Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
OoC:The Sceptre of Kings:A Heroic Dwarven Quest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uriel" data-source="post: 982876" data-attributes="member: 8222"><p><em>Free Group Magic Item ala Horn of Gondor...</em> </p><p></p><p></p><p>The Horn of Temperlain</p><p></p><p></p><p>Nigh seven hundred years ago, Gembard Temperlain, then King of Temperlain, set out on a fateful and Dire mission. A Demon had begun terrorizing the countryside in the East of his Realm, and the King, against all advice from his Council, and against the pleading of his Queen, resolved himself to battle this threat and free his folk from the Fiend's depridations.</p><p>What the council and all of those who warned against the journey did not know was the a Sage had told the King that unless he defeated this Demon alone, by only his wits and skills in battle, his Realm would fracture and become no more, though the means of this were left unclear.</p><p>Gembard steeled his Will, girding himself in his Platemail, and hefting his Waraxe and Hammer. Setting out at Dawn the next morn, the Dwarf King determined that either he would kill this Demon or die trying.</p><p></p><p>The details of Gembard's Quest are common knowledge and will not be gone into here. Suffice to say that the King slayed the Demon Hryf'axed'aroogr, killing the Fiend with Dwarf-made Blade and Hammer. When Gembard Temperlain returned to his castle, he bore a long blue Horn, taken from the Demon.</p><p>Calling his best Craftsmen and Wizards to him, the King bade them make this into an Heirloom for the House of Temperlain, so that it's Sounding would ever steel their Hearts against evil, their purpose against whatever threat was at hand. The Horn of Temperlain has been passed down through the ages, Dwarf-Father to Dwarf-Son (twice to daughters, Warrior-Maids all)until it has come to the hands of Alembregh Temperlain.</p><p></p><p></p><p></p><p><em>The Horn</em> </p><p></p><p>The Horn is a blue-black Warhorn, near a foot in length and being worked round with silver and mithral, the embossment showing a scene of Genbard Temperlain slaying the Demon Hryf'axed'aroogr.</p><p>Hanging from a Mithral Chain and bearing tiny bloodstones along it's sounding-end the horn is a thing instantly recognized by any Dwarf within a thousand miles, from Legend or personal viewing.</p><p></p><p>The Horn has the following abilities, usable only when sounded by one of the Royal Blood of Temperlain.</p><p></p><p></p><p></p><p>Once a day, a blast as a Horn of Blasting (no chance for damaging the Horn).</p><p></p><p>Once per day Dispel Magic as a 15th Level Sorcerer in a cone 50 long and 40 deep at it's terminus.</p><p></p><p>Cause Fear affecting Demons and Devils as a 15th Level Sorcerer</p><p>(Dimensions as above).</p><p></p><p>Once per day <em>Inspire Greatness</em> as the Bardic Ability,except that this affects all Dwarves within 10'radius per CHA bonus point that are allied with the Bearer's Cause (a Cha of 16 <+3> affects all Dwarfs within 30' radius. This ability requires a full round action and lasts for 5 rounds.</p><p>This ability resounds for miles, and some say that it can be heard in the Great Hall of Temperlain no matter how far away the bearer...</p><p></p><p></p><p>We won't worry about such things as cost to make, value etc....since it only works for a Royal member of House Temperlain.</p></blockquote><p></p>
[QUOTE="Uriel, post: 982876, member: 8222"] [I]Free Group Magic Item ala Horn of Gondor...[/I] The Horn of Temperlain Nigh seven hundred years ago, Gembard Temperlain, then King of Temperlain, set out on a fateful and Dire mission. A Demon had begun terrorizing the countryside in the East of his Realm, and the King, against all advice from his Council, and against the pleading of his Queen, resolved himself to battle this threat and free his folk from the Fiend's depridations. What the council and all of those who warned against the journey did not know was the a Sage had told the King that unless he defeated this Demon alone, by only his wits and skills in battle, his Realm would fracture and become no more, though the means of this were left unclear. Gembard steeled his Will, girding himself in his Platemail, and hefting his Waraxe and Hammer. Setting out at Dawn the next morn, the Dwarf King determined that either he would kill this Demon or die trying. The details of Gembard's Quest are common knowledge and will not be gone into here. Suffice to say that the King slayed the Demon Hryf'axed'aroogr, killing the Fiend with Dwarf-made Blade and Hammer. When Gembard Temperlain returned to his castle, he bore a long blue Horn, taken from the Demon. Calling his best Craftsmen and Wizards to him, the King bade them make this into an Heirloom for the House of Temperlain, so that it's Sounding would ever steel their Hearts against evil, their purpose against whatever threat was at hand. The Horn of Temperlain has been passed down through the ages, Dwarf-Father to Dwarf-Son (twice to daughters, Warrior-Maids all)until it has come to the hands of Alembregh Temperlain. [I]The Horn[/I] The Horn is a blue-black Warhorn, near a foot in length and being worked round with silver and mithral, the embossment showing a scene of Genbard Temperlain slaying the Demon Hryf'axed'aroogr. Hanging from a Mithral Chain and bearing tiny bloodstones along it's sounding-end the horn is a thing instantly recognized by any Dwarf within a thousand miles, from Legend or personal viewing. The Horn has the following abilities, usable only when sounded by one of the Royal Blood of Temperlain. Once a day, a blast as a Horn of Blasting (no chance for damaging the Horn). Once per day Dispel Magic as a 15th Level Sorcerer in a cone 50 long and 40 deep at it's terminus. Cause Fear affecting Demons and Devils as a 15th Level Sorcerer (Dimensions as above). Once per day [I]Inspire Greatness[/I] as the Bardic Ability,except that this affects all Dwarves within 10'radius per CHA bonus point that are allied with the Bearer's Cause (a Cha of 16 <+3> affects all Dwarfs within 30' radius. This ability requires a full round action and lasts for 5 rounds. This ability resounds for miles, and some say that it can be heard in the Great Hall of Temperlain no matter how far away the bearer... We won't worry about such things as cost to make, value etc....since it only works for a Royal member of House Temperlain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OoC:The Sceptre of Kings:A Heroic Dwarven Quest
Top