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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="doghead" data-source="post: 3614737" data-attributes="member: 8243"><p>Welcome <strong>Lord Raven88</strong>: Against the odds, a grell sorcerer. That's the sort of thing I would try. I haven't played a lot of gng, but enough to know that some combat spells are affected - Magic Missile is somewhat limited, True Strike can be devastating. Keep it in mind during spell selection.</p><p></p><p>The son of a successful grell is fine. It's just the reach that bothers me. I tend to see the grell as a somewhat minority race - disenfranchised and marginalised. Good for hard, dirty and dangerous labour. Itinerant workers. Useful as as grist the the war-mill. But little else in the eyes of most humans. </p><p></p><p>Grell are probably prohibited from owning property in most cities and towns. Or at least, few would sell to them or want them as neighbours. There goes the neighbourhood! So ownership of property is restricted mostly to the settlements, which are almost all to be found in the most inhospitable, barren or dangerous parts of the kingdom. Ownership of businesses would be similarly difficult outside the settlements. Being a major provider of grell muscle for caravan guards to merchants, that works. Kind of like an agent. Being connected into the underworld of the major cities would also be feasible, given the nature of that business. Being a significant and successful merchant in the grell community would be fine. But being a player outside that would be more difficult.</p><p></p><p>Similarly with the major trade route. If one ran through the settlement, it would make the land too valuable to be left to the grell, at least in the eyes of the humans.</p><p></p><p>I don't really want to say no to anything. But have a think about the points above and let me know what you think.</p><p></p><p>Bugger off <strong>DrZ</strong> ... Oh, all right. You can play if you really want to. A blacksmith even. I need a description and background. But you had better get cracking.</p><p></p><p><strong>covaithe</strong>: As the others seemed to have fallen a bit quiet, I was going to suggest kicking off the ic thread once Assaq was done (which basically he is - note to self, get RG thread started) and running it one on one until your companions got themselves sorted. However, I thought I might give Lord Raven, DrZ, and the others a couple more days to get their stuff together.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 3614737, member: 8243"] Welcome [B]Lord Raven88[/B]: Against the odds, a grell sorcerer. That's the sort of thing I would try. I haven't played a lot of gng, but enough to know that some combat spells are affected - Magic Missile is somewhat limited, True Strike can be devastating. Keep it in mind during spell selection. The son of a successful grell is fine. It's just the reach that bothers me. I tend to see the grell as a somewhat minority race - disenfranchised and marginalised. Good for hard, dirty and dangerous labour. Itinerant workers. Useful as as grist the the war-mill. But little else in the eyes of most humans. Grell are probably prohibited from owning property in most cities and towns. Or at least, few would sell to them or want them as neighbours. There goes the neighbourhood! So ownership of property is restricted mostly to the settlements, which are almost all to be found in the most inhospitable, barren or dangerous parts of the kingdom. Ownership of businesses would be similarly difficult outside the settlements. Being a major provider of grell muscle for caravan guards to merchants, that works. Kind of like an agent. Being connected into the underworld of the major cities would also be feasible, given the nature of that business. Being a significant and successful merchant in the grell community would be fine. But being a player outside that would be more difficult. Similarly with the major trade route. If one ran through the settlement, it would make the land too valuable to be left to the grell, at least in the eyes of the humans. I don't really want to say no to anything. But have a think about the points above and let me know what you think. Bugger off [B]DrZ[/B] ... Oh, all right. You can play if you really want to. A blacksmith even. I need a description and background. But you had better get cracking. [B]covaithe[/B]: As the others seemed to have fallen a bit quiet, I was going to suggest kicking off the ic thread once Assaq was done (which basically he is - note to self, get RG thread started) and running it one on one until your companions got themselves sorted. However, I thought I might give Lord Raven, DrZ, and the others a couple more days to get their stuff together. doghead aka thotd [/QUOTE]
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