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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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<blockquote data-quote="Ravellion" data-source="post: 800793" data-attributes="member: 538"><p><strong>Spreading out and party dynamics</strong>: you didn't spread out early enough! If Ilan hadn't critted, there would have been more than 1 PC death. You've all got the Elf to thank for basically single handedly carrying the battle (Though Diactums spells COULD have saved a PC -he was not playing his Wisdom score there- and kept the Cleric busy for one round at least by casting the hold monster).</p><p></p><p><strong>Standing up and moving</strong>: 1 move action (or did your character stand up while unconscious?). 1 move action left: muddy conditions reduced movement rate. In the future: there is no such thing as a triple move. Your options:</p><p>single move and 1 action</p><p>double move</p><p>run (x4 in light armour, x3 in heavy - must be in straight line)</p><p>full round action (making more than 1 attack) +5 foot step</p><p>casting/manifesting for 1 full round (Begin at your initiative, end at your initiative the next round). reserved for summoning and a few other spells.</p><p></p><p><strong>not helping a fellow PC</strong>: You were at most 30 feet away: You saw someone breathe out his last breaths while doing absolutely nothing. There is such a thing as binding his wounds (greatly increasing his survival chances: untrained heal check DC 15... or just using your imagination). AND WHAT THE #@$&! DO YOU ALL SAY THAT YOU DON'T NEED SUPPLIES FOR WHEN YOU CLEARLY DO?! You are playing 9 to 10th level PCs. I am not fudging for your stupidity. Stupidity gets people killed. it is YOUR fault for not bringing potions of healing, Dust of Appearance, Scrolls of Stone to Flesh, Hands of the Mage etc.</p><p></p><p>If you all only buy items that give plusses on skills, abilities, saves and attacks, you are going to die. It is as simple as that, here is the proof. This isn't Baldur's Gate where you never use charged/single use items because you can reload anyway. I suggest you all learn from this disaster.</p><p></p><p><strong>Question about Wulf</strong>: Why didn't you use your boots of flying? You could have been all over the battlefield in moments - that said, I do think the item is rather flavourless (and I am thinking about changing fly for flavour reasons - it basically transform you into "superman" for the duration of the spell. 90 feet movement with perfect maneuvarability is too fast, or it lasts for too long), and if you want (since you haven't used it yet) I'll exchange it for something more character based.</p><p></p><p><strong>Scrapping a House rule</strong>: Because of the Psions ability of emphatic transfer, I am scrapping my House rules on Cure Wounds spells. They are now again as they are written in the PHB.</p><p></p><p><strong>going to Southampton</strong>: I am not - South Central trains are going to be on strike.</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 800793, member: 538"] [b]Spreading out and party dynamics[/b]: you didn't spread out early enough! If Ilan hadn't critted, there would have been more than 1 PC death. You've all got the Elf to thank for basically single handedly carrying the battle (Though Diactums spells COULD have saved a PC -he was not playing his Wisdom score there- and kept the Cleric busy for one round at least by casting the hold monster). [b]Standing up and moving[/b]: 1 move action (or did your character stand up while unconscious?). 1 move action left: muddy conditions reduced movement rate. In the future: there is no such thing as a triple move. Your options: single move and 1 action double move run (x4 in light armour, x3 in heavy - must be in straight line) full round action (making more than 1 attack) +5 foot step casting/manifesting for 1 full round (Begin at your initiative, end at your initiative the next round). reserved for summoning and a few other spells. [b]not helping a fellow PC[/b]: You were at most 30 feet away: You saw someone breathe out his last breaths while doing absolutely nothing. There is such a thing as binding his wounds (greatly increasing his survival chances: untrained heal check DC 15... or just using your imagination). AND WHAT THE #@$&! DO YOU ALL SAY THAT YOU DON'T NEED SUPPLIES FOR WHEN YOU CLEARLY DO?! You are playing 9 to 10th level PCs. I am not fudging for your stupidity. Stupidity gets people killed. it is YOUR fault for not bringing potions of healing, Dust of Appearance, Scrolls of Stone to Flesh, Hands of the Mage etc. If you all only buy items that give plusses on skills, abilities, saves and attacks, you are going to die. It is as simple as that, here is the proof. This isn't Baldur's Gate where you never use charged/single use items because you can reload anyway. I suggest you all learn from this disaster. [b]Question about Wulf[/b]: Why didn't you use your boots of flying? You could have been all over the battlefield in moments - that said, I do think the item is rather flavourless (and I am thinking about changing fly for flavour reasons - it basically transform you into "superman" for the duration of the spell. 90 feet movement with perfect maneuvarability is too fast, or it lasts for too long), and if you want (since you haven't used it yet) I'll exchange it for something more character based. [b]Scrapping a House rule[/b]: Because of the Psions ability of emphatic transfer, I am scrapping my House rules on Cure Wounds spells. They are now again as they are written in the PHB. [b]going to Southampton[/b]: I am not - South Central trains are going to be on strike. Rav [/QUOTE]
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