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[OOC Thread] Pint Sized Sword & Sorcery (House Rules)
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<blockquote data-quote="hafrogman" data-source="post: 1384666" data-attributes="member: 8858"><p>Garreth</p><p></p><p>Dwarven Male</p><p>2'11", 64 lb</p><p></p><p>Bright: 0/1000xp</p><p></p><p>STR: 6 (-2)</p><p>DEX: 5 (-3)</p><p>CON: 6 (-2)</p><p>INT: 12 (+1)</p><p>WIS: 5 (-3)</p><p>CHA: 4 (-3)</p><p></p><p>BAB: 0</p><p></p><p>HD: .5*1d4-2</p><p>HP: 1</p><p></p><p>AC = 8 (-3 dex +1 size)</p><p></p><p>Melee Attack: -5 ( -4 non proficiency -2 str +1 size)</p><p>Ranged Attack: -6 (-4 non proficiency -3 dex +1 size)</p><p></p><p>Fort: -2 * +2 vs spells</p><p>Ref: -3 * +2 vs spells</p><p>Will: -3 * +2 vs spells</p><p></p><p>Feat: *</p><p></p><p>Skills:</p><p>craft(drawing): +3 (2 ranks)</p><p>knowledge(history): +2 (1 rank)</p><p>hide: +1 (0 ranks) (-3 dex +4 size)</p><p></p><p></p><p>Garreth is a highly intelligent, if fairly absent minded child from the town of Samis. His father works as a money counter for a shipping firm at the port, while his mother is employed by a small bakery. When he's not attending his lessons he can usuall be found wandering around the streets around his home doodling with charcoal on whatever scraps of paper he has managed to scrounge.</p><p></p><p></p><p>* You said you were open to any feat suggestion, I found this one on the netbook of feats, and throught it looked interesting. Obviously in this case it would be limited to the kind of things that could fit in my pockets.</p><p></p><p>PACK RAT [General]</p><p></p><p>You tend to find things you don’t remember having</p><p></p><p>Benefit: There is a slim chance that you may have any small (2 lbs or less) non-magical, standard item on your person or in your pack. The chance to find such an item is an intelligence check against a DC of 15 + the GP cost of the item (all items are considered to cost at least one GP for the purpose of this feat). This feat can only be attempted once for any item sought until after you have returned to a town area for supplies.</p><p></p><p>Example: You have just located an ancient carving on a cave wall that yields secrets in a writing you do not understand. Someone has the great idea to do a rubbing of the wall. Bonzo the wizard pulls out a piece of parchment, but no one has anything to rub over it with. You flip through the pockets of your cloak and find an old dried up husk of charcoal.</p><p>Notes: This feat cannot be used to find extra money, or saleable items. You can only find one of any item in this fashion (until you have a chance to restock in town). It is simply your tendency to absent-mindedly stick small things here and there without paying attention. DMs should further limit this selection down to just those items (of 2lbs or less) considered common in the SRD. Watch players who try to abuse this and limit them even further.</p><p> PACK RAT Copyright 2001, Bradley H. Bemis Jr.</p><p></p><p></p><p><em>edit: rounded up produced +1 cha</em></p></blockquote><p></p>
[QUOTE="hafrogman, post: 1384666, member: 8858"] Garreth Dwarven Male 2'11", 64 lb Bright: 0/1000xp STR: 6 (-2) DEX: 5 (-3) CON: 6 (-2) INT: 12 (+1) WIS: 5 (-3) CHA: 4 (-3) BAB: 0 HD: .5*1d4-2 HP: 1 AC = 8 (-3 dex +1 size) Melee Attack: -5 ( -4 non proficiency -2 str +1 size) Ranged Attack: -6 (-4 non proficiency -3 dex +1 size) Fort: -2 * +2 vs spells Ref: -3 * +2 vs spells Will: -3 * +2 vs spells Feat: * Skills: craft(drawing): +3 (2 ranks) knowledge(history): +2 (1 rank) hide: +1 (0 ranks) (-3 dex +4 size) Garreth is a highly intelligent, if fairly absent minded child from the town of Samis. His father works as a money counter for a shipping firm at the port, while his mother is employed by a small bakery. When he's not attending his lessons he can usuall be found wandering around the streets around his home doodling with charcoal on whatever scraps of paper he has managed to scrounge. * You said you were open to any feat suggestion, I found this one on the netbook of feats, and throught it looked interesting. Obviously in this case it would be limited to the kind of things that could fit in my pockets. PACK RAT [General] You tend to find things you don’t remember having Benefit: There is a slim chance that you may have any small (2 lbs or less) non-magical, standard item on your person or in your pack. The chance to find such an item is an intelligence check against a DC of 15 + the GP cost of the item (all items are considered to cost at least one GP for the purpose of this feat). This feat can only be attempted once for any item sought until after you have returned to a town area for supplies. Example: You have just located an ancient carving on a cave wall that yields secrets in a writing you do not understand. Someone has the great idea to do a rubbing of the wall. Bonzo the wizard pulls out a piece of parchment, but no one has anything to rub over it with. You flip through the pockets of your cloak and find an old dried up husk of charcoal. Notes: This feat cannot be used to find extra money, or saleable items. You can only find one of any item in this fashion (until you have a chance to restock in town). It is simply your tendency to absent-mindedly stick small things here and there without paying attention. DMs should further limit this selection down to just those items (of 2lbs or less) considered common in the SRD. Watch players who try to abuse this and limit them even further. PACK RAT Copyright 2001, Bradley H. Bemis Jr. [I]edit: rounded up produced +1 cha[/I] [/QUOTE]
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[OOC Thread] Pint Sized Sword & Sorcery (House Rules)
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