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[OOC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 6828608" data-attributes="member: 413"><p>One more thing:</p><p></p><p>How are you liking the surprise/initiative rule so far? The reason I have this as a house rule is I've found the RAW surprise rule to be potentially ruinous. The potential for a PC to be surprised then lose initiative (allowing the monsters to go TWICE before the PC acts once) is too great. Imagine if that gray ooze had surprised you all and then rolled well on initiative...it could easily have felled two of you with you having no opportunity to do anything. That seems unfun to me. Likewise, IMXP, PCs going twice before the monsters go at all can turn what should be a fun and challenging encounter into such a cakewalk that it turns it into something that isn't even fun. I'd rather be easy going with awarding surprise when it makes sense...with RAW, I feel pressured as a DM to make it really hard to gain surprise, especially at low levels when even hard combats only last 2-3 rounds. Going twice before your enemy goes even once is just too much of a boon.</p><p></p><p>But if you are finding it too cumbersome/confusing we can switch it back to normal.</p></blockquote><p></p>
[QUOTE="Uller, post: 6828608, member: 413"] One more thing: How are you liking the surprise/initiative rule so far? The reason I have this as a house rule is I've found the RAW surprise rule to be potentially ruinous. The potential for a PC to be surprised then lose initiative (allowing the monsters to go TWICE before the PC acts once) is too great. Imagine if that gray ooze had surprised you all and then rolled well on initiative...it could easily have felled two of you with you having no opportunity to do anything. That seems unfun to me. Likewise, IMXP, PCs going twice before the monsters go at all can turn what should be a fun and challenging encounter into such a cakewalk that it turns it into something that isn't even fun. I'd rather be easy going with awarding surprise when it makes sense...with RAW, I feel pressured as a DM to make it really hard to gain surprise, especially at low levels when even hard combats only last 2-3 rounds. Going twice before your enemy goes even once is just too much of a boon. But if you are finding it too cumbersome/confusing we can switch it back to normal. [/QUOTE]
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