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[OOC] The Forges of the Mountain King- 1st Level Dwarf PCs [Full]
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<blockquote data-quote="Goonalan" data-source="post: 5622959" data-attributes="member: 16069"><p>LOL</p><p></p><p>Of course your right.</p><p></p><p>But synergy starts with one guy saying- I have a problem with X, then the other guys offer solutions.</p><p></p><p>I play two PBP games, one of the players in the other game has a power which allows him to grant a Basic Attack for someone else- he rolls the other guys attack though, there's no stoppage- we don't have to wait for the other guy to step up.</p><p></p><p>I'm just terrified that in comparison this game is at times... unco-ordinated, I like that- I like that you are mad Dwarves out to bash and... whatever.</p><p></p><p>But you seem to keep getting yourself in trouble, and some of it- and I appreciate I have the ultimate hindsight, is down to the fact that you play as individuals.</p><p></p><p>I appreciate that this form of the game is difficult to play as a team, I'm sure you play in other versions of the game- round the table my players have any number of 'tried and tested' strategies.</p><p></p><p>I used to play a campaign with some guys that had never played D&D (or any other RPGs before)- it lasted 18 months, got to Level 14 or so, although it's only on hold- we may go back to it.</p><p></p><p>The cleric had a power that even on a miss granted Combat Advantage, result after the first round the Thief would usually delay till just after the Cleric.</p><p></p><p>The Wizard had a power that would gather the enemis up in one place, he used to only use it after the Fighter had got in the middle of them- the fighter then would follow up with Burst 1 then AP Burst 1 power.</p><p></p><p>I'm not saying they would do these all the time, what they did do- and this is perhaps because they had no idea what they were doing at the start is say- I have a power that does this... how do I best use it?</p><p></p><p>I particularly remember the Rogue saying that without combat advantage his turns were less interesting- from there on the other players tried to find ways to help him out.</p><p></p><p>I realise I'm a whinning bugger, and I don't do this just to piss you off. I genuinely wish I would just shut up at times but... I don't, I'm terrible at work- I get in to trouble all the time by asking stupid questions, or pointing stuff out that would be best left unsaid.</p><p></p><p>I love this game we've got going here- I'm just left cringing at times asking- why don't they...</p><p></p><p>I know... I know... I should just play the game on my own, but realise this- so far, save Big Uppity the enemies have been fairly dumb buggers, when I get to the clever ones then I'm going to be trying to kill you...</p><p></p><p>Good will to all Dwarves.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5622959, member: 16069"] LOL Of course your right. But synergy starts with one guy saying- I have a problem with X, then the other guys offer solutions. I play two PBP games, one of the players in the other game has a power which allows him to grant a Basic Attack for someone else- he rolls the other guys attack though, there's no stoppage- we don't have to wait for the other guy to step up. I'm just terrified that in comparison this game is at times... unco-ordinated, I like that- I like that you are mad Dwarves out to bash and... whatever. But you seem to keep getting yourself in trouble, and some of it- and I appreciate I have the ultimate hindsight, is down to the fact that you play as individuals. I appreciate that this form of the game is difficult to play as a team, I'm sure you play in other versions of the game- round the table my players have any number of 'tried and tested' strategies. I used to play a campaign with some guys that had never played D&D (or any other RPGs before)- it lasted 18 months, got to Level 14 or so, although it's only on hold- we may go back to it. The cleric had a power that even on a miss granted Combat Advantage, result after the first round the Thief would usually delay till just after the Cleric. The Wizard had a power that would gather the enemis up in one place, he used to only use it after the Fighter had got in the middle of them- the fighter then would follow up with Burst 1 then AP Burst 1 power. I'm not saying they would do these all the time, what they did do- and this is perhaps because they had no idea what they were doing at the start is say- I have a power that does this... how do I best use it? I particularly remember the Rogue saying that without combat advantage his turns were less interesting- from there on the other players tried to find ways to help him out. I realise I'm a whinning bugger, and I don't do this just to piss you off. I genuinely wish I would just shut up at times but... I don't, I'm terrible at work- I get in to trouble all the time by asking stupid questions, or pointing stuff out that would be best left unsaid. I love this game we've got going here- I'm just left cringing at times asking- why don't they... I know... I know... I should just play the game on my own, but realise this- so far, save Big Uppity the enemies have been fairly dumb buggers, when I get to the clever ones then I'm going to be trying to kill you... Good will to all Dwarves. [/QUOTE]
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[OOC] The Forges of the Mountain King- 1st Level Dwarf PCs [Full]
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