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OOC Thread for: Warriors of Dawn, Knights of Twilight
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<blockquote data-quote="GnomeWorks" data-source="post: 402372" data-attributes="member: 162"><p>5th level version of Darcis:</p><p></p><p><span style="font-size: 12px"><strong>Darcis</strong></span></p><p>Cansin, Antipaladin5</p><p>Lawful Evil with Neutral tendencies</p><p></p><p><strong>Stats</strong></p><p>STR 14 (+2)</p><p>DEX 12 (+1)</p><p>CON 12 (+1)</p><p>INT 14 (+2)</p><p>WIS 10</p><p>CHA 23 (+6)</p><p></p><p><strong>COMBAT</strong></p><p>Base Attack Bonus - +3</p><p>Melee Attack Bonus - +5</p><p>Ranged Attack Bonus - +4</p><p>Attack w/Darksoul - +9</p><p>Damage w/Darksoul - 2d6+5</p><p></p><p>Initiative - +5</p><p>HP - 45</p><p>AC - 23 (+11 armor, +1 dex, +1 deflection [ring])</p><p></p><p><strong>SAVES</strong></p><p>Fort - +10 (+3 base, +1 con, +6 cha)</p><p>Will - +9 (+3 base, +6 cha)</p><p>Ref - +8 (+1 base, +1 dex, +6 cha)</p><p></p><p><strong>EQUIPMENT</strong></p><p>The Darksoul (+3 Greatsword w/Darksoul ability; DC=19) [18,350 gp]</p><p>+3 Full plate [10,650 gp]</p><p>Cloak of Charisma (+2) [4,000 gp]</p><p>Ring of Protection (+1) [2,000 gp]</p><p>1,000 gp</p><p></p><p><em>SPECIAL WEAPON ABILITY - DARKSOUL</em></p><p>On a successful critical hit with a weapon with this ability, the opponent must make a Fortitude save [DC = 10 + enhancement bonus + charisma modifier of wielder] or have an equal chance (50%) of receiving 1 negative level or being instantly slain; either way, the user of the sword gains 5 hit points.</p><p> A weapon with this ability also seems impervious to most forms of damage.</p><p> This ability can also affect intelligent undead - however, they are immune to the negative level, and they must make a Will save instead of a Fortitude save.</p><p></p><p><strong>CANSIN/ANTIPALADIN ABILITIES</strong></p><p>Acid and Fire Resistance 5</p><p>+2 to Bluff [included in Skills section] and Search checks</p><p>Entropic Shield 1/day as cleric of level</p><p>-----</p><p>Detect good (60' radius)</p><p>Dark Blessing (Apply charisma mod to saves)</p><p>Harm Touch (Deal damage by touch equal to 30 points [level x cha mod] using negative energy)</p><p>Divine Health (Immune to all normal disease)</p><p>Aura of Courage (Immune to fear, allies within 10' get +4 vs. fear)</p><p>Smite Good (Get +6 on attack and deal +5 damage to good creatures, 1/day)</p><p>Command Undead (9/day, as though -2 level [3rd], as though an evil cleric)</p><p></p><p><strong>SKILLS [Ranks in brackets]</strong></p><p>Bluff +14 [6]</p><p>Concentration +7 [6]</p><p>Intimidate +12 [6]</p><p>Knowledge (Religion) +8 [6]</p><p>Spellcraft +8 [6]</p><p></p><p><strong>FEATS</strong></p><p>Fated</p><p>Weapon Focus (Greatsword)</p><p>Improved Initiative</p><p></p><p><strong>SPELLS (Bard progression)</strong></p><p>Per day - 5/5/3</p><p>Known - 6/4/3</p><p></p><p>0th (16): <em>arcane mark, inflict minor wounds, resistance, daze, detect poison, read magic</em></p><p>1st (17): <em>cause fear, doom, shocking grasp, true strike</em></p><p>2nd (18): <em>darkness, desecrate, inflict moderate wounds</em></p><p></p><p><strong>LANGUAGES</strong></p><p>Common, Infernal, Abyssal</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 402372, member: 162"] 5th level version of Darcis: [size=3][b]Darcis[/b][/size] Cansin, Antipaladin5 Lawful Evil with Neutral tendencies [b]Stats[/b] STR 14 (+2) DEX 12 (+1) CON 12 (+1) INT 14 (+2) WIS 10 CHA 23 (+6) [b]COMBAT[/b] Base Attack Bonus - +3 Melee Attack Bonus - +5 Ranged Attack Bonus - +4 Attack w/Darksoul - +9 Damage w/Darksoul - 2d6+5 Initiative - +5 HP - 45 AC - 23 (+11 armor, +1 dex, +1 deflection [ring]) [b]SAVES[/b] Fort - +10 (+3 base, +1 con, +6 cha) Will - +9 (+3 base, +6 cha) Ref - +8 (+1 base, +1 dex, +6 cha) [b]EQUIPMENT[/b] The Darksoul (+3 Greatsword w/Darksoul ability; DC=19) [18,350 gp] +3 Full plate [10,650 gp] Cloak of Charisma (+2) [4,000 gp] Ring of Protection (+1) [2,000 gp] 1,000 gp [i]SPECIAL WEAPON ABILITY - DARKSOUL[/i] On a successful critical hit with a weapon with this ability, the opponent must make a Fortitude save [DC = 10 + enhancement bonus + charisma modifier of wielder] or have an equal chance (50%) of receiving 1 negative level or being instantly slain; either way, the user of the sword gains 5 hit points. A weapon with this ability also seems impervious to most forms of damage. This ability can also affect intelligent undead - however, they are immune to the negative level, and they must make a Will save instead of a Fortitude save. [b]CANSIN/ANTIPALADIN ABILITIES[/b] Acid and Fire Resistance 5 +2 to Bluff [included in Skills section] and Search checks Entropic Shield 1/day as cleric of level ----- Detect good (60' radius) Dark Blessing (Apply charisma mod to saves) Harm Touch (Deal damage by touch equal to 30 points [level x cha mod] using negative energy) Divine Health (Immune to all normal disease) Aura of Courage (Immune to fear, allies within 10' get +4 vs. fear) Smite Good (Get +6 on attack and deal +5 damage to good creatures, 1/day) Command Undead (9/day, as though -2 level [3rd], as though an evil cleric) [b]SKILLS [Ranks in brackets][/b] Bluff +14 [6] Concentration +7 [6] Intimidate +12 [6] Knowledge (Religion) +8 [6] Spellcraft +8 [6] [b]FEATS[/b] Fated Weapon Focus (Greatsword) Improved Initiative [b]SPELLS (Bard progression)[/b] Per day - 5/5/3 Known - 6/4/3 0th (16): [i]arcane mark, inflict minor wounds, resistance, daze, detect poison, read magic[/i] 1st (17): [i]cause fear, doom, shocking grasp, true strike[/i] 2nd (18): [i]darkness, desecrate, inflict moderate wounds[/i] [b]LANGUAGES[/b] Common, Infernal, Abyssal [/QUOTE]
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OOC Thread for: Warriors of Dawn, Knights of Twilight
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