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[OOC] The Mythar Resistance [Calling All Players]
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<blockquote data-quote="Keia" data-source="post: 1967123" data-attributes="member: 98"><p>Nassitch, Kobold Ranger/Egoist 2/3; ECL 5; small humanoid; VD 2d8+3d4 (28vp); WP 12; Init +3; Speed 30 ft; Def +20 (+3 Dex, +2 Armor, +1 Shield, +1 size, +3 class), DR 2/- (chain shirt), flatfooted +17, touch +17, ACP 0, Spell Failure 0; Bab +3.5, Grapple -0.5; Atk +4 melee (1d4+0, 18-20 x2, MW cold iron Rapier) or +7 ranged (1d4+1, 19-20 x2 (70 ft.), +1 Composite short bow); SA: ; SQ: ; SV Fort +6, Refl +7, Will +6; Str 10, Dex 16, Con 12, Int 16, Wis 14, Cha 11.</p><p></p><p>Skills and Feats: (54 skill points, 8/4 max ranks) Concentration +8 (7 ranks), Handle Animal +1 (1 rank), Heal +9 (7 ranks), Hide +11 (4 ranks), Knowledge (geography) +5 (2 ranks), Knowledge (history) +4 (1 rank), Knowledge (local) +4 (1 rank), Knowledge (nature) +5 (2 ranks), Knowledge (Psionics) +5 (2 ranks), Listen +5 (3 ranks), Move Silently +8 (5 ranks), Psicraft +5 (2 ranks) Search +10 (5 ranks), Spot +7 (5 ranks), Survival +11 (7 ranks); Point blank shot, Track, Rapid shot, Psionic shot, Precise shot.</p><p></p><p>Class or Race Feature: -4 Str, +2 Dex, Low-light vision, Darkvision 120’, Light sensitivity, Small size, Base speed 30 ft., Scent, +4 bonus when tracking by scent, +2 racial bonus on Survival and Search checks, +1 racial bonus on Fortitude saves, Survival and Search are always class skills, Favored Class: Ranger. Favored Enemy: Humanoid - Mythar, Track bonus feat, Wild Empathy, Combat Style: Rapid Shot.</p><p></p><p>Possessions (Mundane): Kimble (riding dog – trained), Explorer’s outfit, Waterskin, Quiver with 60 arrows, Backpack, Bedroll, Trail Rations - 4 days, Healers Kits (2), Flasks of Acid (5), Alchemists Fire(3), Bottles of Wine(3), Silk Rope (50 ft.), Paper (10 sheets), Ink (2 vials), Ink pen, Cold Weather Outfit. (Magic): Composite Short bow +1, Mithral chain shirt, MW Buckler, MW Cold Iron Rapier, Wilding Cloak(constant Endure Elements, wild shape into a small or medium animal 1/week for up to 5 hours), Power Stone of Body Adjustment (1), Power Stone of Empathic Transfer (1), Power Stone of Energy Adaptation, Specified (1), Tattoo of Offensive Prescience (1), Tattoo of Claws of the Beast (1), Tattoo of Expansion (1), +1 Flaming Arrows (5), 11gp 9sp 0cp.</p><p></p><p>Powers: 15 pp per day, Base Save DC +3 + spell level.</p><p>1st - Bolt, Conceal thoughts, Energy Ray, Inertial armor, Thicken skin.</p><p>2nd - Animal Affinity, Chameleon.</p></blockquote><p></p>
[QUOTE="Keia, post: 1967123, member: 98"] Nassitch, Kobold Ranger/Egoist 2/3; ECL 5; small humanoid; VD 2d8+3d4 (28vp); WP 12; Init +3; Speed 30 ft; Def +20 (+3 Dex, +2 Armor, +1 Shield, +1 size, +3 class), DR 2/- (chain shirt), flatfooted +17, touch +17, ACP 0, Spell Failure 0; Bab +3.5, Grapple -0.5; Atk +4 melee (1d4+0, 18-20 x2, MW cold iron Rapier) or +7 ranged (1d4+1, 19-20 x2 (70 ft.), +1 Composite short bow); SA: ; SQ: ; SV Fort +6, Refl +7, Will +6; Str 10, Dex 16, Con 12, Int 16, Wis 14, Cha 11. Skills and Feats: (54 skill points, 8/4 max ranks) Concentration +8 (7 ranks), Handle Animal +1 (1 rank), Heal +9 (7 ranks), Hide +11 (4 ranks), Knowledge (geography) +5 (2 ranks), Knowledge (history) +4 (1 rank), Knowledge (local) +4 (1 rank), Knowledge (nature) +5 (2 ranks), Knowledge (Psionics) +5 (2 ranks), Listen +5 (3 ranks), Move Silently +8 (5 ranks), Psicraft +5 (2 ranks) Search +10 (5 ranks), Spot +7 (5 ranks), Survival +11 (7 ranks); Point blank shot, Track, Rapid shot, Psionic shot, Precise shot. Class or Race Feature: -4 Str, +2 Dex, Low-light vision, Darkvision 120’, Light sensitivity, Small size, Base speed 30 ft., Scent, +4 bonus when tracking by scent, +2 racial bonus on Survival and Search checks, +1 racial bonus on Fortitude saves, Survival and Search are always class skills, Favored Class: Ranger. Favored Enemy: Humanoid - Mythar, Track bonus feat, Wild Empathy, Combat Style: Rapid Shot. Possessions (Mundane): Kimble (riding dog – trained), Explorer’s outfit, Waterskin, Quiver with 60 arrows, Backpack, Bedroll, Trail Rations - 4 days, Healers Kits (2), Flasks of Acid (5), Alchemists Fire(3), Bottles of Wine(3), Silk Rope (50 ft.), Paper (10 sheets), Ink (2 vials), Ink pen, Cold Weather Outfit. (Magic): Composite Short bow +1, Mithral chain shirt, MW Buckler, MW Cold Iron Rapier, Wilding Cloak(constant Endure Elements, wild shape into a small or medium animal 1/week for up to 5 hours), Power Stone of Body Adjustment (1), Power Stone of Empathic Transfer (1), Power Stone of Energy Adaptation, Specified (1), Tattoo of Offensive Prescience (1), Tattoo of Claws of the Beast (1), Tattoo of Expansion (1), +1 Flaming Arrows (5), 11gp 9sp 0cp. Powers: 15 pp per day, Base Save DC +3 + spell level. 1st - Bolt, Conceal thoughts, Energy Ray, Inertial armor, Thicken skin. 2nd - Animal Affinity, Chameleon. [/QUOTE]
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