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<blockquote data-quote="TaranTheWanderer" data-source="post: 9700141" data-attributes="member: 15882"><p>I want to reiterate that you can ignore where undead are positioned on the map Unless you are intending to start a full out fight right now.</p><p></p><p>Just assume that the entire market is full of undead. It won’t be any easier or harder to go to certain locations based on what you see on the map.</p><p></p><p><strong>Just as a warning: </strong>this isn't intended to be a combat challenge. If you start a fight in the market, you will very quickly get overrun and have to flee and, since your goal is to <strong>get loot and arm up,</strong> It doesn't mean it will necessarily be a TPK (although, it could be if you try to fight for too long), you definitely won't be able to loot everything you want and you'll be forced to retreat from the market.</p><p></p><p>If you want to know how I'm running the challenge, feel free to look at the spoiler. If you want it to be a surprise, then don't look. Just know this: I'm tracking an 'Alertness' dice. Everytime you exit a building or cross through the market, I'm rolling a d8 on a random encounter table. So, if alertness is at 1, you have a 1 in 8 chance of getting a random encounter. So, at alertness 8, you're guaranteed an encounter that you'll have to try to deal with - although, it won't necessarily be a combat.</p><p></p><p>[SPOILER="Mechanics"]</p><p><strong>What raises alertness:</strong></p><ul> <li data-xf-list-type="ul">when the majority of the party fails a stealth check vs zombie Passive Perception +1/alertness level</li> <li data-xf-list-type="ul">Every time you leave a location</li> <li data-xf-list-type="ul">Every time there's a combat in a building, I roll perception + alertness level against DC 12. If I succeed, alertness goes up.</li> <li data-xf-list-type="ul">Every time there's a combat or loud noise in the market it automatically goes up. And I roll on the random encounter table immediately. This includes spellcasting!</li> </ul><p></p><p><strong>When do I roll random encounters?</strong></p><ul> <li data-xf-list-type="ul">Every time alertness level goes up. Which could be twice if it goes up by 2.</li> <li data-xf-list-type="ul">Every time there's a combat or loud noise outside in the market proper - even if alertness is already at 8.</li> </ul><p></p><p>So, as you can see, if you are at Alertness 8 and you start a fight, you will continuously attract more attention and quickly get overwhelmed.</p><p></p><p><strong>Splitting the party:</strong></p><p><em>Disadvantage: </em></p><ul> <li data-xf-list-type="ul">Since I roll for encounters and increase alertness every time you leave a location going to 2 locations means I roll encounters twice and alertness automatically goes up two but since you are split up, you could end up running into something while split.</li> <li data-xf-list-type="ul">You have to deal with stuff while split (as usual)</li> </ul><p><em>Advantage: </em></p><p>- You have to roll stealth every time you go to a new location. If you split, I still do group stealth so you get a single stealth check for 2 locations. So, even if you fail, it goes up once instead of, potentially, twice. Probably best method if your group isn't stealthy.</p><p>[/SPOILER]</p><p></p><p>If you are thinking, "wait, this could escalate fast!", you are correct.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9700141, member: 15882"] I want to reiterate that you can ignore where undead are positioned on the map Unless you are intending to start a full out fight right now. Just assume that the entire market is full of undead. It won’t be any easier or harder to go to certain locations based on what you see on the map. [B]Just as a warning: [/B]this isn't intended to be a combat challenge. If you start a fight in the market, you will very quickly get overrun and have to flee and, since your goal is to [B]get loot and arm up,[/B] It doesn't mean it will necessarily be a TPK (although, it could be if you try to fight for too long), you definitely won't be able to loot everything you want and you'll be forced to retreat from the market. If you want to know how I'm running the challenge, feel free to look at the spoiler. If you want it to be a surprise, then don't look. Just know this: I'm tracking an 'Alertness' dice. Everytime you exit a building or cross through the market, I'm rolling a d8 on a random encounter table. So, if alertness is at 1, you have a 1 in 8 chance of getting a random encounter. So, at alertness 8, you're guaranteed an encounter that you'll have to try to deal with - although, it won't necessarily be a combat. [SPOILER="Mechanics"] [B]What raises alertness:[/B] [LIST] [*]when the majority of the party fails a stealth check vs zombie Passive Perception +1/alertness level [*]Every time you leave a location [*]Every time there's a combat in a building, I roll perception + alertness level against DC 12. If I succeed, alertness goes up. [*]Every time there's a combat or loud noise in the market it automatically goes up. And I roll on the random encounter table immediately. This includes spellcasting! [/LIST] [B]When do I roll random encounters?[/B] [LIST] [*]Every time alertness level goes up. Which could be twice if it goes up by 2. [*]Every time there's a combat or loud noise outside in the market proper - even if alertness is already at 8. [/LIST] So, as you can see, if you are at Alertness 8 and you start a fight, you will continuously attract more attention and quickly get overwhelmed. [B]Splitting the party:[/B] [I]Disadvantage: [/I] [LIST] [*]Since I roll for encounters and increase alertness every time you leave a location going to 2 locations means I roll encounters twice and alertness automatically goes up two but since you are split up, you could end up running into something while split. [*]You have to deal with stuff while split (as usual) [/LIST] [I]Advantage: [/I] - You have to roll stealth every time you go to a new location. If you split, I still do group stealth so you get a single stealth check for 2 locations. So, even if you fail, it goes up once instead of, potentially, twice. Probably best method if your group isn't stealthy. [/SPOILER] If you are thinking, "wait, this could escalate fast!", you are correct. [/QUOTE]
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