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[ooc]Traveller T20 - Full
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<blockquote data-quote="Seonaid" data-source="post: 1145431" data-attributes="member: 11195"><p>Okay. I don't have the books (we played GURPS, and I've only the core book), and it's been a long, long time (4 or 5 years) since I've played Traveller. If that's a turn-off, just let me know and I'll step aside so others can join. This does sound like a good campaign (I like your ideas of how to GM, and from the list of things you gave, sounds like you're pretty well set up, which I also like), and I'm looking to diversify, so I am interested, I just may need a nudge or three.</p><p></p><p>I would be willing to play a human, but if the party wants to play a different race (Vargr are interesting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) I'm all for that, too.</p><p></p><p>Encounters with Aliens: 9</p><p>Explore ancient ruins: 5</p><p>Trade with distant worlds: 5</p><p>Political intrigue: 6</p><p>All out space-based war: 5</p><p>One-on-one ship-to-ship combat: 7</p><p>Personal combat (melee, projectile weapons, etc.): 5</p><p>Explore uncharted space: 5</p><p>Crime-based adventures (either perpetrating or solving): 6</p><p>Romance: 5</p><p>Puzzles: 8</p><p>Humor: 7</p><p>Moral Dilemmas: 7</p><p></p><p>I think that encounters with aliens would depend on what aliens are. If they are the other races detailed in Traveller, I would rate it a 10. If they are races you make up, it would depend on the nature of the campaign and the nature of the characters. I rated most things as 5 because it would be interesting to have all these things, but I honestly don't care. As long as it's done well, all or none of the above are a 10. Ha, does that help? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The campaign I was in before had political intrigue, encounters with aliens (type 1), one-on-one combat, personal combat (talk about hatches being blown and parts being torn into space), crime-based adventures, and humor (though whether that was intentional on the GM's part or not is debatable, hehee).</p></blockquote><p></p>
[QUOTE="Seonaid, post: 1145431, member: 11195"] Okay. I don't have the books (we played GURPS, and I've only the core book), and it's been a long, long time (4 or 5 years) since I've played Traveller. If that's a turn-off, just let me know and I'll step aside so others can join. This does sound like a good campaign (I like your ideas of how to GM, and from the list of things you gave, sounds like you're pretty well set up, which I also like), and I'm looking to diversify, so I am interested, I just may need a nudge or three. I would be willing to play a human, but if the party wants to play a different race (Vargr are interesting :)) I'm all for that, too. Encounters with Aliens: 9 Explore ancient ruins: 5 Trade with distant worlds: 5 Political intrigue: 6 All out space-based war: 5 One-on-one ship-to-ship combat: 7 Personal combat (melee, projectile weapons, etc.): 5 Explore uncharted space: 5 Crime-based adventures (either perpetrating or solving): 6 Romance: 5 Puzzles: 8 Humor: 7 Moral Dilemmas: 7 I think that encounters with aliens would depend on what aliens are. If they are the other races detailed in Traveller, I would rate it a 10. If they are races you make up, it would depend on the nature of the campaign and the nature of the characters. I rated most things as 5 because it would be interesting to have all these things, but I honestly don't care. As long as it's done well, all or none of the above are a 10. Ha, does that help? ;) The campaign I was in before had political intrigue, encounters with aliens (type 1), one-on-one combat, personal combat (talk about hatches being blown and parts being torn into space), crime-based adventures, and humor (though whether that was intentional on the GM's part or not is debatable, hehee). [/QUOTE]
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