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[ooc]Traveller T20 - Full
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<blockquote data-quote="doghead" data-source="post: 1156435" data-attributes="member: 8243"><p><strong>little mini rant</strong></p><p></p><p>Watus's character reminded me of why I don't really like the use of Social as an attribute. A person's stength, dexiterity etc (barring injury or disease) won't really change much. One's social standing however, can change dramatically.</p><p></p><p></p><p></p><p>The latter part of the quote confirms that the military is considered an important institution, on par with the government and nobility. So military status can be considered to carry social status. In addition, as a fairly senior decorated officer Watus's character would have the access to important officials refered to. If you go by the descriptions, he should have SOC not much shy of nobility, potentially up to 14 depending on how high up the ranks a Force Commander is. A senior Navy officer would easily push 14 I believe.</p><p></p><p>And a character could also lose that standing to some degree by being dishonourably discharged, convicted of a crime, becoming a wino, etc. </p><p></p><p>Of course, Watus could always choose to go back to his roots and "play" the working joe (in a way that one born to and raised in privilage probably could not without some kind of exposure or instruction) should he choose to. Indeed, a high SOC would probably be a disadvantage if you were on the streets on the prowl for some dodge gear or something. Unlike the attributes, high does not necessarily equate with advantage.</p><p></p><p>Anyway, just thought that I would share. I dislike the use of EDU as attribute as well for similar reasons, but at least it increases the advantage as it increases in value. I am not suggesting getting rid of them, I used to use them in all of my games but separated them from the other attributes. I am just ... er, sharing!</p></blockquote><p></p>
[QUOTE="doghead, post: 1156435, member: 8243"] [b]little mini rant[/b] Watus's character reminded me of why I don't really like the use of Social as an attribute. A person's stength, dexiterity etc (barring injury or disease) won't really change much. One's social standing however, can change dramatically. The latter part of the quote confirms that the military is considered an important institution, on par with the government and nobility. So military status can be considered to carry social status. In addition, as a fairly senior decorated officer Watus's character would have the access to important officials refered to. If you go by the descriptions, he should have SOC not much shy of nobility, potentially up to 14 depending on how high up the ranks a Force Commander is. A senior Navy officer would easily push 14 I believe. And a character could also lose that standing to some degree by being dishonourably discharged, convicted of a crime, becoming a wino, etc. Of course, Watus could always choose to go back to his roots and "play" the working joe (in a way that one born to and raised in privilage probably could not without some kind of exposure or instruction) should he choose to. Indeed, a high SOC would probably be a disadvantage if you were on the streets on the prowl for some dodge gear or something. Unlike the attributes, high does not necessarily equate with advantage. Anyway, just thought that I would share. I dislike the use of EDU as attribute as well for similar reasons, but at least it increases the advantage as it increases in value. I am not suggesting getting rid of them, I used to use them in all of my games but separated them from the other attributes. I am just ... er, sharing! [/QUOTE]
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