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OoC Thread - Strife in Sokara - A solo game for Brother Shatterstone
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<blockquote data-quote="Jarval" data-source="post: 1447339" data-attributes="member: 421"><p>The Fabled Lands books are a bit of an odd kettle of fish. They are all gamebooks, but they're </p><p>structured in such a way to make them almost a sourcebook. </p><p></p><p>Each book covers a geographical area rather than a story (Book 2 "Cities of Gold and Glory" covers the </p><p>kingdom of Golnir, Book 5 "The Court of Hidden Faces" covers the countries of Old Harkuna and </p><p>Uttaku, and so on). Within each book, most paragraphs represent either a place or the events that take </p><p>place there. So, for example, each city has it's own paragraph, with separate paragraphs for the </p><p>marketplace, the temples, the harbour and so on.</p><p></p><p>To give a concrete example of how this works, below is a scan of paragraph 100 in Book 1 ("The War-</p><p>Torn Kingdom") </p><p></p><p></p><p></p><p></p><p>Then turning to the appropriately numbered paragraph would take you to that location, with its own set of options. </p><p>Below is what you’d see if you turned to paragraph 235 to vist the temple of Sig.</p><p></p><p></p><p></p><p></p><p>And so on. It worked remarkably well, and you could go anywhere ever you wanted, a real change from the stricter structure of most other gamebooks. The setting itself is very well developed, as you would imagine, although only six of the proposed twelve books were published, leaving about half of the world undiveloped. But fortunately the six that were published covered the main northern continent, as well as the Violet Ocean and the island country of Akatsurai. As you said, the Fabled Lands books were a unique idea, foiled by being badly timed in its arrival on the market.</p><p></p><p></p><p></p><p></p><p>Fair point on not planning to enter the Watchers. Given the fact we’re using the Test Based Entry, there really is not other method of joining than the invite.</p><p></p><p></p><p></p><p></p><p>The looking for her father option certainly works for me. It’ll give her an initial sense of purpose, and goal to work towards. As for the paladin/paragon choice, go whichever way suits you best. It shouldn’t take long to work up a paragon class for both the Nymph and the Half-Nymph races, and I’ll follow the Half-Elf mould by giving the choice of taking some human levels as well. OTOH, starting as a paladin/holy warrior isn’t really a problem to my mind, as Brystasia is unusual enough to get Aymara’s attention.</p><p></p><p></p><p></p><p></p><p>I can live with the elven blades, but I will point out that the rapier is Aymara’s favoured weapon. Not that I expect Brystasia to use a rapier for that reason, but any spells relating to favoured weapons will be rapier-based.</p><p></p><p></p><p></p><p></p><p>I’d rather factored in the effect of the LA reduction rules with the Gestalt option. It's straightforwards enough, as you're still only strictly speaking gaining one character level each time you level up anyway, despite gaining the benifits of two classes.</p><p></p><p></p><p></p><p></p><p>If you want to use DR based armour, I'm happy with the idea. I rather like the Defence rules, as the do remove the absolute dependancy on magical armour that comes into play at higher levels. Not that I've got anything against magical items, but I like them to be a removal from the norm, rather than standard equipment.</p><p></p><p></p><p></p><p></p><p>I see where you're coming from with the Anointed Knight PrC test. It does make some sense, but I'll just file that idea away for now. After all, we can't have you knowing what the test will be before the event, now can we? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>With regard to the Nievity flaw, I'm perfectly happy with a -4 penalty, but you write it up however you like. I get where you're coming from with removing the ability score bonus as well, so do it if you want.</p><p></p><p></p><p></p><p></p><p>And go on then, you can have that extra +2 to Charisma if you want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Free your inner Munchkin!</p></blockquote><p></p>
[QUOTE="Jarval, post: 1447339, member: 421"] The Fabled Lands books are a bit of an odd kettle of fish. They are all gamebooks, but they're structured in such a way to make them almost a sourcebook. Each book covers a geographical area rather than a story (Book 2 "Cities of Gold and Glory" covers the kingdom of Golnir, Book 5 "The Court of Hidden Faces" covers the countries of Old Harkuna and Uttaku, and so on). Within each book, most paragraphs represent either a place or the events that take place there. So, for example, each city has it's own paragraph, with separate paragraphs for the marketplace, the temples, the harbour and so on. To give a concrete example of how this works, below is a scan of paragraph 100 in Book 1 ("The War- Torn Kingdom") Then turning to the appropriately numbered paragraph would take you to that location, with its own set of options. Below is what you’d see if you turned to paragraph 235 to vist the temple of Sig. And so on. It worked remarkably well, and you could go anywhere ever you wanted, a real change from the stricter structure of most other gamebooks. The setting itself is very well developed, as you would imagine, although only six of the proposed twelve books were published, leaving about half of the world undiveloped. But fortunately the six that were published covered the main northern continent, as well as the Violet Ocean and the island country of Akatsurai. As you said, the Fabled Lands books were a unique idea, foiled by being badly timed in its arrival on the market. Fair point on not planning to enter the Watchers. Given the fact we’re using the Test Based Entry, there really is not other method of joining than the invite. The looking for her father option certainly works for me. It’ll give her an initial sense of purpose, and goal to work towards. As for the paladin/paragon choice, go whichever way suits you best. It shouldn’t take long to work up a paragon class for both the Nymph and the Half-Nymph races, and I’ll follow the Half-Elf mould by giving the choice of taking some human levels as well. OTOH, starting as a paladin/holy warrior isn’t really a problem to my mind, as Brystasia is unusual enough to get Aymara’s attention. I can live with the elven blades, but I will point out that the rapier is Aymara’s favoured weapon. Not that I expect Brystasia to use a rapier for that reason, but any spells relating to favoured weapons will be rapier-based. I’d rather factored in the effect of the LA reduction rules with the Gestalt option. It's straightforwards enough, as you're still only strictly speaking gaining one character level each time you level up anyway, despite gaining the benifits of two classes. If you want to use DR based armour, I'm happy with the idea. I rather like the Defence rules, as the do remove the absolute dependancy on magical armour that comes into play at higher levels. Not that I've got anything against magical items, but I like them to be a removal from the norm, rather than standard equipment. I see where you're coming from with the Anointed Knight PrC test. It does make some sense, but I'll just file that idea away for now. After all, we can't have you knowing what the test will be before the event, now can we? ;) With regard to the Nievity flaw, I'm perfectly happy with a -4 penalty, but you write it up however you like. I get where you're coming from with removing the ability score bonus as well, so do it if you want. And go on then, you can have that extra +2 to Charisma if you want :) Free your inner Munchkin! [/QUOTE]
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OoC Thread - Strife in Sokara - A solo game for Brother Shatterstone
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