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OOC: The hunt for the blue palace (Troika!/Yoon-Suin, full for now).
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<blockquote data-quote="Ancalagon" data-source="post: 7796395" data-attributes="member: 23"><p>[USER=6805410]@Fradak[/USER], I was sure you had rolled over your skill for awareness but maybe I was wrong? Very sorry about that. And your comment about awareness vs stealth (opposed vs flat roll) are well noted.</p><p></p><p>You've identified a unique challenge of Troika and play by post - the "opposed" rolls for attacks means that the players and the GM have to roll twice as much - it's almost as if instead of having a static AC, you rolled defense on each attack. I'm hoping that it will be manageable. I'm also hoping that we can keep up the good pace - this is not a long adventure so maybe it's feasible, we will see.</p><p></p><p>Lastly, you are also correct that in a large combat where you have one skilled swordsman vs many "bad" foes (say, goblins), the skilled swordsman could kill them all in one round. As you, I <em>love</em> the opposed nature of the roll, it actually is rather realistic in a 1 vs 1 fight. However for group fights it can be ridiculous. I'm going to keep running it as is, but maybe I'll house rule it in the future (perhaps a number of counter attacks limited by your weapon skill? a penalty when ganged up upon?). It's interesting that such a simple system has so much nuances to it.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7796395, member: 23"] [USER=6805410]@Fradak[/USER], I was sure you had rolled over your skill for awareness but maybe I was wrong? Very sorry about that. And your comment about awareness vs stealth (opposed vs flat roll) are well noted. You've identified a unique challenge of Troika and play by post - the "opposed" rolls for attacks means that the players and the GM have to roll twice as much - it's almost as if instead of having a static AC, you rolled defense on each attack. I'm hoping that it will be manageable. I'm also hoping that we can keep up the good pace - this is not a long adventure so maybe it's feasible, we will see. Lastly, you are also correct that in a large combat where you have one skilled swordsman vs many "bad" foes (say, goblins), the skilled swordsman could kill them all in one round. As you, I [I]love[/I] the opposed nature of the roll, it actually is rather realistic in a 1 vs 1 fight. However for group fights it can be ridiculous. I'm going to keep running it as is, but maybe I'll house rule it in the future (perhaps a number of counter attacks limited by your weapon skill? a penalty when ganged up upon?). It's interesting that such a simple system has so much nuances to it. [/QUOTE]
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OOC: The hunt for the blue palace (Troika!/Yoon-Suin, full for now).
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