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[OOC]The Claws of Ethelgart CANCELED
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<blockquote data-quote="Shayuri" data-source="post: 6229431" data-attributes="member: 4936"><p>Okay, so here's what I have for stats:</p><p></p><p>[sblock=Uncouth Numbers]Maighan</p><p>Neutral Good Elf Druid 5</p><p></p><p>Str 12</p><p>Dex 16 </p><p>Con 14 (-2 for being Elf)</p><p>Int 15</p><p>Wis 20 (+2 for being Elf, +1 for 4th level)</p><p>Cha 17 (+2 for being Elf)</p><p></p><p>AC: 16 (10 + 3 dex + 3 armor)</p><p>HP: 50</p><p>BAB +3</p><p>Init: +3</p><p>Move 30'</p><p></p><p>Fort +6</p><p>Ref +4</p><p>Will +9</p><p></p><p>Race Traits</p><p>+2 Wisdom/Charisma, -2 Con</p><p>Bonus Class Skill (Climb)</p><p>6 bonus skill points</p><p>Bonus language: Elf</p><p>Darkvision 60'</p><p>Immunity to magic sleep, +2 to save vs Enchantment</p><p>Proficient in Longswords, Rapiers, Longbows and Shortbows</p><p>+2 Listen, Search, Spot; note secret doors within 5' with automatic Spot check</p><p></p><p>Class Traits</p><p>Animal Companion</p><p>Nature Sense</p><p>Wild Empathy (+8)</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Wild Shape (small-medium animal) 1/day</p><p></p><p>Feats</p><p>1 Point Blank Shot</p><p>3 Weapon Finesse</p><p></p><p>Skills 54</p><p>Climb +5 (4</p><p>Concentration (Con) +8 (6</p><p>Craft (Int) +5 (3</p><p>Diplomacy (Cha) +7 (4</p><p>Handle Animal (Cha) +7 (4</p><p>Heal (Wis) +10 (5</p><p>Knowledge (nature) (Int) +10 (4</p><p>Listen (Wis) +13 (6</p><p>Ride (Dex) +7 (4</p><p>Spellcraft (Int) +5 (3</p><p>Spot (Wis) +13 (6</p><p>Survival (Wis) +12 (5</p><p>Swim (Str) +3 (2</p><p></p><p>Languages: Common, Elven, Druidic, Sylvan, Orc</p><p></p><p>Spellcasting (Druid CL 5, Base DC 15)</p><p>Prepared:</p><p>0 - Create Water, Detect Magic, Guidence, Mending, Resistance</p><p>1 - Cure Light Wounds x2, Produce Flame, Entangle, Speak With Animals</p><p>2 - Cat's Grace, Spider Climb, Resist Energy</p><p>3 - Call Lightning, Cure Moderate Wounds</p><p></p><p>Equipment</p><p>Cash: 7gp</p><p></p><p>Weapon </p><p>MW Rapier, +7 atk, 1d6+1, 18-20x2, 320gp, 2lbs</p><p>Composite Longbow +1, +7 atk, 1d8+2, 110', 20x3, 2500gp (Str 12), 1.5lbs</p><p></p><p>Armor </p><p>Leather +1, 1160gp, 15lbs</p><p></p><p>Gear</p><p>50' silk rope, 10gp, 5lbs</p><p>2 Belt Pouches, 2gp, 1lb</p><p>Waterskin, 1gp, 4lbs</p><p></p><p>Companion</p><p>BATTY</p><p>Dire Bat</p><p>Size/Type: Large Animal </p><p>Hit Dice: 4d8+12 (30 hp) </p><p>Initiative: +6 </p><p>Speed: 20 ft. (4 squares), fly 40 ft. (good) </p><p>Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 </p><p>Base Attack/Grapple: +3/+10 </p><p>Attack: Bite +5 melee (1d8+4) </p><p>Full Attack: Bite +5 melee (1d8+4) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Blindsense 40 ft. </p><p>Saves: Fort +7, Ref +10, Will +6 </p><p>Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 </p><p>Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* </p><p>Feats: Alertness, Stealthy </p><p>1 bonus feat, Link, Share Spells</p><p></p><p>Tricks: Attack, Heel, Down, Stay, Fetch, Seek, Defend[/sblock]</p><p></p><p>And here is the very super rough background, which I will continue to add onto and refine as I have time:</p><p></p><p>[sblock=Calumny and Bile]Maighan is one of the more rustic 'native American' style elves, who live at the edge of the boundary between the Eldlands and the mortal world, and more frequently venture between the two. They consider themselves wardens of sorts, keeping elves from wreaking too much havoc beyond, and keeping mortals from blundering in. Many still feel a strong sense of stewardship for the world outside, and even keep homes there as well as in the magic realm, though such homes are well concealed and never gathered too closely to one another.</p><p></p><p>She came out into the world in response to the great invasion of goblins and orcs, and only during that time became aware of a more distant but still troubling development within the Empire of the humans. The potential for that crusade to whipsaw out beyond a merely human reorganization of relgions and begin targeting other beings could not be ignored...nor in truth could she ignore the plight of those being targeted now. The Kingdom of Dalmar could perhaps be a bulwark against this tide of persecution, but in the manner of her kind, Maighan seeks to learn more before taking decisive action.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6229431, member: 4936"] Okay, so here's what I have for stats: [sblock=Uncouth Numbers]Maighan Neutral Good Elf Druid 5 Str 12 Dex 16 Con 14 (-2 for being Elf) Int 15 Wis 20 (+2 for being Elf, +1 for 4th level) Cha 17 (+2 for being Elf) AC: 16 (10 + 3 dex + 3 armor) HP: 50 BAB +3 Init: +3 Move 30' Fort +6 Ref +4 Will +9 Race Traits +2 Wisdom/Charisma, -2 Con Bonus Class Skill (Climb) 6 bonus skill points Bonus language: Elf Darkvision 60' Immunity to magic sleep, +2 to save vs Enchantment Proficient in Longswords, Rapiers, Longbows and Shortbows +2 Listen, Search, Spot; note secret doors within 5' with automatic Spot check Class Traits Animal Companion Nature Sense Wild Empathy (+8) Woodland Stride Trackless Step Resist Nature's Lure Wild Shape (small-medium animal) 1/day Feats 1 Point Blank Shot 3 Weapon Finesse Skills 54 Climb +5 (4 Concentration (Con) +8 (6 Craft (Int) +5 (3 Diplomacy (Cha) +7 (4 Handle Animal (Cha) +7 (4 Heal (Wis) +10 (5 Knowledge (nature) (Int) +10 (4 Listen (Wis) +13 (6 Ride (Dex) +7 (4 Spellcraft (Int) +5 (3 Spot (Wis) +13 (6 Survival (Wis) +12 (5 Swim (Str) +3 (2 Languages: Common, Elven, Druidic, Sylvan, Orc Spellcasting (Druid CL 5, Base DC 15) Prepared: 0 - Create Water, Detect Magic, Guidence, Mending, Resistance 1 - Cure Light Wounds x2, Produce Flame, Entangle, Speak With Animals 2 - Cat's Grace, Spider Climb, Resist Energy 3 - Call Lightning, Cure Moderate Wounds Equipment Cash: 7gp Weapon MW Rapier, +7 atk, 1d6+1, 18-20x2, 320gp, 2lbs Composite Longbow +1, +7 atk, 1d8+2, 110', 20x3, 2500gp (Str 12), 1.5lbs Armor Leather +1, 1160gp, 15lbs Gear 50' silk rope, 10gp, 5lbs 2 Belt Pouches, 2gp, 1lb Waterskin, 1gp, 4lbs Companion BATTY Dire Bat Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +6 Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy 1 bonus feat, Link, Share Spells Tricks: Attack, Heel, Down, Stay, Fetch, Seek, Defend[/sblock] And here is the very super rough background, which I will continue to add onto and refine as I have time: [sblock=Calumny and Bile]Maighan is one of the more rustic 'native American' style elves, who live at the edge of the boundary between the Eldlands and the mortal world, and more frequently venture between the two. They consider themselves wardens of sorts, keeping elves from wreaking too much havoc beyond, and keeping mortals from blundering in. Many still feel a strong sense of stewardship for the world outside, and even keep homes there as well as in the magic realm, though such homes are well concealed and never gathered too closely to one another. She came out into the world in response to the great invasion of goblins and orcs, and only during that time became aware of a more distant but still troubling development within the Empire of the humans. The potential for that crusade to whipsaw out beyond a merely human reorganization of relgions and begin targeting other beings could not be ignored...nor in truth could she ignore the plight of those being targeted now. The Kingdom of Dalmar could perhaps be a bulwark against this tide of persecution, but in the manner of her kind, Maighan seeks to learn more before taking decisive action.[/sblock] [/QUOTE]
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