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[OOC] The Endless Falls Character Discussion Thread
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<blockquote data-quote="Zack2216" data-source="post: 1853553" data-attributes="member: 2369"><p>Err, I was going for waraxe. Sorry about that. I had intended to use a d10 base weapon, using axe for for flavor/coolness factor, and made it bigger, once again for looks.</p><p></p><p>Ooh, righteous might. I never thought of that. Hey, doesn't it give +8 to strength and +4 con? If I had remembered that. Hmmm...</p><p></p><p>I can't believe I forgot about greater wounding. That would definately solve that odd con damage, and make the weapon cost a little less.</p><p></p><p>About inertial armor, I had assumed that I had used wild surge with it, which increases my manifester level by 8. So, we get 1pp for +4 base, 34 pp for +17, total 21. Me being dazed for a round doesn't mean the power didn't go off.</p><p></p><p>My base attack bonus is +19/+14/+9, I get +14 strength bonus to attack, and the weapon is +1. 19+14+1 is 34.</p><p>My damage is 2d8 + 21 str (2-handed weilding) +1 enhancement +5 collision enhancement.</p><p></p><p>After looking at the epic rod of splendor, what is up with that? The +8 bonus alone is woth 640 k. For the sake of a lower degree of brokenness, I will avoid that item. Besides, I think they would've fixed that in the eratta.</p><p></p><p>But, if it is possible to start changing around my equipment...</p><p></p><p>1.dump marrowcrushing+wounding for greater wounding (converted)</p><p>2.Rearange epic stat buffs to allow for a permanent righteous might effect.</p><p>3.break down my boots</p></blockquote><p></p>
[QUOTE="Zack2216, post: 1853553, member: 2369"] Err, I was going for waraxe. Sorry about that. I had intended to use a d10 base weapon, using axe for for flavor/coolness factor, and made it bigger, once again for looks. Ooh, righteous might. I never thought of that. Hey, doesn't it give +8 to strength and +4 con? If I had remembered that. Hmmm... I can't believe I forgot about greater wounding. That would definately solve that odd con damage, and make the weapon cost a little less. About inertial armor, I had assumed that I had used wild surge with it, which increases my manifester level by 8. So, we get 1pp for +4 base, 34 pp for +17, total 21. Me being dazed for a round doesn't mean the power didn't go off. My base attack bonus is +19/+14/+9, I get +14 strength bonus to attack, and the weapon is +1. 19+14+1 is 34. My damage is 2d8 + 21 str (2-handed weilding) +1 enhancement +5 collision enhancement. After looking at the epic rod of splendor, what is up with that? The +8 bonus alone is woth 640 k. For the sake of a lower degree of brokenness, I will avoid that item. Besides, I think they would've fixed that in the eratta. But, if it is possible to start changing around my equipment... 1.dump marrowcrushing+wounding for greater wounding (converted) 2.Rearange epic stat buffs to allow for a permanent righteous might effect. 3.break down my boots [/QUOTE]
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