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<blockquote data-quote="Ravellion" data-source="post: 937047" data-attributes="member: 538"><p>Well, apart from the fact that I don't understand Ilan's command (I also wonder how offended Kheldev must be to be continually referred to as Kheldav), I just wanted to say to Bacter:</p><p></p><p>There is no Giant Owl yet. You haven't even finished your summoning spell. You can place it within range of the spell on the begining of your next initiative. I want to suggest different creatures however (a file with all summon monster stats is on my website), since the giant owl will not be able to harm incorporeal creatures. If a creature has Damage reduction itself its "weapons" count as magical of the same strength (without the bonusses).</p><p></p><p><strong>Celestial Lion</strong>, Large Animal: CR 4; HD 5d8+10; hp ___; Init +3; Spd 40 ft.; AC 15; Atks 2 claws (+7|1d4+5), bite (+2|1d8+2); Face/Reach 5x10 ft./5 ft.; SA Pounce, improved grab, rake 1d4+2, smite evil; SQ Scent, darkvision 60 ft., acid, cold & electricity resistance 10, damage reduction 5/+1; SR 10; AL CG; SV Fort +6, Ref +7, Will +2.</p><p> Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6.</p><p> Skills and Feats: Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5.</p><p></p><p><strong>Fiendish Dire Ape</strong>, Large Animal: CR 4; HD 5d8+10; hp ___; Init +2; Spd 30 ft., climb 15 ft.; AC 15; Atks 2 claws (+8|1d6+6), bite (+3|1d8+3); Face/Reach 5x5 ft./10 ft.; SA Rend 2d6+12, smite good; SQ Scent, darkvision 60 ft., cold & fire resistance 10, damage reduction 5/+1; SR 10; AL LE; SV Fort +6, Ref +6, Will +5.</p><p> Str 22, Dex 15, Con 14, Int 3, Wis 12, Cha 7.</p><p> Skills and Feats: Climb +14, Move Silently +9, Spot +9.</p><p></p><p><strong>Fiendish Dire Wolf</strong>, Large Animal: CR 4; HD 6d8+18; hp ___; Init +2; Spd 50 ft.; AC 14; Atks bite (+10|1d8+10); Face/Reach 5x10 ft./5 ft.; SA Trip, smite good; SQ Scent, darkvision 60 ft., cold & fire resistance 10, damage reduction 5/+1; SR 12; AL LE; SV Fort +8, Ref +7, Will +6.</p><p> Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10.</p><p> Skills and Feats: Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1*.</p><p></p><p><strong>Edit</strong>: Oh, and you can communicate with them if they have a language, or if you use spells to send messages to them. Otherwise they just attack whichever of your enemies is nearest. The creatures posted above and the aforementioned giant owl would nead a 'Speak to Animals' spell to be communicated with. The Imp and Hound Archon, also on your summon monster list, could have been communicated with, but they are very weak combat wise. Speaking Celestial, infernal and/or Abyssal would help when wanting to communicate with these creatures. Psions ahve it a bit easier.</p></blockquote><p></p>
[QUOTE="Ravellion, post: 937047, member: 538"] Well, apart from the fact that I don't understand Ilan's command (I also wonder how offended Kheldev must be to be continually referred to as Kheldav), I just wanted to say to Bacter: There is no Giant Owl yet. You haven't even finished your summoning spell. You can place it within range of the spell on the begining of your next initiative. I want to suggest different creatures however (a file with all summon monster stats is on my website), since the giant owl will not be able to harm incorporeal creatures. If a creature has Damage reduction itself its "weapons" count as magical of the same strength (without the bonusses). [b]Celestial Lion[/b], Large Animal: CR 4; HD 5d8+10; hp ___; Init +3; Spd 40 ft.; AC 15; Atks 2 claws (+7|1d4+5), bite (+2|1d8+2); Face/Reach 5x10 ft./5 ft.; SA Pounce, improved grab, rake 1d4+2, smite evil; SQ Scent, darkvision 60 ft., acid, cold & electricity resistance 10, damage reduction 5/+1; SR 10; AL CG; SV Fort +6, Ref +7, Will +2. Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6. Skills and Feats: Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5. [b]Fiendish Dire Ape[/b], Large Animal: CR 4; HD 5d8+10; hp ___; Init +2; Spd 30 ft., climb 15 ft.; AC 15; Atks 2 claws (+8|1d6+6), bite (+3|1d8+3); Face/Reach 5x5 ft./10 ft.; SA Rend 2d6+12, smite good; SQ Scent, darkvision 60 ft., cold & fire resistance 10, damage reduction 5/+1; SR 10; AL LE; SV Fort +6, Ref +6, Will +5. Str 22, Dex 15, Con 14, Int 3, Wis 12, Cha 7. Skills and Feats: Climb +14, Move Silently +9, Spot +9. [b]Fiendish Dire Wolf[/b], Large Animal: CR 4; HD 6d8+18; hp ___; Init +2; Spd 50 ft.; AC 14; Atks bite (+10|1d8+10); Face/Reach 5x10 ft./5 ft.; SA Trip, smite good; SQ Scent, darkvision 60 ft., cold & fire resistance 10, damage reduction 5/+1; SR 12; AL LE; SV Fort +8, Ref +7, Will +6. Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10. Skills and Feats: Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1*. [b]Edit[/b]: Oh, and you can communicate with them if they have a language, or if you use spells to send messages to them. Otherwise they just attack whichever of your enemies is nearest. The creatures posted above and the aforementioned giant owl would nead a 'Speak to Animals' spell to be communicated with. The Imp and Hound Archon, also on your summon monster list, could have been communicated with, but they are very weak combat wise. Speaking Celestial, infernal and/or Abyssal would help when wanting to communicate with these creatures. Psions ahve it a bit easier. [/QUOTE]
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