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OOC: WarCraft RPG [Full]
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<blockquote data-quote="Candide" data-source="post: 1794270" data-attributes="member: 17878"><p><strong>Another Tauren. Horde, here we come</strong></p><p></p><p>If a fifth character isn't too many, here's mine. A Tauren Scout</p><p>Name: Windrunner Halfhorn</p><p></p><p>Male Tauren Scout</p><p></p><p>AL: N</p><p>Hair: brown with whit/black spots</p><p>Eyes: dark brown</p><p>Height: 7'9"</p><p>Weight: 375 lbs</p><p>Age: 18</p><p>Deity: Earth Mother</p><p></p><p>STR: 18 (+4) </p><p>DEX: 14 (+2) </p><p>CON: 16 (+3) </p><p>INT: 10 (+0)</p><p>WIS: 15 (+2)</p><p>CHA: 8 (-1) </p><p></p><p></p><p></p><p>HP: 11(8 at 1st level, +3 con)</p><p></p><p></p><p>AC: 14 (10 + 2dex + 2armor) / 11 / 11</p><p>AC penalty: 0</p><p></p><p>Saves: </p><p>Fortitude: +5 (2base + 3con)</p><p>Reflex: +4 (2base + 2dex)</p><p>Will: +2 (0base + 2wis)</p><p></p><p></p><p>Init: +2 (2dex)</p><p></p><p>Move: 30ft.</p><p></p><p>Base attack bonus: +0</p><p>Attacks: </p><p>Mstrwk Shortspear +6 or +4 1d6 + 4(+6 if twohanded) Crit: x2 20ft. 3 lb. Piercing</p><p>Normal Shortspear +5 or +3</p><p>Tauren Totem +4 2d8 +6 Crit: x2 50lbs. Bludgeoning</p><p>Mstwrk Comp. Longbow +3 1d8 Crit: x3 110ft. 3lbs. Piercing</p><p></p><p>Skills:</p><p>Skill points: 24</p><p>Max Rank: 4/2</p><p>Heal: +6 (4ranks +2wis)</p><p>Hide: +6 (4 ranks +2dex)</p><p>Knowledge (nature): +6 (4ranks +2nature sense)</p><p>Jump: +4 (+4str)</p><p>Listen: +3 (2rank +2wis)</p><p>Move Silently: +6 (4ranks +2dex)</p><p>Spot +4 (2rank +2wis)</p><p>Survival: +10 (4 ranks +2wis, +2racial +2nature sense)</p><p></p><p></p><p>Feats: </p><p>Follower of the Totem</p><p>Track</p><p></p><p>Languages: </p><p>Common</p><p>Taur-ahe</p><p></p><p>Equipment:</p><p>Shortspear, Mstrwk (301gp) 3lbs</p><p>Tauren Totem (20gp) 50lbs.</p><p>3 normal shortspears (1gp each) 9lbs.</p><p>Composite Longbow, Mstrwk (410gp) 3lbs.</p><p>Leather Armor (10gp) 15lbs.</p><p>Healer’s Kit (50gp) 1lbs. </p><p>120 arrows(6 sets) (6gp) 18lbs.</p><p></p><p>110gp left</p><p></p><p>Potions:</p><p></p><p></p><p>Race: Tauren</p><p>Racial abilities:</p><p>-Medium size</p><p>-Tauren Charge: On a charge, I can lower my head and deal 1d8 points of damage + 1 ½ Str mod</p><p>-Plains Running: Tauren are bipedal creatures, but they can move at tremendous speed. When using the run action, the tauren's base speed increases by +10 feet.</p><p>-Powerful build: Treated as large for certain purposes. Can wield a one-handed weapon designed for a large character, one handed; etc.</p><p>-Weapon Familiarity: Tauren totem and tauren halberds are considered martial weapons for me instead of Exotic</p><p>- Weapon Proficiency: Proficient with longspears and shortspears</p><p>- +2 racial bonus to Handle Animal and Survival Checks</p><p>- +1 to attack rolls with longspears or shortspears</p><p></p><p>Proficiencies:</p><p>all simple and martial</p><p>all armor</p><p></p><p></p><p>Windrunner has been the butt of many a joke about his horns. To some Tauren they simply aren't there. As if he is still a calf. These horns of his broke at an early age, and not in a honor-filled combat situation. When he became an adult the joke extended into his naming. Now known as Windrunner Halfhorn, much to his chagrin. He adventures to prove himself to his tribe, that he can do it. Trying to prove to them that he isn't a funny looking Tauren.</p><p>Windrunner was part of a failed adventuring party journeying into the land of Azeroth. There were tales of corrupted horde and alliance members joining the Undead Scourge. Windrunner's brother, Plainswatcher had been taken by slavers years earlier. Plainswatcher was never heard from again. Windrunner had been staying in ******, a prosperous port city. Information and rumors abounds here. A party of adventurers was going to set out across the sea to investigate. He overheard a group talking about the upcoming mission, saying they needed a person adept at wilderness survival. Windrunner jumped spoke up, almost desperate. He needed this chance. He could find out about his brother, and bring tales of his adventure back to his tribe. The group consisted of humans/High elves with slight Alliance ties, an orcish shaman, and Windrunner. The ship's voyage across the Maelstrom was easier than this expedition into Azeroth was. The group came to a dungeon populated with the scourge, though mostly minor enemies. That is until the abominations were released.</p><p>It was all a trap it seemed. Rumors planted about treasure in this dungeon, sounded great to the bravest(or dumbest) of adventurers. After this massacre took place, Windrunner fled. He doesn't know if the others made it out alive and feels horrible for running away.</p><p>Uncharacteristicly brooding, he finds himself now battling in the arena voluntarily. He throws himself into combat, as if to validate meaning in his life. He fights to live, and lives to fight.</p></blockquote><p></p>
[QUOTE="Candide, post: 1794270, member: 17878"] [b]Another Tauren. Horde, here we come[/b] If a fifth character isn't too many, here's mine. A Tauren Scout Name: Windrunner Halfhorn Male Tauren Scout AL: N Hair: brown with whit/black spots Eyes: dark brown Height: 7'9" Weight: 375 lbs Age: 18 Deity: Earth Mother STR: 18 (+4) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 15 (+2) CHA: 8 (-1) HP: 11(8 at 1st level, +3 con) AC: 14 (10 + 2dex + 2armor) / 11 / 11 AC penalty: 0 Saves: Fortitude: +5 (2base + 3con) Reflex: +4 (2base + 2dex) Will: +2 (0base + 2wis) Init: +2 (2dex) Move: 30ft. Base attack bonus: +0 Attacks: Mstrwk Shortspear +6 or +4 1d6 + 4(+6 if twohanded) Crit: x2 20ft. 3 lb. Piercing Normal Shortspear +5 or +3 Tauren Totem +4 2d8 +6 Crit: x2 50lbs. Bludgeoning Mstwrk Comp. Longbow +3 1d8 Crit: x3 110ft. 3lbs. Piercing Skills: Skill points: 24 Max Rank: 4/2 Heal: +6 (4ranks +2wis) Hide: +6 (4 ranks +2dex) Knowledge (nature): +6 (4ranks +2nature sense) Jump: +4 (+4str) Listen: +3 (2rank +2wis) Move Silently: +6 (4ranks +2dex) Spot +4 (2rank +2wis) Survival: +10 (4 ranks +2wis, +2racial +2nature sense) Feats: Follower of the Totem Track Languages: Common Taur-ahe Equipment: Shortspear, Mstrwk (301gp) 3lbs Tauren Totem (20gp) 50lbs. 3 normal shortspears (1gp each) 9lbs. Composite Longbow, Mstrwk (410gp) 3lbs. Leather Armor (10gp) 15lbs. Healer’s Kit (50gp) 1lbs. 120 arrows(6 sets) (6gp) 18lbs. 110gp left Potions: Race: Tauren Racial abilities: -Medium size -Tauren Charge: On a charge, I can lower my head and deal 1d8 points of damage + 1 ½ Str mod -Plains Running: Tauren are bipedal creatures, but they can move at tremendous speed. When using the run action, the tauren's base speed increases by +10 feet. -Powerful build: Treated as large for certain purposes. Can wield a one-handed weapon designed for a large character, one handed; etc. -Weapon Familiarity: Tauren totem and tauren halberds are considered martial weapons for me instead of Exotic - Weapon Proficiency: Proficient with longspears and shortspears - +2 racial bonus to Handle Animal and Survival Checks - +1 to attack rolls with longspears or shortspears Proficiencies: all simple and martial all armor Windrunner has been the butt of many a joke about his horns. To some Tauren they simply aren't there. As if he is still a calf. These horns of his broke at an early age, and not in a honor-filled combat situation. When he became an adult the joke extended into his naming. Now known as Windrunner Halfhorn, much to his chagrin. He adventures to prove himself to his tribe, that he can do it. Trying to prove to them that he isn't a funny looking Tauren. Windrunner was part of a failed adventuring party journeying into the land of Azeroth. There were tales of corrupted horde and alliance members joining the Undead Scourge. Windrunner's brother, Plainswatcher had been taken by slavers years earlier. Plainswatcher was never heard from again. Windrunner had been staying in ******, a prosperous port city. Information and rumors abounds here. A party of adventurers was going to set out across the sea to investigate. He overheard a group talking about the upcoming mission, saying they needed a person adept at wilderness survival. Windrunner jumped spoke up, almost desperate. He needed this chance. He could find out about his brother, and bring tales of his adventure back to his tribe. The group consisted of humans/High elves with slight Alliance ties, an orcish shaman, and Windrunner. The ship's voyage across the Maelstrom was easier than this expedition into Azeroth was. The group came to a dungeon populated with the scourge, though mostly minor enemies. That is until the abominations were released. It was all a trap it seemed. Rumors planted about treasure in this dungeon, sounded great to the bravest(or dumbest) of adventurers. After this massacre took place, Windrunner fled. He doesn't know if the others made it out alive and feels horrible for running away. Uncharacteristicly brooding, he finds himself now battling in the arena voluntarily. He throws himself into combat, as if to validate meaning in his life. He fights to live, and lives to fight. [/QUOTE]
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