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[OOC] The Endless Falls Character Discussion Thread
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<blockquote data-quote="Wrahn" data-source="post: 1864589" data-attributes="member: 9191"><p>They used to, in 3.0, but in 3.5 no ability that increases the critical threshold stack. (I looked specifically at the scabbard, it cast Keen Edge 3/day, Keen Edge has this line: Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack. You can’t cast this spell on a natural weapon, such as a claw. sorry :\ )</p><p></p><p></p><p></p><p>Good point, I had forgotten about that particular effect. </p><p></p><p></p><p></p><p>For non-epic spell casters that is close to being true (they can throw a quickened spell in there too, but are limited to 1 quickened spell per round)</p><p></p><p>With Automatic Quickened Spell and Multispell, this become a lot more complicated. Conceivable, a dedicated wizard could have Automatic Quicken Spell (0-9) and Multispell (x4) at 30th level, meaning he could throw 5 quickened spells and 1 normal spell in a single round.</p><p></p><p></p><p></p><p>In 3.5 for meteor swarrm, to make someone ground zero from a meteor swarm (and thus deny them a reflex save) you have to make a ranged touch attack. 6 meteor swarms, even making the save is a lot of damage, considering chances are they will be anything but fire and if someone was really interested in removing my character from the playing field, a meta magic rod of maximize in each hand could make things reall ugly (assuming they miss the ranged touch attack and I make all my saves it is still 432 points of damage)</p><p></p><p></p><p></p><p>Sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>That is your decision. It will increase your reflex save by 13 and everything else by 5. I was suprised you didn't have an enhancement bonus to your strength.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1864589, member: 9191"] They used to, in 3.0, but in 3.5 no ability that increases the critical threshold stack. (I looked specifically at the scabbard, it cast Keen Edge 3/day, Keen Edge has this line: Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack. You can’t cast this spell on a natural weapon, such as a claw. sorry :\ ) Good point, I had forgotten about that particular effect. For non-epic spell casters that is close to being true (they can throw a quickened spell in there too, but are limited to 1 quickened spell per round) With Automatic Quickened Spell and Multispell, this become a lot more complicated. Conceivable, a dedicated wizard could have Automatic Quicken Spell (0-9) and Multispell (x4) at 30th level, meaning he could throw 5 quickened spells and 1 normal spell in a single round. In 3.5 for meteor swarrm, to make someone ground zero from a meteor swarm (and thus deny them a reflex save) you have to make a ranged touch attack. 6 meteor swarms, even making the save is a lot of damage, considering chances are they will be anything but fire and if someone was really interested in removing my character from the playing field, a meta magic rod of maximize in each hand could make things reall ugly (assuming they miss the ranged touch attack and I make all my saves it is still 432 points of damage) Sorry :( :p :lol: That is your decision. It will increase your reflex save by 13 and everything else by 5. I was suprised you didn't have an enhancement bonus to your strength. [/QUOTE]
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