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[ooc]Traveller T20 - Full
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<blockquote data-quote="Maerdwyn" data-source="post: 1165638" data-attributes="member: 835"><p>Gak - should have been an "or" in that "For Cr1000, you can get..." sentence, between all those options. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> All of those is going to be quite a bit more. I assume you still want all of it - at least it's still imaginary money <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Datalink is fine - although I forgot to mention this only works on TL 8+ worlds, too.</p><p> </p><p>Daramm is Law Level 7 (9 for minorities), Dukh is 9, based on what you know off hand. In areas that are peaceful, it won't be a problem to check most weapons, but in places what are experiencing troubles (such as Daramm right now), they are liable to be confiscated if you you don't make a check against a DC = to the local law level. Purely military weapons, like Gauss weaponry, will always be subject to such a check, unless the character has a permit for owning it(mustering out with the weapon grants a permit for it), otherwise they would have been acquired on the black or gray markets. </p><p> </p><p>For purposes of beginning the campaign, we'll assume weapons are in a secure locker in the Starport (unless you want to be carrying them - be warned if you do, though), but it may be a problem in the future.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1165638, member: 835"] Gak - should have been an "or" in that "For Cr1000, you can get..." sentence, between all those options. :o All of those is going to be quite a bit more. I assume you still want all of it - at least it's still imaginary money :) Datalink is fine - although I forgot to mention this only works on TL 8+ worlds, too. Daramm is Law Level 7 (9 for minorities), Dukh is 9, based on what you know off hand. In areas that are peaceful, it won't be a problem to check most weapons, but in places what are experiencing troubles (such as Daramm right now), they are liable to be confiscated if you you don't make a check against a DC = to the local law level. Purely military weapons, like Gauss weaponry, will always be subject to such a check, unless the character has a permit for owning it(mustering out with the weapon grants a permit for it), otherwise they would have been acquired on the black or gray markets. For purposes of beginning the campaign, we'll assume weapons are in a secure locker in the Starport (unless you want to be carrying them - be warned if you do, though), but it may be a problem in the future. [/QUOTE]
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