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(OOC) The Dog Days of Doom
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9698865" data-attributes="member: 15882"><p>[USER=59816]@FitzTheRuke[/USER] [USER=24380]@Neurotic[/USER] [USER=15132]@Steve Gorak[/USER] [USER=28334]@Lidgar[/USER] [USER=23484]@Kobold Stew[/USER] [USER=7023840]@Snarf Zagyg[/USER] </p><p></p><p>It’s usually at these transition points in pbp that things grind to a halt. </p><p></p><p>I’m going to make assumptions here and correct me if I’m wrong:</p><p>Goals:</p><p></p><p>- You want to get to the market without expending much resources which tells me you want to avoid combat </p><p></p><p>- you want to approach the market from a direction that gets you as close to the venders you need </p><p></p><p>- you don’t want to get lost</p><p></p><p>If you have any ideas on how to do that, or anything additional to add,</p><p>let me know. Are you hoping to find survivors? Etc. </p><p></p><p>I need:</p><ul> <li data-xf-list-type="ul">A stealth check (to avoid danger)</li> <li data-xf-list-type="ul">A History or equivalent check (to know the best way to approach the market)</li> <li data-xf-list-type="ul">A survival or equivalent check (to navigate the city)</li> </ul><p></p><p>2 other checks that will help - depending on your approach. </p><p></p><p>Religion might help if you are looking for holy symbols and holy water</p><p></p><p>I can see a use for athletics (we need to hop over fences or access inaccessible places) or going super meta like, “I use persuasion to ask some of the locals in the Inn to suggest a route. </p><p></p><p>You will arrive no matter what but each failed check will mean there’s a complication to your goals </p><p></p><p>The last two checks, if successful, will give advantage to any one of the first 3. So ideally, roll those first but please don’t wait on other people. I want to post tonight by 10pm EST.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9698865, member: 15882"] [USER=59816]@FitzTheRuke[/USER] [USER=24380]@Neurotic[/USER] [USER=15132]@Steve Gorak[/USER] [USER=28334]@Lidgar[/USER] [USER=23484]@Kobold Stew[/USER] [USER=7023840]@Snarf Zagyg[/USER] It’s usually at these transition points in pbp that things grind to a halt. I’m going to make assumptions here and correct me if I’m wrong: Goals: - You want to get to the market without expending much resources which tells me you want to avoid combat - you want to approach the market from a direction that gets you as close to the venders you need - you don’t want to get lost If you have any ideas on how to do that, or anything additional to add, let me know. Are you hoping to find survivors? Etc. I need: [LIST] [*]A stealth check (to avoid danger) [*]A History or equivalent check (to know the best way to approach the market) [*]A survival or equivalent check (to navigate the city) [/LIST] 2 other checks that will help - depending on your approach. Religion might help if you are looking for holy symbols and holy water I can see a use for athletics (we need to hop over fences or access inaccessible places) or going super meta like, “I use persuasion to ask some of the locals in the Inn to suggest a route. You will arrive no matter what but each failed check will mean there’s a complication to your goals The last two checks, if successful, will give advantage to any one of the first 3. So ideally, roll those first but please don’t wait on other people. I want to post tonight by 10pm EST. [/QUOTE]
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