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OoC:The Sceptre of Kings:A Heroic Dwarven Quest
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<blockquote data-quote="Uriel" data-source="post: 986239" data-attributes="member: 8222"><p>Alembregh's Tusker Mount (A suggestion)</p><p></p><p></p><p>Large-Sized Animal</p><p>HD 6D8+20 (60) Init +1 Move 40' AC 15 (+1Dex,+4 Nat),Attacks Gore +10 1D8+6 F/R:5',SA:Charge- Double Damage on a Charge.SD: Ferocity (can fight until -10HP),Darkvision 60'</p><p>Scent,Fort +7 Ref+1 Wil +4</p><p>Str 23 Dex 12 Con 18 Int 2 Wis 12 Cha 10</p><p>Listen +8 Spot +8 Survival +7 Jump +5 Balance +6 Swim 3 </p><p></p><p></p><p>Tuskers are a breed of massive boar-like creatures bred by the Dwarfs of temperlain for underground missions and adventures.</p><p>Much more massive than a boar, though not as large as a Dire Boar, a tusker provides the speed and power that a dwarf needs and desires, having shattered many an opponant's calvary charge with it's tenacious resistance. Fully a match for Dire Wolves, the tusker has provided the Dwarves with that one thing that they lacked in massed battle, mobilility, having proved decisive in many a battle with the goblins of the Mountains, as well as the more disciplined hobgoblins of Rugrekka to the South.</p><p>Able to survive underground without becoming terrified and uneasy (as most animals do when denied the Sun and the outdoors), the Tusker has been bred over the years for it's sure footing (it has Hooves, as well as a back thumb-like 'du claw' for gripping unsure footing).</p><p>Although they prefer Dwarves as riders, Tuskers have been known to take on riders of other races when the need arises</p><p>(Non-Dwarf Riders suffer a -2 Ride, as the tuskers are not as comfortable with these passengers A successful Handle Animal DC 15 can negate this).</p><p></p><p>Price: 1,000GP including basic training and instruction, from two to four times that for non-Dwarfs.</p><p></p><p></p><p>After Paladin's Mods</p><p></p><p>Large-Sized Magical Beast</p><p>HD 8D8+32 (80) Init +1 Move 40' AC 19 (+1Dex,+8 Nat),Attacks Gore +12 1D8+7 F/R:5',SA:Charge- Double Damage on a Charge.SD: Ferocity (can fight until -10HP),Darkvision,Scent,</p><p>Fort +7 Ref+1 Wil +4 (or as Paladin's Saves)</p><p>Str 25 Dex 12 Con 18 Int 6 Wis 12 Cha 10</p><p>Listen +9 Spot +9 Survival +7 Jump +5 Balance +6 Swim 3 </p><p>Empathic Link,Share Spells,Improved Evasion, Share Saving Throws.</p><p></p><p>He looks like he could survive the Quest.</p><p></p><p>Ack, the longer this takes to finalize, the more freebie stuff I seem to give you guys </p><p>(D'oh!)</p><p></p><p>-Uriel</p><p></p><p>Coming Soon: DwarfHounds and Hunting Raptors (Lizardmen)...</p></blockquote><p></p>
[QUOTE="Uriel, post: 986239, member: 8222"] Alembregh's Tusker Mount (A suggestion) Large-Sized Animal HD 6D8+20 (60) Init +1 Move 40' AC 15 (+1Dex,+4 Nat),Attacks Gore +10 1D8+6 F/R:5',SA:Charge- Double Damage on a Charge.SD: Ferocity (can fight until -10HP),Darkvision 60' Scent,Fort +7 Ref+1 Wil +4 Str 23 Dex 12 Con 18 Int 2 Wis 12 Cha 10 Listen +8 Spot +8 Survival +7 Jump +5 Balance +6 Swim 3 Tuskers are a breed of massive boar-like creatures bred by the Dwarfs of temperlain for underground missions and adventures. Much more massive than a boar, though not as large as a Dire Boar, a tusker provides the speed and power that a dwarf needs and desires, having shattered many an opponant's calvary charge with it's tenacious resistance. Fully a match for Dire Wolves, the tusker has provided the Dwarves with that one thing that they lacked in massed battle, mobilility, having proved decisive in many a battle with the goblins of the Mountains, as well as the more disciplined hobgoblins of Rugrekka to the South. Able to survive underground without becoming terrified and uneasy (as most animals do when denied the Sun and the outdoors), the Tusker has been bred over the years for it's sure footing (it has Hooves, as well as a back thumb-like 'du claw' for gripping unsure footing). Although they prefer Dwarves as riders, Tuskers have been known to take on riders of other races when the need arises (Non-Dwarf Riders suffer a -2 Ride, as the tuskers are not as comfortable with these passengers A successful Handle Animal DC 15 can negate this). Price: 1,000GP including basic training and instruction, from two to four times that for non-Dwarfs. After Paladin's Mods Large-Sized Magical Beast HD 8D8+32 (80) Init +1 Move 40' AC 19 (+1Dex,+8 Nat),Attacks Gore +12 1D8+7 F/R:5',SA:Charge- Double Damage on a Charge.SD: Ferocity (can fight until -10HP),Darkvision,Scent, Fort +7 Ref+1 Wil +4 (or as Paladin's Saves) Str 25 Dex 12 Con 18 Int 6 Wis 12 Cha 10 Listen +9 Spot +9 Survival +7 Jump +5 Balance +6 Swim 3 Empathic Link,Share Spells,Improved Evasion, Share Saving Throws. He looks like he could survive the Quest. Ack, the longer this takes to finalize, the more freebie stuff I seem to give you guys (D'oh!) -Uriel Coming Soon: DwarfHounds and Hunting Raptors (Lizardmen)... [/QUOTE]
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OoC:The Sceptre of Kings:A Heroic Dwarven Quest
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