p><p>Flint & Steel (1GP) <In Haversack></p><p> Dried Meat Rations: Equivalent to 1 week (3.5GP) <In Haversack></p><p>2 Water Skins-Full (2GP) 1 worn, <1 in Haversack></p><p>Bedroll (1SP) <In Haversack></p><p>Sledge Hammer (1GP) <In Haversack></p><p>Shovel (1GP) <In Haversack></p><p>3 Torches (3CP) <In Haversack></p><p>3 pcs chalk (3 CP) <In Haversack></p><p>200 feet twine in a ball (8CP)</p><p>Bag of Stones: 20 or so at a ½ pound each <In Haversack></p><p>2GP, 3SP,8CP in Belt Pouch</p><p></p><p>Verakka hails from some distant swamp of the Southlands. He doesn't ever speak of his home, except to say that he is no longer welcome there for undisclosed reasons. An affinity for Humans may have been the cause, as Verakka has studied and is fascinated by Mankind. This carried over to his abilities as a Bounty Hunter (Ranger), as he proved very good at tracking down and catching Criminals.Verakka has recently shifted his focus to matters Arcane, using his skills gained as a youth in human cities to good use finding magical items and searching out enchanted places.</p><p>The Lizardman travels about with his familiar Sletha, though the little snake usually remains hidden while in cities, as the sight of a Viper would cause a rather bad reaction.</p><p></p><p>Now in Ptolus searching for a way to Seal the banewarrens, Verakka has been joined by a mysterious Grey Elf who says that he <em>Dreamed</em> of the Lizardman, and has come seeking him out, knowing that he needs to aid him and his companions in their Quest.</p></blockquote><p></p>
[QUOTE="Uriel, post: 515869, member: 8222"] I Just rolled 16 14 16 12 18 13 Verakka Lizardman (+2CR)Level 1 Rogue, Level 1 Ranger, Level 1 Sorcerer (Monte Version) Align: Neutral Male, 6'3".175 pounds, yellow eyes, dark green skin with pale yellow undersides, light green spines and dewlap (neck 'comb'). Age 16 (human equiv 25) Str 18 16 +2 Dex 18 18 Con 16 14 +2 Int 14 16-2 Wis 12 Cha 14 13+1@4th HP 51 (LM) 7+5 + (Rogue) 6,+ (Sorcerer) 4 + (Fighter) 8 + 15 Con =45 BaB +3 (LM) +1 Fort +5 Ref +10 (LM) +3 Will +3 Init +4 Move 30'/Swim 30' Speaks Draconic, Common AC: 20 Flat: 16 Touch: 19 Listed attacks are 2 claws (or Greatclub, the listed weapon in the MM, implying that claws/weapons are used in combination with their bite as a single full attack action). I have Multiattack, Ambidex and Two Weapon Fighting. I assume I can use a combo of claws, weapons and the bite? My bonuses would be claws as standard + bite @-2 or weapon as standard + Bite @ -2 or 2 weapons at -2 each plus Bite @ -2. +5 Natural Armor +6 Jump, +8 Swim, +4 Balance Skills:10 (LM) + 40 Rogue,6 Ranger,6 Sorcerer Multi-Attack Weapon Proficiency Exotic Weapon: Bastard Sword Combat Reflexes Track, 2 Weapon fighting, Ambidexterity Favored Enemy: Humans Sneak Attack +1D6 Summon Familiar Evasion <Leadership> Attacks Claws +7 /+5 as off-hand with sword 1D4+4 20/X2 Bite 1D4 /+5 1D4+2 20/X2 Gets this in addition to claws/weapons Bastard Sword +8/+6 as 2 Weapon fighting) 1D10+6 two handed, +4dam 1 handed 19-20/X2 Short Sword +8 1D6+4/2 in of-hand 19-20/X2 Club +7 1D6+4/2 in off-hand 20/X2 Long Composite Bow +7/+8 with master worked arrows 1D8+4 20/X3 110' increments Dagger +7 1D4+4 10' Increments Familiar: "Sletha" Tiny Pit Viper HD:5, HP 22 Initiative +3 Move 15' Climb, Swim and standard Str 6 Dex 17 Con 11 Int 6 Wis 12 Cha 2 AC:18 (3Dex,2 Size, 3 Natural) Bite +5 1D4-3 (I min) + Poison: DC 11 Primary and Secondary is 1D6 Con Scent, Balance +12, Climb +12, Hide +18, Listen +8, Spot +8. Weapon Finesse: Bite Alertness, Improved Evasion, Share Spells, Empathic Link to 1 Mile. +1 NA Dark Brown with tiny yellow flecks. Listen 5/+11 (+13 with familiar) Spot 5/+11 (+13 with familiar) Search 7/+9 Hide 6/+10 Move Silently 6/+10 Disable Device 4/+10 Open Locks 4/+10 Decipher Script 3/+4 Use Magic Device 4/+6 Bluff 2/+4 Appraise 1/+2 Balance 4/+12 Tumble 3/+7 Jump 4/+14 Swim 2/+14 Climb 2/+6 Spellcraft 2/+3 Concentration 2/+5 Know: Arcana 2/+3 Intimidate 1/+3 Gather Information 1/+3 Wilderness Lore 3/+4 Spells Known: 5/3 Per Day:5/4 Cantrips: Detect Magic, Mage Hand, Light, Daze, Quick Boost 1st Level Spells: Mage Armor, True Strike. Heward's Handy Haversack (2,000GP) +1 Bastard Sword (2,335GP) Neck-Torc of Resistance +1 (1,000GP) as Cloak MW Short Sword (310) MW Thieves Tools :2 Sets (200GP) < 1 set in Haversack> Mighty Long Composite Bow (600GP) Quiver of 20 MW Arrows (140GP) Quiver of 20 Normal Arrows (1GP) <In Haversack> 4 Daggers (8GP) Club (on back) Headband of the Observant (2,000) +5 to Spot and Listen (pg 242 DMG , Vest of Escape as example of an item that gives bonus to 2 skills, still 10 total) Small pouch for Sletha (5 SP) Scrolls: (All at 1st level casting) (150GP) <In Haversack> Color Spray Spider Climb Hold Portal Change Self Erase Feather Fall < 5 Cure Light Wounds 1D8+1 250GP> < Scrolls of (@ 1stLevel) Change Self,Erase, Tenser's Floating Disk X2 =100GP> < Bracers of Armor +1 = 1,000GP> < Potion of Bull's Strength (3rd Level) 300GP> 1650 spent of 1696..19 GP left. Potions: Cure Light Wounds 1D8+1 X4 (200GP) <In Haversack> 3 Tindertwigs (3GP) <In Haversack> 50 Hemp Rope & Grapnel <In Haversack> (2GP) 3 flasks of acid (30GP) <In Haversack> Belt Pouch (1GP) 3 Sunrods (6GP) <In Haversack> 4 flasks of oil (4SP) <In Haversack> crowbar (2GP) <In Haversack> Flint & Steel (1GP) <In Haversack> Dried Meat Rations: Equivalent to 1 week (3.5GP) <In Haversack> 2 Water Skins-Full (2GP) 1 worn, <1 in Haversack> Bedroll (1SP) <In Haversack> Sledge Hammer (1GP) <In Haversack> Shovel (1GP) <In Haversack> 3 Torches (3CP) <In Haversack> 3 pcs chalk (3 CP) <In Haversack> 200 feet twine in a ball (8CP) Bag of Stones: 20 or so at a ½ pound each <In Haversack> 2GP, 3SP,8CP in Belt Pouch Verakka hails from some distant swamp of the Southlands. He doesn't ever speak of his home, except to say that he is no longer welcome there for undisclosed reasons. An affinity for Humans may have been the cause, as Verakka has studied and is fascinated by Mankind. This carried over to his abilities as a Bounty Hunter (Ranger), as he proved very good at tracking down and catching Criminals.Verakka has recently shifted his focus to matters Arcane, using his skills gained as a youth in human cities to good use finding magical items and searching out enchanted places. The Lizardman travels about with his familiar Sletha, though the little snake usually remains hidden while in cities, as the sight of a Viper would cause a rather bad reaction. Now in Ptolus searching for a way to Seal the banewarrens, Verakka has been joined by a mysterious Grey Elf who says that he [I]Dreamed[/I] of the Lizardman, and has come seeking him out, knowing that he needs to aid him and his companions in their Quest. [/QUOTE]
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