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(OOC) The Dog Days of Doom
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9717143" data-attributes="member: 15882"><p>Yeah, maybe. I was a bit worried about that. Do you have a specific example? My normal way is more sand-boxy.</p><p></p><p>Part of it is I have several solutions in my mind but sometimes I don't know if I'm describing the scene well and pbp doesn't lend itself to players asking questions so sometimes I feel like I want to hint at multiple options? IDK.</p><p></p><p>Like the Scene with the zombie brawler of Kord. I wanted to let snarf know he had time to hide, or to move to another room but I hadn't really described the doors. He also had a key that he could lock the door and I wanted to make sure he remembered he had a key. I actually thought he might run away and lock the dude in the dining room. But in any case, the way I described the events probably strongly hinted that he should hide. But it was more me saying, "hey, <em>if</em> you want to hide, there are places to go in the room or in the next room" because I'm trying to head off questions....</p><p></p><p>As far as pushing a specific direction....it is kind of a railroad. This is a one-shot after all. I have a pre-written adventure so I'm kind of pushing you towards it. Everything so far has been set up for the adventure. Sorry about that. You had options to get to this point. If you'd chosen to, say, run away and not go in the city, I would have had to do some serious change of plans....but it was overwhelming odds outside the city so I don't know how that would have gone.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9717143, member: 15882"] Yeah, maybe. I was a bit worried about that. Do you have a specific example? My normal way is more sand-boxy. Part of it is I have several solutions in my mind but sometimes I don't know if I'm describing the scene well and pbp doesn't lend itself to players asking questions so sometimes I feel like I want to hint at multiple options? IDK. Like the Scene with the zombie brawler of Kord. I wanted to let snarf know he had time to hide, or to move to another room but I hadn't really described the doors. He also had a key that he could lock the door and I wanted to make sure he remembered he had a key. I actually thought he might run away and lock the dude in the dining room. But in any case, the way I described the events probably strongly hinted that he should hide. But it was more me saying, "hey, [I]if[/I] you want to hide, there are places to go in the room or in the next room" because I'm trying to head off questions.... As far as pushing a specific direction....it is kind of a railroad. This is a one-shot after all. I have a pre-written adventure so I'm kind of pushing you towards it. Everything so far has been set up for the adventure. Sorry about that. You had options to get to this point. If you'd chosen to, say, run away and not go in the city, I would have had to do some serious change of plans....but it was overwhelming odds outside the city so I don't know how that would have gone. [/QUOTE]
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