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<blockquote data-quote="Ravellion" data-source="post: 801200" data-attributes="member: 538"><p>Sullaf... I just didn't think your attempt at humour was funny! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>more ranting</strong></p><p>And if a hardhanded tone gets the point across better... so be it. I am just saying that I don't pull any punches, and if the PCs prefer to be unprepared, they'll just die. Not being evil here, I am just saying that as long as I think the encounter was fair, I am going to let the dice fall where they may. I am quite a good judge of Encounter strengths, and if this battle was properly played by the PCs, there certainly wouldn't have been a PC death.</p><p></p><p><strong>Tactical and Game Mechanical Analysis of Diactum</strong></p><p>As I said before: Ilan's critical saved the day. Deepwinter 7 also made no mistakes - but his battle plan has been tried and tested. Surprisingly, Bacters playing was also very good - apart from perhaps the fireball on the single orc as being a bit wasteful - a confusion would have probably been a good choice there, except he needed the confusion to save Tristan - which he did, and then rapidly forgot 2 seconds later as soon as he imagined the wealth of knowledge in spellbooks the opponent might have with him.</p><p></p><p>DIactum isn't a minmaxed Wizard - game mechanically he can't excel at anything. He just does a lot of stuff reasonably well. He is a generalist Wizard, non-specialized, without a perfect INT score, a very sad 9 DEX, and a very varied spell list. That last item is his main strength. Bacter has to start judging every situation and matching them to the variety of spells he can choose from. Some with Will saves, some helping friends, some with Reflex saves, some defensive. I think it is the perfect training for a player to play a generalist wizard character. A lot of options, which you can even change from day to day if needed. Difficult, but I wish I could play a character like him in a campaign. It can be very rewarding if you have an answer to every situation.</p><p></p><p><strong>Take's new character's stats</strong></p><p>Anyway, I rolled for Takes character... I think he is glad to have a new character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> :</p><p>Strength = 16.</p><p>Dexterity = 15.</p><p>Constitution = 13.</p><p>Intelligence = 15.</p><p>Wisdom = 15.</p><p>Charisma = 16.</p><p></p><p>And still allowed to switch two scores. I rerolled a 12 which was in Strength. Perhaps you would have preferred to do constitution, which I'll allow, in which case you'll have 12 Strength and 16 constitution. Any of the other scores I simply won't believe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Personally, I would play a Human Bard with this, but that is just me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Use Magic Device</strong></p><p>Unidentified wands require two rolls; one at a DC of 20 to make the wand think you are a spellcaster (actually works the other way around, but this is easier to explain). The other at DC 25 in order to actually activate it <strong>if you don't know the command word or what the wand does in the first place</strong>. You have to make both checks every time you want to use it, +2 bonus for getting it right once before for the "command word one". If attempting to use it fails through either means, no charge is expended,you just can't use the thing. If either check is failed by 10 or more then bad things happen(tm).</p><p></p><p>It only takes an identify to get to know the command word, so I'll guess that you know the one used by your wand of Cure Light wounds.</p><p></p><p>Ilan has a wand of Cure Light Wounds too, but ever since his strange resurrection he can't use it anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>Any more questions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ?</p></blockquote><p></p>
[QUOTE="Ravellion, post: 801200, member: 538"] Sullaf... I just didn't think your attempt at humour was funny! :D [b]more ranting[/b] And if a hardhanded tone gets the point across better... so be it. I am just saying that I don't pull any punches, and if the PCs prefer to be unprepared, they'll just die. Not being evil here, I am just saying that as long as I think the encounter was fair, I am going to let the dice fall where they may. I am quite a good judge of Encounter strengths, and if this battle was properly played by the PCs, there certainly wouldn't have been a PC death. [b]Tactical and Game Mechanical Analysis of Diactum[/b] As I said before: Ilan's critical saved the day. Deepwinter 7 also made no mistakes - but his battle plan has been tried and tested. Surprisingly, Bacters playing was also very good - apart from perhaps the fireball on the single orc as being a bit wasteful - a confusion would have probably been a good choice there, except he needed the confusion to save Tristan - which he did, and then rapidly forgot 2 seconds later as soon as he imagined the wealth of knowledge in spellbooks the opponent might have with him. DIactum isn't a minmaxed Wizard - game mechanically he can't excel at anything. He just does a lot of stuff reasonably well. He is a generalist Wizard, non-specialized, without a perfect INT score, a very sad 9 DEX, and a very varied spell list. That last item is his main strength. Bacter has to start judging every situation and matching them to the variety of spells he can choose from. Some with Will saves, some helping friends, some with Reflex saves, some defensive. I think it is the perfect training for a player to play a generalist wizard character. A lot of options, which you can even change from day to day if needed. Difficult, but I wish I could play a character like him in a campaign. It can be very rewarding if you have an answer to every situation. [b]Take's new character's stats[/b] Anyway, I rolled for Takes character... I think he is glad to have a new character ;) : Strength = 16. Dexterity = 15. Constitution = 13. Intelligence = 15. Wisdom = 15. Charisma = 16. And still allowed to switch two scores. I rerolled a 12 which was in Strength. Perhaps you would have preferred to do constitution, which I'll allow, in which case you'll have 12 Strength and 16 constitution. Any of the other scores I simply won't believe :)Personally, I would play a Human Bard with this, but that is just me :D [b]Use Magic Device[/b] Unidentified wands require two rolls; one at a DC of 20 to make the wand think you are a spellcaster (actually works the other way around, but this is easier to explain). The other at DC 25 in order to actually activate it [b]if you don't know the command word or what the wand does in the first place[/b]. You have to make both checks every time you want to use it, +2 bonus for getting it right once before for the "command word one". If attempting to use it fails through either means, no charge is expended,you just can't use the thing. If either check is failed by 10 or more then bad things happen(tm). It only takes an identify to get to know the command word, so I'll guess that you know the one used by your wand of Cure Light wounds. Ilan has a wand of Cure Light Wounds too, but ever since his strange resurrection he can't use it anymore :rolleyes: Any more questions :D ? [/QUOTE]
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