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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="DEFCON 1" data-source="post: 3897067" data-attributes="member: 7006"><p>No, I'm not ticked off (it is just a PbP game after all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )... but I do kind of feel sort of up in the air right now. The fact that we've spent all this time roleplaying to this place in the story about setting up relations with the gnolls to find out why they are here and how we can help... only to have it all disappear in a *poof* by extraneous NPC's does make me go "well, what's been the point of all this to this point?" If our efforts were successful or destroyed by our own efforts... then cool... that makes for a fun and egnaging story. But to know that it didn't matter what we did this entire time because we were going to be outplotted by the NPCs just leaves a sour taste in my mouth is all.</p><p></p><p>And like I wrote for Mogro... there is nothing he can really do anymore. He's not going to turn around and attack the gnolls just because the other grell showed up... but he's also not going to attack his own townfolk only because they are more skittish about the gnolls than he is. So he's basically out of the fight. I had him "ride off" only to just get him out of the the way once the gnolls and the interloper half-orcs came to blows.</p><p></p><p>I'd certainly be happy to change it so he remains "on the fringe" if it turns out these new gnolls arriving are actually a fourth group altogether (and thus it becomes our party, the other grell, and the gnolls we've been speaking to all against this rival gnoll gang), but if it's grell versus gnoll, then Mogro won't be choosing sides.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3897067, member: 7006"] No, I'm not ticked off (it is just a PbP game after all :p )... but I do kind of feel sort of up in the air right now. The fact that we've spent all this time roleplaying to this place in the story about setting up relations with the gnolls to find out why they are here and how we can help... only to have it all disappear in a *poof* by extraneous NPC's does make me go "well, what's been the point of all this to this point?" If our efforts were successful or destroyed by our own efforts... then cool... that makes for a fun and egnaging story. But to know that it didn't matter what we did this entire time because we were going to be outplotted by the NPCs just leaves a sour taste in my mouth is all. And like I wrote for Mogro... there is nothing he can really do anymore. He's not going to turn around and attack the gnolls just because the other grell showed up... but he's also not going to attack his own townfolk only because they are more skittish about the gnolls than he is. So he's basically out of the fight. I had him "ride off" only to just get him out of the the way once the gnolls and the interloper half-orcs came to blows. I'd certainly be happy to change it so he remains "on the fringe" if it turns out these new gnolls arriving are actually a fourth group altogether (and thus it becomes our party, the other grell, and the gnolls we've been speaking to all against this rival gnoll gang), but if it's grell versus gnoll, then Mogro won't be choosing sides. [/QUOTE]
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