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(OOC) The Dog Days of Doom
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9689539" data-attributes="member: 7023840"><p>[USER=15882]@TaranTheWanderer[/USER]</p><p></p><p>Hey- while I'm thinking about weapon masteries and weapons, I have two questions. First, I want to apologize for going full shillelagh, but it was calling out to me for my concept. As in, "l'm gonna medieval on anyone who seeks to poison and destroy nature! And you will know my name is vengeance when you feel the splinters in your as... posterior."</p><p></p><p>That said, two issues:</p><p></p><p>1. It brings up the (sigh) topple mastery. That means every single hit forces a con save from the target (DC 13). These types of things tend to slow PbP- how do you want to handle it? Any thing specific?</p><p></p><p>2. Shillelagh triggers on a bonus action and lasts a minute.* No, I'm not going to be cantrip spamming every minute because that would look stupid, and we all know that goth elves must look cool. On the other hand, I assume I'd keep the can o' whoop-posterior active when we are in danger (no concentration). Can I assume that if we are in a situation where I have some forewarning of combat, shillelagh is active, and if not, it isn't and I have to use bonus on the first round to activate it? Or do you prefer that I always activate it on the first round of combat? Or something else?</p><p></p><p>Not trying to get anything by- the reason I am asking is that I am hoping that I have the chance to use hunter's mark on the first round every now and then- and I'm always going to want shillelagh for my combat weapon. Yep, it's a bonus action issue. </p><p></p><p>Either way is cool. LMK.</p><p></p><p></p><p>*It gives me a magic stick. Um ... yeah, there isn't a good way to write that. Anyway, it doesn't trigger on an attack, it just affects my staff. .... DANG IT!</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9689539, member: 7023840"] [USER=15882]@TaranTheWanderer[/USER] Hey- while I'm thinking about weapon masteries and weapons, I have two questions. First, I want to apologize for going full shillelagh, but it was calling out to me for my concept. As in, "l'm gonna medieval on anyone who seeks to poison and destroy nature! And you will know my name is vengeance when you feel the splinters in your as... posterior." That said, two issues: 1. It brings up the (sigh) topple mastery. That means every single hit forces a con save from the target (DC 13). These types of things tend to slow PbP- how do you want to handle it? Any thing specific? 2. Shillelagh triggers on a bonus action and lasts a minute.* No, I'm not going to be cantrip spamming every minute because that would look stupid, and we all know that goth elves must look cool. On the other hand, I assume I'd keep the can o' whoop-posterior active when we are in danger (no concentration). Can I assume that if we are in a situation where I have some forewarning of combat, shillelagh is active, and if not, it isn't and I have to use bonus on the first round to activate it? Or do you prefer that I always activate it on the first round of combat? Or something else? Not trying to get anything by- the reason I am asking is that I am hoping that I have the chance to use hunter's mark on the first round every now and then- and I'm always going to want shillelagh for my combat weapon. Yep, it's a bonus action issue. Either way is cool. LMK. *It gives me a magic stick. Um ... yeah, there isn't a good way to write that. Anyway, it doesn't trigger on an attack, it just affects my staff. .... DANG IT! [/QUOTE]
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