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[OOC] The Endless Falls Character Discussion Thread
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<blockquote data-quote="Ferrix" data-source="post: 1856904" data-attributes="member: 6115"><p>The bracers of archery are a good guideline for something like this, and it only provides a feat if you don't already have proficiency with the bows, it doesn't grant the bonuses to hit and damage if oyu don't have proficiency. Hell the greater bracers of archery actually cost more than your tabard, and they only provide a +2 to hit and a +1 to damage, no where near the +2 to hit, +2 to saves, +2 to skills and +2 to ability checks that the tabard provides. And it if was actually flawed, I'd actually be erring on the lower side, since an item which restricts a bonus to only a specific situation or use reduces the cost.</p><p></p><p>And considering the way all bonuses to hit and damage scale exponentially it makes a great deal of sense. Look around on the WotC boards and you'll see the exact same formula for bonuses to hit and damage from items that aren't weapons. Bonus squared times 5000.</p><p></p><p>Just because the rules support the creation of permanent magical effects does not mean that more concrete examples shouldn't be followed more closely.</p><p></p><p>Do some reverse engineering and you'll see your tabard of heroism is far superior to any listed item.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1856904, member: 6115"] The bracers of archery are a good guideline for something like this, and it only provides a feat if you don't already have proficiency with the bows, it doesn't grant the bonuses to hit and damage if oyu don't have proficiency. Hell the greater bracers of archery actually cost more than your tabard, and they only provide a +2 to hit and a +1 to damage, no where near the +2 to hit, +2 to saves, +2 to skills and +2 to ability checks that the tabard provides. And it if was actually flawed, I'd actually be erring on the lower side, since an item which restricts a bonus to only a specific situation or use reduces the cost. And considering the way all bonuses to hit and damage scale exponentially it makes a great deal of sense. Look around on the WotC boards and you'll see the exact same formula for bonuses to hit and damage from items that aren't weapons. Bonus squared times 5000. Just because the rules support the creation of permanent magical effects does not mean that more concrete examples shouldn't be followed more closely. Do some reverse engineering and you'll see your tabard of heroism is far superior to any listed item. [/QUOTE]
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