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OoC:The Sceptre of Kings:A Heroic Dwarven Quest
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<blockquote data-quote="GoldenEagle" data-source="post: 972181" data-attributes="member: 5128"><p>CLERIC 6/Hospitaler 4</p><p>Alignment: NG</p><p>Hit Die: 10d8. + 30 (110 HP Max)</p><p>Class Skills:</p><p>Concentration 14</p><p>Heal (Wis), 10</p><p>Knowledge (religion) (Int), 10</p><p>Spellcraft (Int). 10</p><p></p><p>Domains: War, Protection</p><p></p><p>BAB +8/+3 Melee +14/+9 (dam d10 +3 18-20/x3) </p><p></p><p>F 9+3+3=15 R 3+3=6 W 6+3+7=16 </p><p></p><p>s 14 (16) +3</p><p>D 10</p><p>C 16 +3</p><p>I 10</p><p>W 20 (24) +7</p><p>Ch 14 (16) +3</p><p></p><p>Power Attack, Craft Wonderous Item, Divine Might, 9-Open , Improved Critical, Weapon Focus (War Axe)</p><p>[ I wanted to sub Power Attack, Divine Might Feats and Healing and Knowledge Religion skills as it would make more sense with the prestige class]</p><p></p><p></p><p>Periapt of Wisdom +4 8000</p><p>+2 (+1) Keen Dwarven Waraxe - Adamantine (Special Item) 17330</p><p>+1 Called Plate Mail 5500</p><p>+2 Large Steel Shield 4170</p><p>Wand of CLW 750</p><p>Cloak of Resistance +3 4500</p><p>Bead of Karma 2750</p><p>Bag of Holding 2500</p><p>Potion of CLW x5 250</p><p>War Pony 100</p><p>Military Saddle 20</p><p>Noble Outfit 75</p><p>300 ft silk rope 60</p><p>Greater Holy Symbol 2540</p><p>MW Healers Kit 150</p><p>Headband of Charisma +2 2000</p><p>Gauntlets of Ogre Power +2 2000</p><p> 52695</p><p>Mundane Equipment </p><p> </p><p> </p><p></p><p> Protection Domain</p><p></p><p>Granted Power: The character can generate a protective ward, a spell-like ability to grant someone the character touches a resistance bonus equal to the character’s level on the recipient’s next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.</p><p></p><p>1. Sanctuary Opponents can't attack the caster, and the caster can't attack. </p><p>2. Shield Other The caster takes half of subject's damage. </p><p>3. Protection from Elements Absorb 12 damage/level from one kind of energy. </p><p>4. Spell Immunity Subject is immune to one spell/four levels. </p><p>5. Spell Resistance Subject gains +12 +1/level SR. </p><p>6. Antimagic Field Negates magic within 10 ft. </p><p>7. Repulsion Creatures can't approach the caster. </p><p>8. Mind Blank Subject is immune to mental/emotional magic and scrying. </p><p>9. Prismatic Sphere As prismatic wall, but surrounds on all sides. </p><p></p><p>War Domain</p><p></p><p>Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.</p><p></p><p>1. Magic Weapon Weapon gains +1 bonus. </p><p>2. Spiritual Weapon Magical weapon attacks on its own.. </p><p>3. Magic Vestment Armor or shield gains +1 enhancement/three levels. </p><p>4. Divine Power The caster gain attack bonus, 18 Str, and 1 hp/level. </p><p>5. Flame Strike Smite foes with divine fire (1d6 damage/level). </p><p>6. Blade Barrier Blades encircling the caster deal 1d6 damage/level. </p><p>7. Power Word, Stun Stuns creature with up to 150 hp. </p><p>8. Power Word, Blind Blinds 200 hp worth of creatures. </p><p>9. Power Word, Kill Kills one tough subject or many weak ones. </p><p></p><p></p><p>Spells 6 6+1 6+1 4+1 4+1 3+1</p><p></p><p>Domain Spells</p><p>1 Sanctuary</p><p>2 Spiritual Weapon</p><p>3 Protection/Elements</p><p>4 Spell Immunity</p><p>5 Spell Resistance</p><p></p><p>Spells</p><p>0 Cure Minor Wounds, Detect Magic x2, Light, Purify Food/Drink, Read Magic,</p><p>1 Bless, Divine Favor, Obscuring Mist, Prot / Evil, Remove Fear, Shield of Faith</p><p>2 Augury, Bull Strength, Hold Person, Lessor Restoration, Zone of Truth, Silence</p><p>3 Stone Shape, Dispel Magic, Invisibility Purge, Magical Vestment, </p><p>4 Dimensional Anchor, Death Ward, Divination, Restoration</p><p>5 Flame Strike, Righteous Might, True Seeing</p><p></p><p></p><p></p><p></p><p>See the Skills / Feats to see if you are okay with that stuff. </p><p></p><p>Also, Would you allow Leadership for another cleric to be along in the party sent to aid Ranyer Lighthand? It would mean a 2 cleric party and one more dwarf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Otherwise I’ll find a different feat for level 9.</p><p></p><p>GE</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 972181, member: 5128"] CLERIC 6/Hospitaler 4 Alignment: NG Hit Die: 10d8. + 30 (110 HP Max) Class Skills: Concentration 14 Heal (Wis), 10 Knowledge (religion) (Int), 10 Spellcraft (Int). 10 Domains: War, Protection BAB +8/+3 Melee +14/+9 (dam d10 +3 18-20/x3) F 9+3+3=15 R 3+3=6 W 6+3+7=16 s 14 (16) +3 D 10 C 16 +3 I 10 W 20 (24) +7 Ch 14 (16) +3 Power Attack, Craft Wonderous Item, Divine Might, 9-Open , Improved Critical, Weapon Focus (War Axe) [ I wanted to sub Power Attack, Divine Might Feats and Healing and Knowledge Religion skills as it would make more sense with the prestige class] Periapt of Wisdom +4 8000 +2 (+1) Keen Dwarven Waraxe - Adamantine (Special Item) 17330 +1 Called Plate Mail 5500 +2 Large Steel Shield 4170 Wand of CLW 750 Cloak of Resistance +3 4500 Bead of Karma 2750 Bag of Holding 2500 Potion of CLW x5 250 War Pony 100 Military Saddle 20 Noble Outfit 75 300 ft silk rope 60 Greater Holy Symbol 2540 MW Healers Kit 150 Headband of Charisma +2 2000 Gauntlets of Ogre Power +2 2000 52695 Mundane Equipment Protection Domain Granted Power: The character can generate a protective ward, a spell-like ability to grant someone the character touches a resistance bonus equal to the character’s level on the recipient’s next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. 1. Sanctuary Opponents can't attack the caster, and the caster can't attack. 2. Shield Other The caster takes half of subject's damage. 3. Protection from Elements Absorb 12 damage/level from one kind of energy. 4. Spell Immunity Subject is immune to one spell/four levels. 5. Spell Resistance Subject gains +12 +1/level SR. 6. Antimagic Field Negates magic within 10 ft. 7. Repulsion Creatures can't approach the caster. 8. Mind Blank Subject is immune to mental/emotional magic and scrying. 9. Prismatic Sphere As prismatic wall, but surrounds on all sides. War Domain Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon. 1. Magic Weapon Weapon gains +1 bonus. 2. Spiritual Weapon Magical weapon attacks on its own.. 3. Magic Vestment Armor or shield gains +1 enhancement/three levels. 4. Divine Power The caster gain attack bonus, 18 Str, and 1 hp/level. 5. Flame Strike Smite foes with divine fire (1d6 damage/level). 6. Blade Barrier Blades encircling the caster deal 1d6 damage/level. 7. Power Word, Stun Stuns creature with up to 150 hp. 8. Power Word, Blind Blinds 200 hp worth of creatures. 9. Power Word, Kill Kills one tough subject or many weak ones. Spells 6 6+1 6+1 4+1 4+1 3+1 Domain Spells 1 Sanctuary 2 Spiritual Weapon 3 Protection/Elements 4 Spell Immunity 5 Spell Resistance Spells 0 Cure Minor Wounds, Detect Magic x2, Light, Purify Food/Drink, Read Magic, 1 Bless, Divine Favor, Obscuring Mist, Prot / Evil, Remove Fear, Shield of Faith 2 Augury, Bull Strength, Hold Person, Lessor Restoration, Zone of Truth, Silence 3 Stone Shape, Dispel Magic, Invisibility Purge, Magical Vestment, 4 Dimensional Anchor, Death Ward, Divination, Restoration 5 Flame Strike, Righteous Might, True Seeing See the Skills / Feats to see if you are okay with that stuff. Also, Would you allow Leadership for another cleric to be along in the party sent to aid Ranyer Lighthand? It would mean a 2 cleric party and one more dwarf ;) Otherwise I’ll find a different feat for level 9. GE [/QUOTE]
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