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<blockquote data-quote="Ferrix" data-source="post: 1717919" data-attributes="member: 6115"><p>So basically everything that wasn't 1/day becomes once a day, ditch the one feat that applies to one weapon, and then stamp the other abilities down a good bit more and then we're set. At least you leave some of the abilities that weren't going to be used almost any (any of the bane/axiomatic abilities and probably bones of the earth) by me anyways, those always help since they'd be active for a whole 1 round. Why not just leave it and see how it plays out? Then you can start nerfing things if they're too out of hand, it just gives me a mental grumpiness that you'll stamp it before it gets tried.</p><p></p><p>The dwarven defender looks better now for what I'm going for, and they get a better hit die, DR 6/-, a constant dodge bonus to AC, two good saves, and then there's the defensive stance 5/day, uncanny dodge, improved uncanny dodge, trap sense and so on. Maybe that's too good though.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1717919, member: 6115"] So basically everything that wasn't 1/day becomes once a day, ditch the one feat that applies to one weapon, and then stamp the other abilities down a good bit more and then we're set. At least you leave some of the abilities that weren't going to be used almost any (any of the bane/axiomatic abilities and probably bones of the earth) by me anyways, those always help since they'd be active for a whole 1 round. Why not just leave it and see how it plays out? Then you can start nerfing things if they're too out of hand, it just gives me a mental grumpiness that you'll stamp it before it gets tried. The dwarven defender looks better now for what I'm going for, and they get a better hit die, DR 6/-, a constant dodge bonus to AC, two good saves, and then there's the defensive stance 5/day, uncanny dodge, improved uncanny dodge, trap sense and so on. Maybe that's too good though. [/QUOTE]
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