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(OOC) The Dog Days of Doom
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<blockquote data-quote="Steve Gorak" data-source="post: 9735462" data-attributes="member: 15132"><p>Hey guys,</p><p></p><p>Wow, catching up and I didn’t expect this to be a can of worms! Yep, I’ve been under the assumption that casting find familiar with pact of the chain is a magic action. A = one. So yup, six seconds. This is why Max has been tanking, this is why Benny came into the game with spare material components to cast it, and why I was so eager to get way more material components. I expected Max to die/diseapear and the plan has always been to summon him back.</p><p></p><p>This being said, DM rulings is the law, so I’ll go with any final decisions [USER=15882]@TaranTheWanderer[/USER] </p><p></p><p>I’m hoping that we can reduce the 10 minutes, to maybe a few rounds of prep time and then a magic action, but it’s entirely up to you. The final decision will of course affect how Benny “uses” Max.</p><p>Cheers,</p><p></p><p>Sg</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 9735462, member: 15132"] Hey guys, Wow, catching up and I didn’t expect this to be a can of worms! Yep, I’ve been under the assumption that casting find familiar with pact of the chain is a magic action. A = one. So yup, six seconds. This is why Max has been tanking, this is why Benny came into the game with spare material components to cast it, and why I was so eager to get way more material components. I expected Max to die/diseapear and the plan has always been to summon him back. This being said, DM rulings is the law, so I’ll go with any final decisions [USER=15882]@TaranTheWanderer[/USER] I’m hoping that we can reduce the 10 minutes, to maybe a few rounds of prep time and then a magic action, but it’s entirely up to you. The final decision will of course affect how Benny “uses” Max. Cheers, Sg [/QUOTE]
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