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OOC: WarCraft RPG [Full]
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<blockquote data-quote="DemonAtheist" data-source="post: 1792523" data-attributes="member: 17278"><p>Here is my character sheet; i'll be adding background and personality when i have time.</p><p></p><p></p><p></p><p>Name: Jultahk Warsinger</p><p></p><p></p><p>Male, Orc, Healer, level 2</p><p></p><p></p><p>AL: NG</p><p>Hair: shaved, but black if it wasn't</p><p>Eyes: brown</p><p>Height: 6'11''</p><p>Weight: 245 lbs</p><p>Age: 26</p><p>Deity: Shamanism</p><p></p><p></p><p>STR: 12 (+1) </p><p>DEX: 16 (+3) </p><p>CON: 17 (+3) </p><p>INT: 10 (+0)</p><p>WIS: 18 (+4)</p><p>CHA: 14 (+2) </p><p></p><p>12, 12, 14, 15, 16, 18</p><p></p><p>HP: XX (8 + 1d8 + 6Con)</p><p></p><p></p><p>AC: 16 (10 + 2dex + 4armor) / 14 / 12</p><p>AC penalty: -2</p><p></p><p>Saves: </p><p>Fortitude: +6 (3base + 3con)</p><p>Reflex: +3 (0base + 3dex)</p><p>Will: +7 (3base + 4wis)</p><p></p><p></p><p>Init: +3 (3dex)</p><p></p><p></p><p>Base attack bonus: +1</p><p></p><p></p><p>Attacks: </p><p>Masterwork Battle Axe +3 ( 1 + 1str +1 weapon), 1d8+1 damage, 20/x3</p><p>Coldiron Battle Axe +2 (1 + 1 str), 1d8+1 damage, 20/x3</p><p></p><p></p><p>Skills:</p><p>Skill points: 20</p><p>Max Rank: 5 </p><p>Concentration: 8 (5 + 3ability) </p><p>Diplomacy: 4 (0ranks + 2ability + 2 synergy)</p><p>Heal: 9 (5ranks + 4ability)</p><p>Intimidate: 9 (5ranks + 2 ability +2racial)</p><p>Sense Motive: 7 (5 ranks +2 ability)</p><p></p><p></p><p></p><p></p><p>Feats: </p><p>Lvl 1 - Brew Potion, Battle Cry</p><p></p><p></p><p></p><p>Spells:</p><p>Class: Healer</p><p>Spells per day: 4/2</p><p>DC: 10 + spell level + ability</p><p>Spells known:</p><p>0: create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food or drink, read magic, resistance, virtue</p><p>1: bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, curse water, d3ath watch, divine favor, doom, entropic shield, inflict light wounds, remove fear, sanctuary, shield of faith</p><p></p><p>Spells Prepared/Memorized</p><p>0: create water, detect poison, guidance, purify food or drink</p><p>1: cause fear, d3ath watch, inflict light wounds</p><p></p><p></p><p>Languages: </p><p>Common</p><p>Orc</p><p></p><p></p><p>Equipment:</p><p>Masterwork Battle Axe (310gp)</p><p>Cold Iron Battle Axe (20gp)</p><p>Chain Shirt (100 gp)</p><p>Healer's Kit (50gp)</p><p>Backpack (2gp)</p><p>Barrel (2gp)</p><p>2x Rations (1gp)</p><p>Traveler's Outfit (1gp)</p><p>Waterskin (1gp)</p><p>Tindertwig (1gp)</p><p>Blanket, winter (.5gp)</p><p>Pot (.5gp)</p><p></p><p></p><p>Item Creation:</p><p>6x Potion of Cure Light Wounds (1d8+2) (150 gp) (12 exp)</p><p>3x Potion of Shield of Faith (75 gp) (6 exp)</p><p>3x Potion of Sanctuary (75 gp) (6 exp)</p><p>3x Potion of Entropic Shield (75 gp) (6 exp)</p><p></p><p>37 gp</p><p></p><p></p><p>Race: Orc</p><p>Racial abilities</p><p>Lowlight vision</p><p>Rage 1/day</p><p>+2 intimidate</p><p>+2 handle animal (wolf)</p><p>weapon familiarity:claws of attack</p><p>weapon proficiency: battle axe</p><p>+1 attack against humans</p><p></p><p>Class: Healer</p><p>Class features</p><p>Heal Spells cast at +1 caster level</p><p></p><p></p><p>Proficiencies:</p><p>all simple, battle axe</p><p>light armor</p><p></p><p></p><p>Background: </p><p>Jultahk grew up in the internment camps. All he knows of the first two wars are the nostalgic stories he heard there, and the sometimes conflicting human 'legends.' He was a violent youth, often punished with solitary confinement or lashes for his transgressions. When Thrall Durotan finally freed him and his camp mates, he was a rebellious, violent, and easily riled Orc.</p><p></p><p>Thrall changed that. He taught Jultahk what to him was a revelation: the way of shamanism. Peaceful, yet resilient. Unifying, yet unique. Thrall took the fledgling Orc on as a trainee, seeing the potential in the boy for great feats of spirit. However, when Thrall decided to leave Azeroth for distant shores, Jultahk elected to stay. He felt that he could best apply what he had learned of shamanism in a place where he knew there was still suffering and demon worship. He stayed because he knew that there were Orcs that would be left behind, and they would need someone to heal their body and spirit.</p><p></p><p>Personality:</p><p>For the most part, Jultahk is very easygoing. This was not always the case, and sometimes Jultahk's temper can flare dangerously. Above all, Jultahk believes in the way of shamanism, healing and protecting his race all at once. Now in the Arena, Jultahk sees his situation as an opportunity to apply his healing where it is truly needed.</p></blockquote><p></p>
[QUOTE="DemonAtheist, post: 1792523, member: 17278"] Here is my character sheet; i'll be adding background and personality when i have time. Name: Jultahk Warsinger Male, Orc, Healer, level 2 AL: NG Hair: shaved, but black if it wasn't Eyes: brown Height: 6'11'' Weight: 245 lbs Age: 26 Deity: Shamanism STR: 12 (+1) DEX: 16 (+3) CON: 17 (+3) INT: 10 (+0) WIS: 18 (+4) CHA: 14 (+2) 12, 12, 14, 15, 16, 18 HP: XX (8 + 1d8 + 6Con) AC: 16 (10 + 2dex + 4armor) / 14 / 12 AC penalty: -2 Saves: Fortitude: +6 (3base + 3con) Reflex: +3 (0base + 3dex) Will: +7 (3base + 4wis) Init: +3 (3dex) Base attack bonus: +1 Attacks: Masterwork Battle Axe +3 ( 1 + 1str +1 weapon), 1d8+1 damage, 20/x3 Coldiron Battle Axe +2 (1 + 1 str), 1d8+1 damage, 20/x3 Skills: Skill points: 20 Max Rank: 5 Concentration: 8 (5 + 3ability) Diplomacy: 4 (0ranks + 2ability + 2 synergy) Heal: 9 (5ranks + 4ability) Intimidate: 9 (5ranks + 2 ability +2racial) Sense Motive: 7 (5 ranks +2 ability) Feats: Lvl 1 - Brew Potion, Battle Cry Spells: Class: Healer Spells per day: 4/2 DC: 10 + spell level + ability Spells known: 0: create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food or drink, read magic, resistance, virtue 1: bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, curse water, d3ath watch, divine favor, doom, entropic shield, inflict light wounds, remove fear, sanctuary, shield of faith Spells Prepared/Memorized 0: create water, detect poison, guidance, purify food or drink 1: cause fear, d3ath watch, inflict light wounds Languages: Common Orc Equipment: Masterwork Battle Axe (310gp) Cold Iron Battle Axe (20gp) Chain Shirt (100 gp) Healer's Kit (50gp) Backpack (2gp) Barrel (2gp) 2x Rations (1gp) Traveler's Outfit (1gp) Waterskin (1gp) Tindertwig (1gp) Blanket, winter (.5gp) Pot (.5gp) Item Creation: 6x Potion of Cure Light Wounds (1d8+2) (150 gp) (12 exp) 3x Potion of Shield of Faith (75 gp) (6 exp) 3x Potion of Sanctuary (75 gp) (6 exp) 3x Potion of Entropic Shield (75 gp) (6 exp) 37 gp Race: Orc Racial abilities Lowlight vision Rage 1/day +2 intimidate +2 handle animal (wolf) weapon familiarity:claws of attack weapon proficiency: battle axe +1 attack against humans Class: Healer Class features Heal Spells cast at +1 caster level Proficiencies: all simple, battle axe light armor Background: Jultahk grew up in the internment camps. All he knows of the first two wars are the nostalgic stories he heard there, and the sometimes conflicting human 'legends.' He was a violent youth, often punished with solitary confinement or lashes for his transgressions. When Thrall Durotan finally freed him and his camp mates, he was a rebellious, violent, and easily riled Orc. Thrall changed that. He taught Jultahk what to him was a revelation: the way of shamanism. Peaceful, yet resilient. Unifying, yet unique. Thrall took the fledgling Orc on as a trainee, seeing the potential in the boy for great feats of spirit. However, when Thrall decided to leave Azeroth for distant shores, Jultahk elected to stay. He felt that he could best apply what he had learned of shamanism in a place where he knew there was still suffering and demon worship. He stayed because he knew that there were Orcs that would be left behind, and they would need someone to heal their body and spirit. Personality: For the most part, Jultahk is very easygoing. This was not always the case, and sometimes Jultahk's temper can flare dangerously. Above all, Jultahk believes in the way of shamanism, healing and protecting his race all at once. Now in the Arena, Jultahk sees his situation as an opportunity to apply his healing where it is truly needed. [/QUOTE]
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