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[OOC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 6812030" data-attributes="member: 413"><p>[MENTION=6776182]JustinCase[/MENTION] [MENTION=6801331]DMAesh[/MENTION] [MENTION=6801671]itcomeswithamap[/MENTION]</p><p></p><p>Some house keeping:</p><p></p><p>1) I don't think we can count on Ranger20 coming back anytime soon. I'm keeping him apprised of what is happening but he is really busy and I don't see it letting up for him any time in the next couple of months. So until hockey season is over in mid-March I just don't see him having the time to dedicate to any D&D other than our table game that is once or twice a month. </p><p></p><p>That said, I think we have to decide do we want to recruit a new player (and maybe encourage that player to play a full caster of some sort) or the other option is you can pick one or two NPCs that are "active" that I control (or you control) and utilize them and swap them out XCOM style when it makes sense. The other NPCs are just hovering in the background until needed. You can utilize Orsik, Klep, Bertram or any of the NPCs from the book in this way.</p><p></p><p>It's you're choice and I have no preference...another player or two will slow the game down a bit, but would be far more interesting than having a DM controlled NPC or player cohort. My style is that DMPCs/cohorts are always weaker than PCs to avoid them stealing the spot light and they serve more to fill in with roles the PCs can't and to provide info/guidance.</p><p></p><p>2) Speaking of pace, is the current pace good for everyone? I think I can maintain it...posting every day or every other day. I'm having a blast with it.</p><p></p><p>3) Leveling and XP: Two options. Normally I'd love to play this adventure with straight XP earned for monsters defeated, obstacles overcome and occasional story awards. But I think that would be VERY SLOW considering we've been at this since October and it's now the end of January (granted we took about about a two month hiatus) and we're just getting toward the end of chapter 1. So the other option is to just use milestone leveling and keep the story advancing. Personally, I prefer the latter and play it out as more of a survey of the adventure...we can handwave the parts that are a bit monotonous. But I don't really care. It's your game too so tell me what you prefer.</p></blockquote><p></p>
[QUOTE="Uller, post: 6812030, member: 413"] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6801331]DMAesh[/MENTION] [MENTION=6801671]itcomeswithamap[/MENTION] Some house keeping: 1) I don't think we can count on Ranger20 coming back anytime soon. I'm keeping him apprised of what is happening but he is really busy and I don't see it letting up for him any time in the next couple of months. So until hockey season is over in mid-March I just don't see him having the time to dedicate to any D&D other than our table game that is once or twice a month. That said, I think we have to decide do we want to recruit a new player (and maybe encourage that player to play a full caster of some sort) or the other option is you can pick one or two NPCs that are "active" that I control (or you control) and utilize them and swap them out XCOM style when it makes sense. The other NPCs are just hovering in the background until needed. You can utilize Orsik, Klep, Bertram or any of the NPCs from the book in this way. It's you're choice and I have no preference...another player or two will slow the game down a bit, but would be far more interesting than having a DM controlled NPC or player cohort. My style is that DMPCs/cohorts are always weaker than PCs to avoid them stealing the spot light and they serve more to fill in with roles the PCs can't and to provide info/guidance. 2) Speaking of pace, is the current pace good for everyone? I think I can maintain it...posting every day or every other day. I'm having a blast with it. 3) Leveling and XP: Two options. Normally I'd love to play this adventure with straight XP earned for monsters defeated, obstacles overcome and occasional story awards. But I think that would be VERY SLOW considering we've been at this since October and it's now the end of January (granted we took about about a two month hiatus) and we're just getting toward the end of chapter 1. So the other option is to just use milestone leveling and keep the story advancing. Personally, I prefer the latter and play it out as more of a survey of the adventure...we can handwave the parts that are a bit monotonous. But I don't really care. It's your game too so tell me what you prefer. [/QUOTE]
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