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<blockquote data-quote="Wrahn" data-source="post: 1723972" data-attributes="member: 9191"><p>I see your argument, but it only gets worse from here, in the interest of game balance, I feel I have to rule that way.</p><p></p><p></p><p></p><p>The cost is based on the continuous use of starmantle a 6th level spell cast at 11th level, but it is wrong because it doesn't take into account the duration (minute/level for an additional x2) and the material component cost.</p><p></p><p></p><p></p><p>Anything that halves the damage you take is exceedingly powerful, anything that reflects half an oponents damage back on them is also exceedingly powerful. Together they are way more than I believe to be game balanced.</p><p></p><p></p><p></p><p>I didn't like the special effect. They didn't justify it at all. Sure Striking seems to me to be more appropriate to the -5 DR (including the X/- and X/Epic)</p><p></p><p></p><p></p><p>For a weapon for +1 you get +1 to hit and +1 on damage, I felt it was more consistent that it give +2 damage for a +1.</p><p></p><p></p><p></p><p>You are correct about the Natural armor bonus.</p><p></p><p>No sweat on the being rough on me, no biggie in my book, still haven't found time to go over the character, hopefully tomorrow.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1723972, member: 9191"] I see your argument, but it only gets worse from here, in the interest of game balance, I feel I have to rule that way. The cost is based on the continuous use of starmantle a 6th level spell cast at 11th level, but it is wrong because it doesn't take into account the duration (minute/level for an additional x2) and the material component cost. Anything that halves the damage you take is exceedingly powerful, anything that reflects half an oponents damage back on them is also exceedingly powerful. Together they are way more than I believe to be game balanced. I didn't like the special effect. They didn't justify it at all. Sure Striking seems to me to be more appropriate to the -5 DR (including the X/- and X/Epic) For a weapon for +1 you get +1 to hit and +1 on damage, I felt it was more consistent that it give +2 damage for a +1. You are correct about the Natural armor bonus. No sweat on the being rough on me, no biggie in my book, still haven't found time to go over the character, hopefully tomorrow. [/QUOTE]
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