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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="doghead" data-source="post: 3636597" data-attributes="member: 8243"><p>ooc - Underdogs</p><p></p><p></p><p></p><p>Correct. It should be +1. First I wrote the post with Mogro fighting defensively. Then with Mogro charging, then with him being charged when I realised the owl-bear moved first. Along the way there were a few changes to the math, and sometimes I got a bit addled.</p><p></p><p>The +1 comes from ... point blank shot. I knew there was something.</p><p></p><p>And correct. There is +2 overkill missing. Which would give the owl-bear 18 wounds at the end of the round. One -2 comes is a result of charging, the -2 AC in the regular rules. The other -2 comes from its wounds. Wounded characters get penalties on all attack and defence rolls, ability checks, skill checks, and saving throws. So currently (with 18 wounds) the owl-bear is at -4 to rolls. </p><p></p><p>1-5 wounds: Lightly wounded, no penalty to rolls</p><p>6-10 wounds: Moderately Wounded, -1 to rolls.</p><p>11-15 wounds: Severely Wounded, -2 to rolls.</p><p>16-20 wounds, Critically Wounded, -4 to rolls.</p><p></p><p></p><p></p><p>No worries about the questions. That's why I posted the crunch. When players are asking questions, I know they are interested enough to read it. I get more worried when no one is asking any questions.</p><p></p><p>DEFCON, I have both 1H and 2H attacks listed as +7 damage ( have been using the 2H attacks so far. But you are right, the 2H atatck should have a higher (1.5) dam bonus. If my brain was working, I could work it out.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 3636597, member: 8243"] ooc - Underdogs Correct. It should be +1. First I wrote the post with Mogro fighting defensively. Then with Mogro charging, then with him being charged when I realised the owl-bear moved first. Along the way there were a few changes to the math, and sometimes I got a bit addled. The +1 comes from ... point blank shot. I knew there was something. And correct. There is +2 overkill missing. Which would give the owl-bear 18 wounds at the end of the round. One -2 comes is a result of charging, the -2 AC in the regular rules. The other -2 comes from its wounds. Wounded characters get penalties on all attack and defence rolls, ability checks, skill checks, and saving throws. So currently (with 18 wounds) the owl-bear is at -4 to rolls. 1-5 wounds: Lightly wounded, no penalty to rolls 6-10 wounds: Moderately Wounded, -1 to rolls. 11-15 wounds: Severely Wounded, -2 to rolls. 16-20 wounds, Critically Wounded, -4 to rolls. No worries about the questions. That's why I posted the crunch. When players are asking questions, I know they are interested enough to read it. I get more worried when no one is asking any questions. DEFCON, I have both 1H and 2H attacks listed as +7 damage ( have been using the 2H attacks so far. But you are right, the 2H atatck should have a higher (1.5) dam bonus. If my brain was working, I could work it out. doghead aka thotd [/QUOTE]
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