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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="doghead" data-source="post: 3799947" data-attributes="member: 8243"><p>Voda</p><p></p><p>Zadam didn't get around to posting Adokul in the RG thread. So to save you hunting around the ooc thread, I gathered the main bits below. If you wish to ghost him, you can jump right into the ic thread.</p><p></p><p>[sblock=Adokul]Name: Adokul Wyvernjack</p><p>Class: Rogue 4 </p><p>Race: Grell (Half-Orc)</p><p>Size: M</p><p>Gender: Male</p><p>Alignment: CN</p><p>Deity: </p><p></p><p>Level: 4 XP: 0 BAB: +3</p><p></p><p>Str: 16 (+3)</p><p>Dex: 16 (+3)</p><p>Con: 14 (+2)</p><p>Int: 12 (+1)</p><p>Wis: 8 (-1)</p><p>Cha: 10 (+0)</p><p></p><p>Defence: BAB: (+3) Dex: (+3) Dodge: (+1) Total: (+7)</p><p>Soak: Con: (+2) Armor: (+4) Toughnes: (+1) Total: (+7)</p><p></p><p> Total Base Mod Misc</p><p>Fort: +3 +1 +2 --</p><p>Ref: +6 +3 +3 --</p><p>Will: +0 +1 -1 --</p><p>Notes:</p><p></p><p>Weapon Attack Damage Critical Range Notes</p><p>Short Sword +8 1d6+4 8/+0 Melee </p><p>Dagger +6 1d4+3 8/+0 10 ft</p><p>Sap +6 1d6+3 10/+0 Melee</p><p></p><p>Notes: </p><p></p><p>Languages: Grell, Trader</p><p></p><p>Abilities: Special bonus: +8 SP at 1st lvl and +2 SP per level after.</p><p>Rogue: Sneak Attack +4, Trapfinding, Evasion (take no damage when </p><p>reflex save gives half damage), Trap Sence +1, Uncanny Dodge</p><p></p><p>Half Orc Traits:</p><p>Medium: As Medium creatures, Half Orcs have no special bonuses or </p><p>penalties due to their size. </p><p>Base land speed is 30 feet. </p><p></p><p>Feats: Weapon Focus (Short Sword +1 attack), Toughness (+1 soak), Dodge (+1 Def)</p><p></p><p></p><p>Skill Points: 77 Max Ranks: 7</p><p>Skills Total Ranks Mod Misc</p><p>Write Grell (int) - 1 -</p><p>Speak Trader (int) - 1 -</p><p>Stealth (dex) 10 7 +3</p><p>Climb (str) 10 7 +3</p><p>Disable Device (int) 8 7 +1</p><p>Escape Artist (dex) 10 7 +3</p><p>Jump (str) 10 7 +3</p><p>Open Lock (dex) 10 7 +3</p><p>Balance (dex) 10 7 +3</p><p>Bluff (cha) 7 7 +0</p><p>Appraise (int) 8 7 +1</p><p>Perception (wis) 6 7 -1</p><p>Survival (wis) 4 5 -1</p><p></p><p></p><p>Notes:</p><p></p><p>GP: 406</p><p>Equipment: Cost Weight</p><p>Short Sword +1 2310</p><p>4 * Dagger 8gp</p><p>Sap 1gp</p><p>Studded Leather Armor +1 1175</p><p>2 * Elixir of Stealth (+10 for 1 hour) 500</p><p>2 * Cure Moderate Wounds 600</p><p></p><p></p><p>Age: 20</p><p>Height: 6'1"</p><p>Weight: 220</p><p>Eyes: Green</p><p>Hair: Brown</p><p>Skin: Dark</p><p></p><p>Background</p><p></p><p>A tormented soul. Adokul never knew his mother, and all he knew of his father was that he was a harsh and cruel son of a bitch. When Adokul was 14 he stabbed his father to death while he slept.</p><p></p><p>The harsh upbringing and start to life he received have made him very cynical, selfish and very suspicious of everyone. He has no real friends, just contacts and acquaintances who have proven to be beneficial to Adokul in some way. He has no qualms about using or killing people for his own ends, some even suspect he gets pleasure from it. In reality whenever he makes a kill Adokul is always reminded of his own father dieing by his hand all those years ago, and the feelings he experiences are both sweet and bitter.</p><p></p><p>Adokul has made a name for himself as the person to see if you need some "less than reputable" work done. Just make sure you keep up your end of the bargain.</p><p></p><p>***</p><p></p><p>Adokul's fate would have been much worse if it had not been for the intervention of the krel shaman. Sympathetic to the boy's situation, the shaman arranged for Adokul to be taken in by another clan in a different krel. (This could be Horak, but need not be. Adokul can still have moved on since then. Regardless, he will need a Fall, as pretty much every grell lives in a fall. It could be one of the PC's if the player in question agrees. Or one of your own devising.) Adokul's deed would remain unspoken, he would have a fresh start (of course, it is still possible that rumours of his action have travelled around the grel communities). But with the assistance came a debt - Adokul is required to serve any shaman when requested to do so. The debt will endure until Adokul becomes a father himself.</p><p></p><p>Its unlikely that the shaman would call on Adokul often. Such a obligation would not be used lightly. Adokul is probably required to present himself to the shaman of a krel he stays at and make his debt known. Failure to do so, if discovered, would probably incur some form of punishment</p><p></p><p>***</p><p></p><p>OK, I figure that after a few years with the Krel Shaman, Adokul decided to leave as he knew no one in the Fall could ever trust him again. After wandering from place to place for several years, working as a bit of a thief/mercenary for hire, he ended up in Horak-krel where the Kharad Fall decided to hire him as a worker.</p><p></p><p>He was officially hired as a lowly grunt, but unofficially they started using him to take care of certain "Sensitive" matters that are best not known by the general population. A bit of a covert spy/assassin mostly. Adokul has been working for them for a bit over a year now, but is still not highly trusted by most, although the higher powers have come to depend on his skills, and the advantages those skills can bring to them.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3799947, member: 8243"] Voda Zadam didn't get around to posting Adokul in the RG thread. So to save you hunting around the ooc thread, I gathered the main bits below. If you wish to ghost him, you can jump right into the ic thread. [sblock=Adokul]Name: Adokul Wyvernjack Class: Rogue 4 Race: Grell (Half-Orc) Size: M Gender: Male Alignment: CN Deity: Level: 4 XP: 0 BAB: +3 Str: 16 (+3) Dex: 16 (+3) Con: 14 (+2) Int: 12 (+1) Wis: 8 (-1) Cha: 10 (+0) Defence: BAB: (+3) Dex: (+3) Dodge: (+1) Total: (+7) Soak: Con: (+2) Armor: (+4) Toughnes: (+1) Total: (+7) Total Base Mod Misc Fort: +3 +1 +2 -- Ref: +6 +3 +3 -- Will: +0 +1 -1 -- Notes: Weapon Attack Damage Critical Range Notes Short Sword +8 1d6+4 8/+0 Melee Dagger +6 1d4+3 8/+0 10 ft Sap +6 1d6+3 10/+0 Melee Notes: Languages: Grell, Trader Abilities: Special bonus: +8 SP at 1st lvl and +2 SP per level after. Rogue: Sneak Attack +4, Trapfinding, Evasion (take no damage when reflex save gives half damage), Trap Sence +1, Uncanny Dodge Half Orc Traits: Medium: As Medium creatures, Half Orcs have no special bonuses or penalties due to their size. Base land speed is 30 feet. Feats: Weapon Focus (Short Sword +1 attack), Toughness (+1 soak), Dodge (+1 Def) Skill Points: 77 Max Ranks: 7 Skills Total Ranks Mod Misc Write Grell (int) - 1 - Speak Trader (int) - 1 - Stealth (dex) 10 7 +3 Climb (str) 10 7 +3 Disable Device (int) 8 7 +1 Escape Artist (dex) 10 7 +3 Jump (str) 10 7 +3 Open Lock (dex) 10 7 +3 Balance (dex) 10 7 +3 Bluff (cha) 7 7 +0 Appraise (int) 8 7 +1 Perception (wis) 6 7 -1 Survival (wis) 4 5 -1 Notes: GP: 406 Equipment: Cost Weight Short Sword +1 2310 4 * Dagger 8gp Sap 1gp Studded Leather Armor +1 1175 2 * Elixir of Stealth (+10 for 1 hour) 500 2 * Cure Moderate Wounds 600 Age: 20 Height: 6'1" Weight: 220 Eyes: Green Hair: Brown Skin: Dark Background A tormented soul. Adokul never knew his mother, and all he knew of his father was that he was a harsh and cruel son of a bitch. When Adokul was 14 he stabbed his father to death while he slept. The harsh upbringing and start to life he received have made him very cynical, selfish and very suspicious of everyone. He has no real friends, just contacts and acquaintances who have proven to be beneficial to Adokul in some way. He has no qualms about using or killing people for his own ends, some even suspect he gets pleasure from it. In reality whenever he makes a kill Adokul is always reminded of his own father dieing by his hand all those years ago, and the feelings he experiences are both sweet and bitter. Adokul has made a name for himself as the person to see if you need some "less than reputable" work done. Just make sure you keep up your end of the bargain. *** Adokul's fate would have been much worse if it had not been for the intervention of the krel shaman. Sympathetic to the boy's situation, the shaman arranged for Adokul to be taken in by another clan in a different krel. (This could be Horak, but need not be. Adokul can still have moved on since then. Regardless, he will need a Fall, as pretty much every grell lives in a fall. It could be one of the PC's if the player in question agrees. Or one of your own devising.) Adokul's deed would remain unspoken, he would have a fresh start (of course, it is still possible that rumours of his action have travelled around the grel communities). But with the assistance came a debt - Adokul is required to serve any shaman when requested to do so. The debt will endure until Adokul becomes a father himself. Its unlikely that the shaman would call on Adokul often. Such a obligation would not be used lightly. Adokul is probably required to present himself to the shaman of a krel he stays at and make his debt known. Failure to do so, if discovered, would probably incur some form of punishment *** OK, I figure that after a few years with the Krel Shaman, Adokul decided to leave as he knew no one in the Fall could ever trust him again. After wandering from place to place for several years, working as a bit of a thief/mercenary for hire, he ended up in Horak-krel where the Kharad Fall decided to hire him as a worker. He was officially hired as a lowly grunt, but unofficially they started using him to take care of certain "Sensitive" matters that are best not known by the general population. A bit of a covert spy/assassin mostly. Adokul has been working for them for a bit over a year now, but is still not highly trusted by most, although the higher powers have come to depend on his skills, and the advantages those skills can bring to them.[/sblock] [/QUOTE]
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