Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[OOC Thread] Pint Sized Sword & Sorcery (House Rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hafrogman" data-source="post: 1441516" data-attributes="member: 8858"><p>Well, I'll admit that in a perfect world, Garreth would be much more reticent, but the group appears to need a forcefull personality and so he stepped into the role. It's not that he's a great leader, more like the brains behind the scene.</p><p></p><p>The group itself reacts well to him, again partially in the name of group unity, but also because of unusual circumstances. The low charisma could represent the way standard children would react to a smart kid who told them all what to do. Some adults could also react negatively towards a mere child who presumed to be more intelligent than they are (because of course, he is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). So, I believe that Garreth's charisma score can still be justified given that he's only interacted with one NPC who he pandered to in order to pump him for information.</p><p></p><p>As regards the rules in general, the stat adjustments and pre-classes raise a few issues with me. Nothing bad, just my opinions and or questions. For example, what happens to them as time passes? Do they go away when you gain 1000 xp and gain your class level? Will Garreth suddenly become an 8 int wizard? Or do they stay until the character ages, and if so, when do they go away? When the character hits adult age, or before? What happens to my +4 int, does it suddenly drop one day, or does my score gradually raise according to age/adult age until I reach my base stat level when it stops growing (this seems to make the most sense, but when do I gain my charisma penalty back then?). I realize that your primary goal for this rule set are to create viable rules for playing children, and not neccesarily for playing characters from childhood into adult hood.</p><p></p><p>Also, the bonuses and penalties can cause wierd comparitive stats where the 18 base int roughhouser child has an int score of 5 while the 10 base int smart child has a 9 int. Your stat bonuses are chosen by the class you want to go into. An elven archer might want to be a fighter, but as a child will have strength and con bonuses. A brilliant general could be a fighter as well, but have a barely sentient intelligence level.</p><p></p><p>A possible thought I had is to not neccesarily lock children into a class based on their aptitudes. They pick up a class level at 1000xp in whatever class they like. This means instead of needing a child classification for each class, you just have six, one designed around each stat, like the d20 modern classes. Then you have a sort of background chosen for the child's home and family. This would differentiate between the rural, farm boy strong kid, and the urban, street bully strong kid.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1441516, member: 8858"] Well, I'll admit that in a perfect world, Garreth would be much more reticent, but the group appears to need a forcefull personality and so he stepped into the role. It's not that he's a great leader, more like the brains behind the scene. The group itself reacts well to him, again partially in the name of group unity, but also because of unusual circumstances. The low charisma could represent the way standard children would react to a smart kid who told them all what to do. Some adults could also react negatively towards a mere child who presumed to be more intelligent than they are (because of course, he is :) ). So, I believe that Garreth's charisma score can still be justified given that he's only interacted with one NPC who he pandered to in order to pump him for information. As regards the rules in general, the stat adjustments and pre-classes raise a few issues with me. Nothing bad, just my opinions and or questions. For example, what happens to them as time passes? Do they go away when you gain 1000 xp and gain your class level? Will Garreth suddenly become an 8 int wizard? Or do they stay until the character ages, and if so, when do they go away? When the character hits adult age, or before? What happens to my +4 int, does it suddenly drop one day, or does my score gradually raise according to age/adult age until I reach my base stat level when it stops growing (this seems to make the most sense, but when do I gain my charisma penalty back then?). I realize that your primary goal for this rule set are to create viable rules for playing children, and not neccesarily for playing characters from childhood into adult hood. Also, the bonuses and penalties can cause wierd comparitive stats where the 18 base int roughhouser child has an int score of 5 while the 10 base int smart child has a 9 int. Your stat bonuses are chosen by the class you want to go into. An elven archer might want to be a fighter, but as a child will have strength and con bonuses. A brilliant general could be a fighter as well, but have a barely sentient intelligence level. A possible thought I had is to not neccesarily lock children into a class based on their aptitudes. They pick up a class level at 1000xp in whatever class they like. This means instead of needing a child classification for each class, you just have six, one designed around each stat, like the d20 modern classes. Then you have a sort of background chosen for the child's home and family. This would differentiate between the rural, farm boy strong kid, and the urban, street bully strong kid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC Thread] Pint Sized Sword & Sorcery (House Rules)
Top