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[ooc]Traveller T20 - Full
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<blockquote data-quote="doghead" data-source="post: 1147452" data-attributes="member: 8243"><p><strong>Saanath Beta 0.3</strong></p><p></p><p>OK. This should be pretty close to the final thing. I will edit out all of the generation notes in the final copy. I decide just to pay for all of the equipment listed, clothes and stuff I will flesh out later.</p><p></p><p><span style="font-family: 'Courier New'">Saanath </span></p><p><span style="font-family: 'Courier New'">Link to rolls: </span></p><p><span style="font-family: 'Courier New'"><a href="http://www14.brinkster.com/nadaka/Experiments/DiceboxSearch.asp?FindValue=Saanath&SearchFor=UserName" target="_blank">http://www14.brinkster.com/nadaka/Experiments/DiceboxSearch.asp?FindValue=Saanath&SearchFor=UserName</a></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Saanath; Human; Merchant.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Str: 15 (+2)</span></p><p><span style="font-family: 'Courier New'">Dex: 16 (+3)</span></p><p><span style="font-family: 'Courier New'">Con: 13 (+1)</span></p><p><span style="font-family: 'Courier New'">Int: 15 (+2)</span></p><p><span style="font-family: 'Courier New'">Wis: 16 (+3)</span></p><p><span style="font-family: 'Courier New'">Cha: 10 (+0)</span></p><p><span style="font-family: 'Courier New'">Edu: 12 (+1) High School, Level 4 increase here.</span></p><p><span style="font-family: 'Courier New'">Soc: 10 (+0)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Languages: Galanglic, ?, ?.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Homeworld Skills: </span></p><p><span style="font-family: 'Courier New'">T/Computer 1</span></p><p><span style="font-family: 'Courier New'">T/Communication 1</span></p><p><span style="font-family: 'Courier New'">Pilot 1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Starting Feats:</span></p><p><span style="font-family: 'Courier New'">ArmourP (Light).</span></p><p><span style="font-family: 'Courier New'">ArmourP (VacSuit).</span></p><p><span style="font-family: 'Courier New'">Barter.</span></p><p><span style="font-family: 'Courier New'">WeaponP (Marksman).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">PHT1 (Planetside) 4000XP</span></p><p><span style="font-family: 'Courier New'">Survives, No Promotion, XP or Cash Bonus.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">PHT2 (Routine) 7000XP</span></p><p><span style="font-family: 'Courier New'">Survives, XP Bonus (3000XP), No Promotion or Cash Bonus.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Mustering Out.</span></p><p><span style="font-family: 'Courier New'">Cash (+1 for retiring): Cr20,000.</span></p><p><span style="font-family: 'Courier New'">Material: Low Passage.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Total Experience: 11,000XP (4,000+7,000).</span></p><p><span style="font-family: 'Courier New'">2nd 1000xp (10,000)</span></p><p><span style="font-family: 'Courier New'">3rd 2000xp ( 8,000)</span></p><p><span style="font-family: 'Courier New'">4th 3000xp ( 4,000)</span></p><p><span style="font-family: 'Courier New'">5th 4000xp ( 0)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Well, he bored himself silly for 8 years and got to 5th level doing it.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Skills Points: </span></p><p><span style="font-family: 'Courier New'">Starting (7+2)x4)+4)=40</span></p><p><span style="font-family: 'Courier New'">Advancment (7+2+1)x4)=40</span></p><p><span style="font-family: 'Courier New'">Total 80</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Skills Rank/Effective </span></p><p><span style="font-family: 'Courier New'">Appraise 8/10 (+2 Int) </span></p><p><span style="font-family: 'Courier New'">Bluff 8/08 (+0 Cha)</span></p><p><span style="font-family: 'Courier New'">Broker 8/12 (+2 Int, +2 Barter)</span></p><p><span style="font-family: 'Courier New'">Gamble 8/12 (+2 Int, +2 Bluff Syn)</span></p><p><span style="font-family: 'Courier New'">Gather Info 8/10 (+2 Carousing Syn)</span></p><p><span style="font-family: 'Courier New'">Liason 8/10 (+2 Bluff Syn)</span></p><p><span style="font-family: 'Courier New'">Pilot 1+7/11 (+3 Dex)</span></p><p><span style="font-family: 'Courier New'">Prof (Programmer) 4/07 (+1 Edu, +2 T/Comp Syn)</span></p><p><span style="font-family: 'Courier New'">T/Communication 1+7/09 (+1 Edu)</span></p><p><span style="font-family: 'Courier New'">T/Computer 1+7/09 (+1 Edu)</span></p><p><span style="font-family: 'Courier New'">Trader 8/14 (+2 Int, +2 Barter)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Feats: (Universal Starting, Human, Class Starting (4), 1st lvl, 1st Lvl Bonus, 2nd lvl Bonus, 3rd level, 5th level Bonus, Homeworld)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Brawling; Improved Unarmed Strike; ArmourP (Light); ArmourP (VacSuit); Barter; WeaponP (Marksman); Hacker; Vessel (Ships Boat); Market Analyst; Vessel (Starship); Carousing; Vessel (Grav).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">The Story.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Planetside. Not what Saanath had hoped for. 4 years of shuttling cargo and passengers, managing manifests and keeping tabs on in ships in-system. It did, however give him an insight into the mechanics of running a merchant enterprise. He proved to be a remarkably quick learner with a natural ability to read the market. The rather careless attitude towards security of many of Companies didn't hurt any, either. Bored out of his mind, Saanath was considering quitting at the end of his term when he was given training to upgrade his ShipsBoat familiarity to Starships. Offworld! </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">1st -> 3rd level. Skills: Appraise; Broker; Pilot; T/Communication; T/Computer. Feats: Hacker, Market Analyst, Vessel (Ship's Boat), Vessel (Starship).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">When the company offered Route, he almost quit on the spot. It was however, a offworld assignment, so he took it. Fortunately. Also on the same Duty Assignment was a 5 term veteren who had been busted down to 02-Crewman again for insubordination. It was a much more productive year. Saanath's new companion introduced Saanath to the free wheeling and often seemy life of the spaceports. And like most crewmen, Saanath's companion also ran a small "Locker Merchant" enterprise, trading in goods utilising some of their personal space allocation.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Saanath again learnt quickly, becoming remarkably adept at it. Within the first year he was in a position to Broker small bulk deals, but to do so he need to use some of the unallocated cargo space on the trader. Most Companies allow it. There were usually two options: a percentage of the profits or a fixed price. Saanath's Chief Purchasing Officer (CPO) insisted on a fixed price, despite the fact that in use of the space represented little in the way of a cost increase to the ship. Six months later, realising that Saanath had a knack trading, the CPO tried to insist on a percentage agreement. Saanath refused, explaining that he would wait until the new CPO arrived. The CPO, his performance record less than impressive, backed down.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Over the next two years, they accrued a fairly substancial amount of money buying and selling on the various planets on the route. An amount that he learnt to add to at the gaming tables. However, their success, despite the fact that it helped him keep his job, earned them the displeasure of the CPO who was making significantly less return on the company investments. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Near the end of his term, Saanath's partner was dishonourably discharged. Saanath was enraged. Although he couldn't prove any direct connection with the CPO, he was convinced that the CPO had had a hand in the matter. So he handed over his share of the earnings to his friend and, at the end of his term, promptly retired. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">3rd -> 5th level. Skills: Bluff, Gamble; Gather Info; Liason; Trader. Feats: Carousing.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">His last act before walking away was to pass on his Low Passage benefit to the Chief Purchasing Officer's rather striking daughter who had dreams of being discovered on Neuvo Los Angeles.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Standing in Pioneer Park watching the shuttles and small starships lift of from the spaceport, Saanath, as he tries to work out his next step, finds himself wondering if he is interested in being a merchant any more. He has already made what many would consider a small fortune, then given it away. But if not a merchant, what else? He might have even considered the Navy had he not told his elder brother that it was for those who were too lazy to decide for themselves what to wear each day.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">So what now? It has to be the Mercantile Council on Dukh, Saanath decides. If there is anywhere ideally suited to finding out whether he still wants to be a Merchant Prince, its there. If he doesn't its a better place than many to find a new start. Securing a working passage as far as Daramm at least shouldn't be a problem. And after that?</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Equipment:</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Auto Pistol (cr200, .750kg); Shotgun (cr150, 3.750kg); FlakJacket (cr100, 1kg); Combination Mask (cr150, 1kg); Hand Computer "Oyster***" (cr2000, .5kg); WristWatch "Traveller"* (cr250, n/a); ColdLight Lantern (cr20, .25kg); MobilePhone** (cr100, n/a).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">* Includes multiple time, AtmospherePressure, AtmosphereMix and Gravity indicators.</span></p><p><span style="font-family: 'Courier New'">** Includes GPS indicator.</span></p><p><span style="font-family: 'Courier New'">*** High end model.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Homeword: Kansas (temp name)</span></p><p><span style="font-family: 'Courier New'">UPP: B-64735-11 Argricultural.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1147452, member: 8243"] [b]Saanath Beta 0.3[/b] OK. This should be pretty close to the final thing. I will edit out all of the generation notes in the final copy. I decide just to pay for all of the equipment listed, clothes and stuff I will flesh out later. [FONT=Courier New]Saanath Link to rolls: [url]http://www14.brinkster.com/nadaka/Experiments/DiceboxSearch.asp?FindValue=Saanath&SearchFor=UserName[/url] Saanath; Human; Merchant. Str: 15 (+2) Dex: 16 (+3) Con: 13 (+1) Int: 15 (+2) Wis: 16 (+3) Cha: 10 (+0) Edu: 12 (+1) High School, Level 4 increase here. Soc: 10 (+0) Languages: Galanglic, ?, ?. Homeworld Skills: T/Computer 1 T/Communication 1 Pilot 1 Starting Feats: ArmourP (Light). ArmourP (VacSuit). Barter. WeaponP (Marksman). PHT1 (Planetside) 4000XP Survives, No Promotion, XP or Cash Bonus. PHT2 (Routine) 7000XP Survives, XP Bonus (3000XP), No Promotion or Cash Bonus. Mustering Out. Cash (+1 for retiring): Cr20,000. Material: Low Passage. Total Experience: 11,000XP (4,000+7,000). 2nd 1000xp (10,000) 3rd 2000xp ( 8,000) 4th 3000xp ( 4,000) 5th 4000xp ( 0) Well, he bored himself silly for 8 years and got to 5th level doing it. Skills Points: Starting (7+2)x4)+4)=40 Advancment (7+2+1)x4)=40 Total 80 Skills Rank/Effective Appraise 8/10 (+2 Int) Bluff 8/08 (+0 Cha) Broker 8/12 (+2 Int, +2 Barter) Gamble 8/12 (+2 Int, +2 Bluff Syn) Gather Info 8/10 (+2 Carousing Syn) Liason 8/10 (+2 Bluff Syn) Pilot 1+7/11 (+3 Dex) Prof (Programmer) 4/07 (+1 Edu, +2 T/Comp Syn) T/Communication 1+7/09 (+1 Edu) T/Computer 1+7/09 (+1 Edu) Trader 8/14 (+2 Int, +2 Barter) Feats: (Universal Starting, Human, Class Starting (4), 1st lvl, 1st Lvl Bonus, 2nd lvl Bonus, 3rd level, 5th level Bonus, Homeworld) Brawling; Improved Unarmed Strike; ArmourP (Light); ArmourP (VacSuit); Barter; WeaponP (Marksman); Hacker; Vessel (Ships Boat); Market Analyst; Vessel (Starship); Carousing; Vessel (Grav). The Story. Planetside. Not what Saanath had hoped for. 4 years of shuttling cargo and passengers, managing manifests and keeping tabs on in ships in-system. It did, however give him an insight into the mechanics of running a merchant enterprise. He proved to be a remarkably quick learner with a natural ability to read the market. The rather careless attitude towards security of many of Companies didn't hurt any, either. Bored out of his mind, Saanath was considering quitting at the end of his term when he was given training to upgrade his ShipsBoat familiarity to Starships. Offworld! 1st -> 3rd level. Skills: Appraise; Broker; Pilot; T/Communication; T/Computer. Feats: Hacker, Market Analyst, Vessel (Ship's Boat), Vessel (Starship). When the company offered Route, he almost quit on the spot. It was however, a offworld assignment, so he took it. Fortunately. Also on the same Duty Assignment was a 5 term veteren who had been busted down to 02-Crewman again for insubordination. It was a much more productive year. Saanath's new companion introduced Saanath to the free wheeling and often seemy life of the spaceports. And like most crewmen, Saanath's companion also ran a small "Locker Merchant" enterprise, trading in goods utilising some of their personal space allocation. Saanath again learnt quickly, becoming remarkably adept at it. Within the first year he was in a position to Broker small bulk deals, but to do so he need to use some of the unallocated cargo space on the trader. Most Companies allow it. There were usually two options: a percentage of the profits or a fixed price. Saanath's Chief Purchasing Officer (CPO) insisted on a fixed price, despite the fact that in use of the space represented little in the way of a cost increase to the ship. Six months later, realising that Saanath had a knack trading, the CPO tried to insist on a percentage agreement. Saanath refused, explaining that he would wait until the new CPO arrived. The CPO, his performance record less than impressive, backed down. Over the next two years, they accrued a fairly substancial amount of money buying and selling on the various planets on the route. An amount that he learnt to add to at the gaming tables. However, their success, despite the fact that it helped him keep his job, earned them the displeasure of the CPO who was making significantly less return on the company investments. Near the end of his term, Saanath's partner was dishonourably discharged. Saanath was enraged. Although he couldn't prove any direct connection with the CPO, he was convinced that the CPO had had a hand in the matter. So he handed over his share of the earnings to his friend and, at the end of his term, promptly retired. 3rd -> 5th level. Skills: Bluff, Gamble; Gather Info; Liason; Trader. Feats: Carousing. His last act before walking away was to pass on his Low Passage benefit to the Chief Purchasing Officer's rather striking daughter who had dreams of being discovered on Neuvo Los Angeles. Standing in Pioneer Park watching the shuttles and small starships lift of from the spaceport, Saanath, as he tries to work out his next step, finds himself wondering if he is interested in being a merchant any more. He has already made what many would consider a small fortune, then given it away. But if not a merchant, what else? He might have even considered the Navy had he not told his elder brother that it was for those who were too lazy to decide for themselves what to wear each day. So what now? It has to be the Mercantile Council on Dukh, Saanath decides. If there is anywhere ideally suited to finding out whether he still wants to be a Merchant Prince, its there. If he doesn't its a better place than many to find a new start. Securing a working passage as far as Daramm at least shouldn't be a problem. And after that? Equipment: Auto Pistol (cr200, .750kg); Shotgun (cr150, 3.750kg); FlakJacket (cr100, 1kg); Combination Mask (cr150, 1kg); Hand Computer "Oyster***" (cr2000, .5kg); WristWatch "Traveller"* (cr250, n/a); ColdLight Lantern (cr20, .25kg); MobilePhone** (cr100, n/a). * Includes multiple time, AtmospherePressure, AtmosphereMix and Gravity indicators. ** Includes GPS indicator. *** High end model. Homeword: Kansas (temp name) UPP: B-64735-11 Argricultural. It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation. The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator.[/FONT] [/QUOTE]
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