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[OOC] The Endless Falls Character Discussion Thread
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<blockquote data-quote="Kelleris" data-source="post: 1859378" data-attributes="member: 19130"><p>Yeah, that's the idea. The thing to pay attention to is whether he has Akumunaga drawn or not. Basically, there are three personalities at work here. Arion has a "base" personality, which is very, very bardic. He makes snide comments, prances about giving speeches, and loses badly in melee combat of any kind.</p><p></p><p>Akumunaga's personality is sort of evilly good. It was designed from the beginning to kill people by whatever means necessary, but it is only sentient because Arion (a basically good person, and nearly a pacifist) has infused it with that portion of his being and those memories that he doesn't want to deal with as being part of himself. It's CG-CN, but an utterly ruthless version of said alignment.</p><p></p><p>When Arion has Akumunaga drawn (which he rarely does), these two are no longer separate personalities. They effectively form one composite entity that has a skill set significantly different from that of "base" Arion, and generally have killing someone or otherwise navigating some exceptionally dangerous situation on their mind. Think of this as being sorta like Arion goals and Akumunaga's methods.</p><p></p><p>*cough*</p><p></p><p>So I suppose the compromise here is to fill out the personality and appearance sections of my character sheet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> I've been meaning to do so, but other things keep eating up the discretionary time I would use for that. I'm pretty lazy when it comes to that stuff anyway, as a rule...</p><p></p><p><span style="font-size: 9px">* - I am a grammar nazi, just so you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I don't mean to offend you, and I'll stop if you ask, but I try to correct posted quotations. Since you might be in the process of learning English, maybe you don't mind my corrections.</span></p><p></p><p></p><p></p><p>That's funny, the designers of the game certainly seem to disagree. In fact, they specifically say so in the GUIDELINES section you insist on referring to as a set of rules. They say that you should compare the costs so derived with items of similar value, because the GUIDELINES are not infallible rules. Wonder why they might've done that when worth is a meaningless term? Or why worth is clearly the standard they used in actually pricing a fair number of items in the DMG? Huh, how odd.</p><p></p><p>As for why I don't do what you did and boost my saves, it's for two reasons: a) I think what you've done is cheesy beyond my tolerance levels, and I don't want to do something like that, and b) I think my saves are just fine, and I rather look forward to rolling some saves with my fingers crossed, hoping for some number above 2. Plus, I've been saying we should all aim for some range (I proposed one, but I'm not married to it), not that you, in particular and in company with nobody else, should lower your saves.</p><p></p><p>I've been giving concrete examples all along, but since you don't realize that GUIDELINES are not rules, my major complaints will just meet with a shrug and a no, as you've amply demonstrated. The mindset that abusing the pricing GUIDELINES with spells like <em>greater heroism</em> is just being "efficient" and not dishonest isn't one that I can communicate with in any valuable way. Aside from that, despite your supposed willingness to compromise, which I don't recall reading, you have never proposed a compromise solution to either something I have suggested for Arion or something someone has suggested for Rahveon. I don't see this trend changing in the future, given how your arguments have run.</p><p></p><p></p><p></p><p>Really? I can't do it. Perivas can't do it. Maybe you can, but why should we force the DM to do something that's obviously quite difficult? It seems to me that we should just let her make a reasonable NPC mage, without twinking him to the limit, and have him play well against us. You seem to be of the opinion that we are playing <em>against</em> the DM somehow, that she has a responsibility to make characters as broken as possible to counter our PCs, which are in turn as broken as possible. Personally, I think we should make reasonable characters, so Isida doesn't have to cheat or scour her books looking for the optimal build to challenge us.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1859378, member: 19130"] Yeah, that's the idea. The thing to pay attention to is whether he has Akumunaga drawn or not. Basically, there are three personalities at work here. Arion has a "base" personality, which is very, very bardic. He makes snide comments, prances about giving speeches, and loses badly in melee combat of any kind. Akumunaga's personality is sort of evilly good. It was designed from the beginning to kill people by whatever means necessary, but it is only sentient because Arion (a basically good person, and nearly a pacifist) has infused it with that portion of his being and those memories that he doesn't want to deal with as being part of himself. It's CG-CN, but an utterly ruthless version of said alignment. When Arion has Akumunaga drawn (which he rarely does), these two are no longer separate personalities. They effectively form one composite entity that has a skill set significantly different from that of "base" Arion, and generally have killing someone or otherwise navigating some exceptionally dangerous situation on their mind. Think of this as being sorta like Arion goals and Akumunaga's methods. *cough* So I suppose the compromise here is to fill out the personality and appearance sections of my character sheet. :o I've been meaning to do so, but other things keep eating up the discretionary time I would use for that. I'm pretty lazy when it comes to that stuff anyway, as a rule... [SIZE=1]* - I am a grammar nazi, just so you know. :D I don't mean to offend you, and I'll stop if you ask, but I try to correct posted quotations. Since you might be in the process of learning English, maybe you don't mind my corrections.[/SIZE] That's funny, the designers of the game certainly seem to disagree. In fact, they specifically say so in the GUIDELINES section you insist on referring to as a set of rules. They say that you should compare the costs so derived with items of similar value, because the GUIDELINES are not infallible rules. Wonder why they might've done that when worth is a meaningless term? Or why worth is clearly the standard they used in actually pricing a fair number of items in the DMG? Huh, how odd. As for why I don't do what you did and boost my saves, it's for two reasons: a) I think what you've done is cheesy beyond my tolerance levels, and I don't want to do something like that, and b) I think my saves are just fine, and I rather look forward to rolling some saves with my fingers crossed, hoping for some number above 2. Plus, I've been saying we should all aim for some range (I proposed one, but I'm not married to it), not that you, in particular and in company with nobody else, should lower your saves. I've been giving concrete examples all along, but since you don't realize that GUIDELINES are not rules, my major complaints will just meet with a shrug and a no, as you've amply demonstrated. The mindset that abusing the pricing GUIDELINES with spells like [I]greater heroism[/I] is just being "efficient" and not dishonest isn't one that I can communicate with in any valuable way. Aside from that, despite your supposed willingness to compromise, which I don't recall reading, you have never proposed a compromise solution to either something I have suggested for Arion or something someone has suggested for Rahveon. I don't see this trend changing in the future, given how your arguments have run. Really? I can't do it. Perivas can't do it. Maybe you can, but why should we force the DM to do something that's obviously quite difficult? It seems to me that we should just let her make a reasonable NPC mage, without twinking him to the limit, and have him play well against us. You seem to be of the opinion that we are playing [I]against[/I] the DM somehow, that she has a responsibility to make characters as broken as possible to counter our PCs, which are in turn as broken as possible. Personally, I think we should make reasonable characters, so Isida doesn't have to cheat or scour her books looking for the optimal build to challenge us. [/QUOTE]
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