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OOC: Tholestia: also XP and GP tracking etc.
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<blockquote data-quote="Ravellion" data-source="post: 940408" data-attributes="member: 538"><p><strong>Bull's Strength</strong>: Well 50% of the time a Bull's Strength already would give +4 or +5. Sometimes a +3 would have the same effect as a +4 as well. The strength lied in the duration, which being reduced to 16.67% of what it was before, shouldn't prove too much of a problem.</p><p></p><p>Let me put it this way. If you wanted a +4 bonus, you could have just cast the spell twice and the highest bonus would count. More often than not that would be sufficient, quite often even just cating it once would suffice. You would also be more resistant to dispelling as well.</p><p></p><p>Now you actually <em>need</em> to cast the spell 3 or 4 times per day for the same bonus, and the biggest two problems I had with the spells have been taken care of (namely: being Empowerable and Extendable to give very big bonusses on the day before you need them, hence not costing any spell slots or Power Points). You cannot empower or fortify this spell anymore because the bonus is fixed. For Clerics and Wizards etc. Extending it might still be a good option right now, since you might prefer spending one third or fourth level spell slot over two or three 2nd level spell slots.</p><p></p><p>In a new campaign, the 1 minute per level duration will be used. But with so many people already having selected spells like Bull's strength, I don't want to weaken it <em>too</em> much.</p><p></p><p><strong>Inertial Barrier</strong>: You have only been in the forest for half an hour or so. You must have moved about a mile and a half, perhaps two miles by now, but the Inertial barrier will be active for another hour at least.</p><p></p><p><strong>Revison in general</strong>: All the changes will not take place until you have rested, to thwart middle of combat confusion. Oh, and I made a slight mistake in the information on the Weapon Finesse feat. It is now applicable to all finessable weapons (ie. you no longer have to take the feat once for each weapon, like is the case with weapon specialization), but only armour check from shields gives attack roll penalties. Oops. And the Tower shield gives a -2 to hit as well. +4 AC, but darn heavy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, and Kheldev: I have a very juicy confirmed revison fact for you. The Power Attack feat, when used when striking with a weapon held by both hands, now gives two damage bonus for every 1 attack penalty you take. If you only use a one handed weapon, it is still a 1 for 1 exchange.</p><p></p><p>I think this would make your Full Attack Routine with the Waraxe as follows?:</p><p>+6/+1, 1d10+<strong>23</strong>. You still wouldn't hit very often though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But perhaps Greater Weapon Focus would help that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ravellion, post: 940408, member: 538"] [b]Bull's Strength[/b]: Well 50% of the time a Bull's Strength already would give +4 or +5. Sometimes a +3 would have the same effect as a +4 as well. The strength lied in the duration, which being reduced to 16.67% of what it was before, shouldn't prove too much of a problem. Let me put it this way. If you wanted a +4 bonus, you could have just cast the spell twice and the highest bonus would count. More often than not that would be sufficient, quite often even just cating it once would suffice. You would also be more resistant to dispelling as well. Now you actually [i]need[/i] to cast the spell 3 or 4 times per day for the same bonus, and the biggest two problems I had with the spells have been taken care of (namely: being Empowerable and Extendable to give very big bonusses on the day before you need them, hence not costing any spell slots or Power Points). You cannot empower or fortify this spell anymore because the bonus is fixed. For Clerics and Wizards etc. Extending it might still be a good option right now, since you might prefer spending one third or fourth level spell slot over two or three 2nd level spell slots. In a new campaign, the 1 minute per level duration will be used. But with so many people already having selected spells like Bull's strength, I don't want to weaken it [i]too[/i] much. [b]Inertial Barrier[/b]: You have only been in the forest for half an hour or so. You must have moved about a mile and a half, perhaps two miles by now, but the Inertial barrier will be active for another hour at least. [b]Revison in general[/b]: All the changes will not take place until you have rested, to thwart middle of combat confusion. Oh, and I made a slight mistake in the information on the Weapon Finesse feat. It is now applicable to all finessable weapons (ie. you no longer have to take the feat once for each weapon, like is the case with weapon specialization), but only armour check from shields gives attack roll penalties. Oops. And the Tower shield gives a -2 to hit as well. +4 AC, but darn heavy :) Oh, and Kheldev: I have a very juicy confirmed revison fact for you. The Power Attack feat, when used when striking with a weapon held by both hands, now gives two damage bonus for every 1 attack penalty you take. If you only use a one handed weapon, it is still a 1 for 1 exchange. I think this would make your Full Attack Routine with the Waraxe as follows?: +6/+1, 1d10+[b]23[/b]. You still wouldn't hit very often though ;) But perhaps Greater Weapon Focus would help that? :D [/QUOTE]
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